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Enchantment (1)

Artifact (1)

Creature (1)


How is she holding all those swords?

This isn't quite a voltron deck (though you can certainly play it that way) but rather a equipment-focused Aggro deck. At a certain level of play, this sort of strategy just isn't going to really be viable, but at most tables, this thing can be a real powerhouse. It punishes durdling or decks which take a long time to set up extremely hard, establishing a dangerous board presence while they're still ramping or putting engines together. The deck fares worse the larger the game is, but in 3 or 4 player games you can probably kill at least one player before the Wrath comes down.

Game Plan:Use artifact ramp to drop a cheap creature and an equipment together - hopefully by turn four (at the latest) you should be swinging with this combo. Creatures with Double Strike are ideal, obviously, due to the synergy with the swords and Umezawa's Jitte. From here, accumulate a combination of more creatures and more equipments, until you drop Aurelia onto an established board, at which point you should ideally kill somebody right then and there. It's a pretty simple game plan, but an effective one. To protect you while you're developing, Sunforger is absolutely key - it keys you into multiple pieces of removal, Boros Charm to protect from wraths, and Wild Ricochet to answer counterspells and targeted exiling effects. It's a really vital card to any strategy in these colors. Combine with Mistveil Plains to recycle your instants, and you can hold out for a good long time.

Now, there are a few effects which produce tokens in this deck, but their value is mostly in a.) activating battalion type effects (and metalcraft in the case of Servo tokens) b.) serving as blockers to chump after you swing out with your main dudes and c.) holding equipment to swing with if you need something in a pinch. They obviously can swing if you need them too, but without anthems and in relatively small numbers, their effect in terms of damage output is limited.

Suggestions about cuts, adds, curve, hidden gems, etc., are always appreciated!

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Date added 7 years
Last updated 6 years
Legality

This deck is Commander / EDH legal.

Rarity (main - side)

21 - 0 Mythic Rares

53 - 0 Rares

18 - 0 Uncommons

4 - 0 Commons

Cards 100
Avg. CMC 2.66
Tokens Cat Soldier 1/1 W, Emblem Elspeth, Knight-Errant, Human 1/1 R, Phyrexian Germ 0/0 B, Plant 0/2 G, Soldier 1/1 W
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