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Legality
Format | Legality |
1v1 Commander | Legal |
Archenemy | Legal |
Arena | Legal |
Block Constructed | Legal |
Canadian Highlander | Legal |
Casual | Legal |
Commander / EDH | Legal |
Commander: Rule 0 | Legal |
Custom | Legal |
Duel Commander | Legal |
Gladiator | Legal |
Highlander | Legal |
Historic | Legal |
Legacy | Legal |
Leviathan | Legal |
Limited | Legal |
Modern | Legal |
Oathbreaker | Legal |
Pioneer | Legal |
Planechase | Legal |
Quest Magic | Legal |
Tiny Leaders | Legal |
Vanguard | Legal |
Vintage | Legal |
Fight with Fire
Sorcery
Kicker (You may pay an additional as you cast this spell.)
Fight with Fire deals 5 damage to target creature. If this spell was kicked, it deals 10 damage divided as you choose among any number of target creatures, players or planeswalkers.
patmurphy1986 on
Lathliss Commander
11 months ago
Ok here is my take on the budget side. TLDR: Land total and Ramp increased. A lot of subpar removal taken out, and better ones put in. Some cheaper dragons/shapeshifters added to smooth out curve and provide cheap dragon drops for commander ability. Most importantly is added some value for getting extra dragons from cards, either by creating tokens or playing them for free from hand/deck. Added in 3 additional wincons similar to Terror of the Peaks to make it easier to win just by populating board and swinging in. Note that the wincons also can serve as creature removal, which is why so many of the outs are instant/sorcery removals
In: Haven of the Spirit Dragon (creature recursion), 3 Mountain (31 lands is not enough - will miss land drops too often and its vital that the commander come down ASAP - nick loses too many times by not getting threats out in time)
In: Cinderclasm (better than blazing volley), Shenanigans (reusable artifact destruction, combos with Liquimetal Torgue), Chaos Warp, Mizzium Mortars (one sided boardwipe)
In: Gadrak, the Crown-Scourge, Taurean Mauler, Dragonkin Berserker, Dragonmaster Outcast, Molten Echoes, Minion of the Mighty, Sunbird's Invocation
Acheron-69 on
2 years ago
I considered Fight with Fire but didn't have room for it. I didn't realise the The Flame of Keld was also an option, but I don't have room floor it either.
Omniscience_is_life on
2 years ago
Gotta love a good Firesong and Sunspeaker deck. My only suggestions are The Flame of Keld (extra Torbran, Thane of Red Fell effects rock) and Fight with Fire
Darkshadow327 on
Klothys Control EDH
2 years ago
Here's my take on what to cut:
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Elvish Aberration: 6 mana is a lot just to ramp. Cycling is nice, but doesn't directly Ramp.
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Ghitu Chronicler: Again, expensive. There are much better things to do with our 6-mana
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Krosan Tusker: Same as before. Expensive for what it is, doesn't directly ramp.
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Magus of the Candelabra: Unless we can double mana somehow, doesn't actually ramp.
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Nessian Demolok: Can be useful, but I've found tribute usually gets paid with these cards since creatures are pretty easy to deal with.
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Oblivion Sower: Fun card, but just doesn't fit the deck
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Treasonous Ogre: Just seems really slow to me
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Valley Rannet: Same reasons as the tusker
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Void Attendant: Again, just doesn't fit with the deck
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Vessel of Volatility: Slow, and I honestly prefer my ramp to be repeatable
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Land. I usually stick to around 36, I'd go down to there and test to see if it works out all right (Maybe 1 or 2 more since you seem to have a good amount of lands that can be sacrificed).
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Chromatic Lantern: Pretty much useless in a 2-color deck. Here it's basically an Arcane Signet, but more expensive.
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The Chain Veil: Not exactly useful here. You have some Planeswalkers, but not enough to really make it worth it.
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Blood Feud: Too expensive for what it does. Green has a lot cheaper options
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Burning Inquiry: Not a fan. Cathartic Reunion, Thrill of Possibility, Faithless Looting, etc. are all better in my opinion.
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Fight with Fire: If you're going to scale up, might as well go with Banefire, Comet Storm, Crater's Claws, etc.
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Processor Assault: Good value for your mana, but how often does exile come up in your games?
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Sweltering Suns: Anger of the Gods is better in my opinion.
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Volcanic Vision: Has potential, but I'm not really seeing a whole lot of spells that make it great.
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Yawning Fissure: Doesn't fit strategy of the deck
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Fiery Fall: Expensive.
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Chandra, Flamecaller: Just meh in my opinion. Chandra, Fire of Kaladesh Flip and Chandra, Torch of Defiance seem like better alternatives.
These are just my thoughts, hope it helped!
(Also, Pyromancer's Goggles seems good here.)
Argy on Budget Rakdos Burn
3 years ago
Sideboard could contain some of these (keeping it budget):
Fated Conflagration or Lava Axe
Magma Spray (Magma Jet is even better)
Elmoisamac on
Jurassic Park
3 years ago
This is a good start! Here are a few suggestions.
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Make sure you run 38 lands. You mana curve is pretty high and your commander is expensive so you want to be playing lands every turn.
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Cards to remove: Altar of Dementia , Arcum's Astrolabe , Prying Blade , Ephemerate , Huatli's Spurring , Shake the Foundations , Fight with Fire , Strength of the Pack , Form of the Dinosaur , any of the weaker dinosaurs or non-dinosaur creatures.
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Consider adding removal/boardwipes like Fumigate , Swords to Plowshares , Oblivion Ring .
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More card draw Shamanic Revelation , Guardian Project are a couple off the top of my head.
bradc1988 on
Burn Motherf*cker, Burn!
3 years ago
I like Curious Homunculus Flip but the flipped dude Voracious Reader doesn't synergise that well with your instants/sorceries. No effect on Counterflux / Serum Visions / Lightning Bolt , no one hard casts Rift Bolt , and Thunderous Wrath should only be Mircaled. So you only gain a benefit from Jaya's Immolating Inferno and Fight with Fire , and Jaya's Immolating Inferno is dependant on 6 other cards being on the field!
Feels slow, high CMC, and the synergy could be better. I agree with pretty much everything PhoenixNest said.
Have (1) | orzhov_is_relatively_okay819 |
Want (1) | gypsyjoe |