Disposal Mummy

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pauper Legal
Pauper Duel Commander Legal
Pauper EDH Legal
Pioneer Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Disposal Mummy

Creature — Zombie Jackal

When Disposal Mummy enters the battlefield, exile target card from an opponent's graveyard.

gato91 on

4 years ago

Hi, I recommend you that take out Binding Mummy and Dreg Mangler, it's better to use the Dread Wanderer because recursion and Lord of the Accursed because pump you zombies and give them evasion. Another thing it's take out Corpse Knight and try Relentless Dead because can return itself and sometimes another threat.

For you mana base try the Kaladesh fastlands Blooming Marsh x4 + Concealed Courtyard x1 because your principal color is black, green and white are more like splash, and also your curve is low. Another land you must use it's Castle Locthwain x2, give you the black you need and if needed card draw. If you can use Mutavault x2 its another that also benefits of your Zombie Lords.

In your sideboard you can take out Disposal Mummy for Scavenging Ooze because potentially can remove more cards and also grow. Another big threat you can add it's Kaya, Orzhov Usurper and replace Storrev, Devkarin Lich, the reason are that it's more difficult to kill a planeswalker than a creature in the format, can giveyou sustain exiling cards, kill a threat from aggro decks with low curve like mono red, and eventually with Kaya's ultimate win matches.

JuQ on Brago Flicker

6 years ago

Unquestioned Authority instead of Holy Mantle (when brago flickers it, you draw a card)
Stonecloaker or Angel of Finality instead of Disposal Mummy
Chart a Course instead of Vision Skeins or basically any other decent draw spell.
Counterspell instead of Dream Fracture
Return to Dust instead of Disenchant
Pull from Tomorrow instead of Inspiration
Concentrate instead of Weave Fate
Scrivener instead of Call to Mind (you have few sorceries anyway)
Ghostway and Eerie Interlude instead of Acrobatic Maneuver and Cloudshift flickering until end of turn will make you avoid board wipes without having to counter it.
Whispersilk Cloak instead of Unbender Tine what's so important to untap anyway?
Cathars' Crusade and/or Call for Unity as finishers.
Duplicant, Deadeye Harpooner, Fiend Hunter (if this one leaves the battlefield when his first ability is still on the stack, he won't give anything back) and /or Phyrexian Ingester as removal.
Venser, the Sojourner because it's just awesome with Brago: You -1 to make all your stuff inblockable, then Brago flickers it and you +2 to flicker something. Rinse and repeat.

Argy on

6 years ago

These are changes I would make, to help this deck:

OUT

1x Angler Drake
2x Divine Verdict
1x Hour of Eternity
1x Inspiration
2x Island
4x Plains
2x Tricks of the Trade

IN

2x Ancient Crab
1x Disposal Mummy
2x Farm / Market
1x God-Pharaoh's Faithful
4x Irrigated Farmland OR Meandering River
1x Mummy Paramount
1x Stealer of Secrets
1x Tragic Lesson

Irrigated Farmland is better than Meandering River.

If you can afford four of each that is better still. Take out two more of each Island and Plains.

This deck might win one or two games at FNM. A more competitive option is to buy a Planeswalker Deck and tweak it.

NobleGhost117 on Black n White

6 years ago

Good concept right here! There's just a couple fine-tuning things to point out.

With only 17 lands, you're going to have a hard time casting some of your cards. Most of your cards are 3-cost, and with that few lands you won't be playing those cards until turn 4 if you're lucky. You're going to want at least 22 just based on the cards in your deck. Try moving a few of your matchup-specific cards to the sideboard. Things like Scarab Feast and Disposal Mummy are good cards, but only against decks that use the graveyard. If you put them in the sideboard, you can swap them out when you need them but not have to worry about using them when they aren't helpful.

The other thing to note is that a few of your cards have better versions that don't cost that much more money. Final Reward can be replaced with Hour of Glory, as it's a strictly better card that costs a couple cents more to buy. Cruel Reality could be replaced with Torment of Scarabs. While it is less punishing, the Torment comes out much earlier, so you'll net yourself more damaging effects if this thing comes down on turn 4 instead of the turn 8-10 when Cruel Reality will come out. Besides, the less time it sits in your hand, the fewer dead cards you'll be running.

Hope this helps!