This is a CEDH list for Thrasios, Triton Hero and Tymna the Weaver. This deck is a fast-paced combo/control list that is both versatile and efficient.

The goal of this deck is to build a combo win as fast as possible while simultaneously fending off your opponents' win attempts. The main combo lines will be discussed later, so for now we will focus on the strategies in the early game (turn 0-4) and late game (turn 5+).

Early Game (turn 0-4):

In the early turns, you should focus most on looking for a win con in the deck. This can sometimes be tricky, and might not be possible to pull off within the first 4 turns. If that happens, then the best plan is advancing your board with fast mana like Mox Diamond or Mana Crypt and with mana dorks. This advancement is crucial to push you towards the win, but it also doubles as setup for some of the combo lines. You will also want to stop your opponents from winning before you do. This is usually done with counterspells and interaction cards like Silence, but some light stax pieces like Aven Mindcensor and Teferi, Time Raveler will benefit you as well.

To summarize early game: If you can't find the win quickly, setup for late game and stop your opponents from winning.

Late Game (turn 5+):

If you make it to late game, you will still want to be looking for your win cons, but this may prove to be difficult. To combat this, you should look to set up a value engine consisting of the following on board:

Training Grounds or Biomancer's Familiar, Thrasios, Triton Hero, Seedborn Muse, and lots of mana.

The purpose of this engine is to abuse your commander's ability to get massive card advantage and slowly out-value your opponents. The above value engine can be supplemented with a Leyline of Anticipation or Alchemist's Refuge, and Teferi, Time Raveler for increased capability. This setup should help you immensely and has a great chance to propel you to a win.

Main combo lines

Bloom Tender/Faeburrow Elder + Freed from the Real/Pemmin's Aura = infinite mana.

Isochron Scepter + Dramatic Reversal + nonland permanents that produce at least 3 mana = infinite mana.

Thassa's Oracle + Demonic Consultation/Tainted Pact = win.

Combo Discussion

You have two options for infinite mana outlets: Walking Ballista or Finale of Devastation + Cyclonic Rift. I recommend going for Walking Ballista first, but sometimes the second outlet is the better route.

Use caution when performing the Thassa's Oracle combo because your opponents can easily stop you from winning by using a Stifle effect on the Oracle trigger. This scenario will likely cost you the game, so you should try to only use this combo provided the following conditions: your opponents are tapped out, your opponents can't make you draw cards in response, and you have an effect like Grand Abolisher or Teferi, Time Raveler on the board.

NOTE: This list does run an Ad Nauseam + Angel's Grace line of play. I do not consider this a line to be a combo. Instead, I think of it as a very good tutor package that usually ends with using fast mana to set up the Isochron Scepter combo. That being said, your life total is a resource and casting an Ad Nauseam might win you the game just from sheer card advantage.

Use extreme caution when using the cards Demonic Consultation and Tainted Pact as tutors rather than combo pieces. These cards are powerful, but the downsides can be devastating if you whiff or you get too greedy. I highly advise against using either of these cards as tutors except for circumstances where you will lose the game anyway if you don't find an answer.
If you like this list or primer, please let me know by upvoting or commenting below.

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Casual

92% Competitive

Date added 3 years
Last updated 3 years
Exclude colors R
Splash colors WUBG
Legality

This deck is Commander / EDH legal.

Rarity (main - side)

14 - 0 Mythic Rares

57 - 0 Rares

13 - 0 Uncommons

13 - 0 Commons

Cards 100
Avg. CMC 1.85
Tokens Bird 2/2 U, Spirit 1/1 C
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