Swamp

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Legality

Format Legality
1v1 Commander Legal
Alchemy Legal
Archenemy Legal
Arena Legal
Big Apple Highlander Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Freeform Legal
Gladiator Legal
Highlander Legal
Historic Legal
Historic Brawl Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Modern Beyond Horizons Legal
Oathbreaker Legal
Oldschool 93/94 Legal
Pauper Legal
Pauper Duel Commander Legal
Pauper EDH Legal
Pioneer Legal
Planar Constructed Legal
Planechase Legal
Pre-release Legal
PreDH Legal
Premodern Legal
Quest Magic Legal
Standard Legal
Standard Brawl Legal
Tiny Leaders Legal
Unformat Legal
Vanguard Legal
Vintage Legal

Swamp

Basic Land — Swamp

: Add .

jdog1109 on The Song of Phyresis

1 month ago

If you think added ramp is more beneficial and is something you're lacking, then 100% add Myr Convert. You have the most knowledge for how this deck flows. I have yet to even finish my own iteration of this. My reasoning for Venerated Rotpriest was to balance the colors more, and also to maybe defer the inevitable mass attack for just that one turn. Like you said it will make them think twice, and also basically gives every one of your creatures an "infect ward. I also took out 2 Swamp and added Zagoth Triome, because cool 3 color. Then Strip Mine because I've been seeing some pretty crazy lands I don't even want to hear about. Lmk what you think.

Beespair on Rule the Galaxy [Kaervek, the Punisher]

1 month ago

Profet93

Isochron Scepter is great, can make an instant occur way more times than I normally could and the instant imprinted can change depending on the playgroup.

I agree with what you said about Cabal Ritual, never really had the chance to play it in the games I played with the deck, but the graveyard does not often stay with 7 cards in it. Switched it for Sign in Blood, as you've mentioned, more draw could help and at the same time I like cards that can do more than one thing in EDH.

Vampiric Tutor is not really a budget issue, as I'm proxying the deck, but I have friends in my playgroup that don't and I try to keep it to cards they would normally have. I'm already justifying Imperial Seal because of its name and Word of Command because it's a fun card to use and it's mostly the lack of printing that justify it's high price.

I removed these cards from the deck:

Agatha's Soul Cauldron: Although fun and a cheap crime, I rarely get useful activated abilities, the +1 to toughness was it's biggest use IMO.

Cabal Ritual: As you've mentioned, the threshold wouldn't really happen often.

Languish: Yahenni's Expertise is just more fun, same CMC and the 4 to 3 difference doesn't change much of the purpose behind the card.

Ulcerate: Cheap removal, but I already have a lot and this one was the weakest IMO.

Cabal Stronghold: As you've mentioned, 17 basics is too little.

Swamp: Removed one swamp to fit an additional non-basic land. Cabal Stronghold is gone, no need to keep that many basics.

I then added these cards:

Isochron Scepter: So many cool options, just neglected it when deck-building because I've been too tainted by the Dramatic Reversal combo and I only think about it in this situation.

Sign in Blood: One more card draw, can also burn enemies and with this deck's recursion can be re-used.

Yahenni's Expertise: Just a cooler Languish.

Buried Ruin: Nice recursion on stuff I can't normally recur because it's colorless.

Deserted Temple: As you've mentioned, crime, politics, ramp with Cabal Coffers.

Sudden Spoiling: Cool tech against control and protected creatures.

I did not add Helm of Obedience, felt like the 4 CMC is a bit too high. I will try it in the deck to see if I want to change something for it.

I did not add both flash cards because I can cast stuff from the graveyard at instant speed if needed with a crime. There's also not much I'm thinking of that I would really want to get that is not an instant. I might be missing some situations though.

legendofa on Am I On Demon Time?

5 months ago

I think most Shadowborn Apostle decks run a few more than six copies. As it stands now, you need to draw into all six individually to make them more valuable than 6x Hired Poisoner or whatever. Your Ophiomancers and Jadar, Ghoulcaller of Nephalias give you some sac fodder, but the Apostles can work just as well for that if you need them to.

The tough part about Apostles in Modern is that they take up a big chunk of your mana curve. A T1 Swamp, Apostle; T2 Swamp, 2x Apostle; T3 Swamp, 3x Apostle puts you in line to pull out a Demon on turn 4, which is where most of the Demons in this deck are sitting anyway. Right now, you're basically giving up the early game for a little extra mana in the mid game, adjusting for competitiveness.

So if you want to build around the Apostles, my suggestion is to go all in on Apostles, use fewer but bigger Demons (maybe something like Archfiend of Depravity, Pestilence Demon, or Reaper from the Abyss), and add some more 1-2 mana control/tempo options, filling out your removal and discard suite. Echoing Return also feels like some solid support.

Argy on CecilCêcil (Forgetful Fish in Orzhov)

5 months ago

I have an Orzhov deck I have worked on for ages.

This is the mana base. It might give you some ideas.

2x Blighted Fen
4x Brightclimb Pathway  Flip
2x Castle Locthwain
4x Caves of Koilos
4x Godless Shrine
4x Shambling Vent
1x Swamp
1x Urborg, Tomb of Yawgmoth
2x Westvale Abbey  Flip


I use these for draw. Ob Nixilis Reignited, and Sorin, Grim Nemesis

It might feel like they are too late to help. If you have a midrange deck, turn five is really when you run out of cards.

Voodoo_Gremlin on

6 months ago

This is a different take on zombies and I love it. There are a few changes I would make. Dross Crocodile doesn't make sense to me, it's just not good enough for commander. I would replace it with a Geralf. I you want to go for Voltron wins Geralf, Visionary Stitcher will give Kotis flying. If you want to go wide Geralf, the Fleshwright. Even if you play just 2 spells per turn those +1/+1 counters make zombies even scarier. Frogify is also questionable. You have access to black and there too many instants that can destroy a creature for , just pick one. There are a couple of cards which will work well with an Urborg, Tomb of Yawgmoth (which you can take a Swamp for). The first is Filth which would make your creatures unblockable. The other is Zombie Trailblazer. Tap a zombie token and Kotis is unblockable.

Destroyerbirb on K'rrik Son of Yawgmoth 2.0

8 months ago

For cuts I would recommend:

Professor Onyx - While Liliana's side job is beneficial for society (educators are very important, especially those who help us raise people from the dead), the deck doesn't have a strong spell slinger theme so her static doesnt work, the minus three is not as optimal as it makes itself out to be, and other effects are... not worth the six mana and time required.

Charcoal Diamond - You've got a ridiculous amount of ramp in this deck already, not sure this piece is needed. Plus, with the way K'rrik, Son of Yawgmoth works, you want to ramp in colourless more than in black with your artifacts and similar since K'rrik, Son of Yawgmoth always pays for black anyways, so Mind Stone just makes Charcoal Diamond look that much more of a downgrade.

Defense Grid - Not really seeing the point. Plus, this is meant to be a casual deck, all this will do is make everyone more upset and make interaction harder.

Saw in Half - It's a fun card not really worth adding.

Meathook Massacre 2 - I have a feeling it's a bit redundant to have both, especially since they both do a bit different things and you've got many tutors. Cutting the second part instead of its original installation would make more sense because this copy does cost a lot for its effect, whereas The Meathook Massacre became so played because it being pretty low costing for everything it does.

Paradise Plume - A lot of mana for its effect, and you have too many ramp cards.

Shared Trauma - Not too sure on this card's inclusion and what it would do.

Chain of Smog - I personally don't think discard cards are very strong in EDH, might be a good cut. I can see this being played against CEDH players and having a big effect, but EDH? Not as convinced.

Grim Tutor - You've got a lot of tutors, you can cut this one.

Final Parting - Same as above.

Diabolic Tutor - You can guess what I've got to say about this one.

Platinum Angel - I think take this one out. You can't pay life below zero so I'm not sure why else this would be in the deck.

Phage the Untouchable - As you said, you'd put it in your maybeboard and have it come out a game or two so you can just say you've killed someone with Phage, but I'd probably just keep it in the maybeboard.

Orcish Bowmasters - What are you playing, CEDH?

Opposition Agent - This is really more a meta suggestion than anything, but you don't verse people with a lot of tutors, you'd be lucky if people run more than one tutor. I'd cut this just from a meta perspective, or at least have it as a maybeboard card.

Doomsday Excruciator - Eh, nah.

Dimir House Guard - It's a sac outlet and a tutor in one, so I see what you're going with, which is why I'm only partially suggesting it as a cut, but also it's not the best at either job.

Chainer, Dementia Master - Not sure I'm feeling Chainer in this deck specifically.

Bloodletter of Aclazotz - Would be a lovely card for our cube, but I think there are already better finishers in this deck.

Asmodeus the Archfiend - Another maybe cut. It's a fun and spicy card, but also you're losing a lot of life for an effect which you do better with other cards in here. You really don't want to have too many cards that do similar things, especially since you've got many tutors and draw cards.

Cabal Stronghold - You've got three basic lands. There is no world in which you could activate this card and get a payoff from it.

Emergence Zone - Playing stuff at instant speed doesn't really help your deck.

Rogue's Passage - Zero use in this deck.

/

I also have addition suggestions:

Torment of Hailfire - Not sure why this isn't here.

Swamp - Add one Swamp for every land cut.

Idoneity on Oh Jackdaw Sing Arrogance

8 months ago

Austin_Smith_of_Cards — Oooh! Thank you kindly for the suggestions. I'll pore through them one-by-one.

That Thalia is a lovely card and I do enjoy some taxes in competitive formats, but I do consider it a little too pesky for commander gameplay.

Thalia, Heretic Cathar, however, is one of my favourite cards. I am frankly surprised she did not find a home already. What to cut, I wonder...

Eiganjo, Seat of the Empire is certainly a strong card, and I will probably include it over a Swamp if I can ever find my spare. I am currently at the minimum number possible Plains.

To rack a few out of the way quickly Swords to Plowshares isn't my thing, as I don't like liminal kill spells all too much. Same goes for Path to Exile. I didn't want this to be a sac deck, so I avoided effects like Elas il-Kor and Nasty End. Primevals' Glorious Rebirth is a little grandiose for the "little guys" game plan I wanted to hone. And Teysa Karlov is only so good in this list, as only so many cards are dedicated to tokens.

As for the gleaming diamonds in this bunch, Teshar, Ancestor's Apostle might be simply too good to pass up. It synergies far too efficiently for me to exclude, so it will be the next card in. Secondarily, you are correct that this list struggles against noncreature strategies, so Kambal, Consul of Allocation slots in nicely.

Thank you for your feedback and have an excellent day!

heckproof on Redblack Aggro/Tempo

9 months ago

I am assuming you meant to add two Swamp and not two Island?

Also, it seems like the deck maybe is being pulled in too many directions. It doesn't seem like it has a fast enough clock for aggro and I think you'd want a few more pieces for disruption if you're wanting to play tempo. Also, some of the creatures may not be super strong (looking at Shivan Devastator in particular, which strikes me as a pretty bad card to have early game and I don't really see the payoff late game)

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