Stack the deck, mill 'em out, or combo yourself. Interaction? Sorry, I looked at the Gorgon. In a perfect world can win turn 3, but typically goes off around 6 or 7. The gameplan is overall the same as it is with every game of commander; play solitaire and hope to god nobody mulligans into removal. If the funnier early game combos get sniped, if we have to dump our hands to Uba Mask to stop our opponents from having fun or to Manabond/Puzzle Box to get to touch more cards, we can reposition into a different wincon. Sidepieces are things I want/had in the deck previously and like but not sure how to fit them in without being disruptive to other stuff. Trying to etch out a T2 line or bringing the overall average down to 5 or 6 rather than 6 or 7 is the overall goal for improvements, without disrupting the T3 wincon line of Grand Architect + Pili-Pala + Primal Surge . The funny but wildly unlikely T4 win that isn't just a T3 line that got held up for a second is all lands in opening hand, including a bounce land + Field of the Dead + Retreat to Coralhelm + Walking Atlas to amass an army T3 and go wide T4. The longer that the solitaire gameplay goes on the worse it is for us though, and Voltron decks absolutely rails us.

Combos

Mana: Basalt Monolith + Rings of Brighthearth , Argothian Elder + Maze of Ith , Argothian Elder + Itlimoc, Cradle of the Sun + Wirewood Lodge , Basalt Monolith + Mana Reflection , Basalt Monolith + March of the Machines + Training Grounds , Bloom Tender + Pemmin's Aura , Cryptolith Rite + Mana Reflection + Pemmin's Aura , Grand Architect + March of the Machines + Staff of Domination , Itlimoc, Cradle of the Sun + Magus of the Candelabra + Maze of Ith , Marvin, Murderous Mimic + Pili-Pala , Argothian Elder + Pemmin's Aura , Golgari Rot Farm + Retreat to Coralhelm + Walking Atlas + Tireless Provisioner, Pili-Pala + Training Grounds + Urza, Lord High Artificer , among many, many others

Draw: Crypt Ghast + Magus of the Candelabra + Staff of Domination , Grand Architect + March of the Machines + Staff of Domination , Marwyn, the Nurterer + Staff of Domination, Mind Over Matter + Temple Bell , Mind Over Matter + The One Ring , Tatyova, Benthic Druid + Retreat to Coralhelm + Walking Atlas + Simic Growth Chamber

Wincons: Basalt Monolith + Mesmeric Orb , Exquisite Blood + Sanguine Bond , Argothian Elder + Magosi, the Waterveil + Rings of Brighthearth , Mesmeric Orb + Seeker of Skybreak , Notion Thief + Teferi's Puzzle Box , Planar Bridge + Timestream Navigator , The Temporal Anchor + Timestream Navigator , Walking Atlas + Simic Growth Chamber + Retreat to Coralhelm + Field of the Dead, Primal Surge, any infinite mana combo + Urza, Lord High Artificerfoil

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