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Format | Legality |
1v1 Commander | Legal |
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Archenemy | Legal |
Arena | Legal |
Block Constructed | Legal |
Canadian Highlander | Legal |
Casual | Legal |
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Modern | Legal |
Modern Beyond Horizons | Legal |
Oathbreaker | Legal |
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Pauper Duel Commander | Legal |
Pauper EDH | Legal |
Pioneer | Legal |
Planar Constructed | Legal |
Planechase | Legal |
Quest Magic | Legal |
Tiny Leaders | Legal |
Vanguard | Legal |
Vintage | Legal |
Sulfurous Mire
Snow Land — Swamp Mountain
(: Add or .)
Sulfurous Mire enters the battlefield tapped.







eliakimras on
Jund Dragons
2 years ago
Forgot to say what to take out for the three cards above: Green Sun's Twilight, Hull Breach, Lukka, Bound to Ruin. The Twilight is unrealiable until you spend a lot of mana into it. The Breach is sorcery-speed. The planeswalker does not do much here.
Now some small upgrades you can make:
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Assassin's Trophy and Tear Asunder are more versatile than Artifact Mutation and Putrefy.
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If graveyard decks are rampant on your playgroup, Baleful Mastery works better than Terminate.
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If you run fetchable lands (Ziatora's Proving Ground, Blood Crypt, Stomping Ground, Overgrown Tomb, Canyon Slough, Woodland Chasm, Sulfurous Mire, Highland Forest, Haunted Mire, Geothermal Bog, Wooded Ridgeline), consider running Three Visits, Farseek, Into the North and Skyshroud Claim instead of Sakura-Tribe Elder, Rampant Growth, Explosive Vegetation and Thran Dynamo.
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Since you run Crux of Fate, it might be better not depend on non-dragon creature ramp: Courser of Kruphix, Shaman of Forgotten Ways and Solemn Simulacrum could instead be Scaled Nurturer, Fellwar Stone and Coalition Relic.
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Garruk, Primal Hunter and Return of the Wildspeaker draw way more cards than Read the Bones and Dragonmaster Outcast (this last one is too slow to get going).
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You probably want to run Ash Barrens, Blighted Woodland and Myriad Landscape for more fixing and ramp. Exotic Orchard and Secluded Courtyard wouldn't hurt, either.
DreadKhan on
Korvold Sacrifice
2 years ago
There are lots of options to help fix your mana that have been printed, some of the handiest are those that can dig out a land, and lands that make more than 1 colour. Both are very useful, some effects can even dig out 2 or 3 colour lands, but these are pricier in most cases. Some budget options include Jund Panorama, Riveteers Overlook, Evolving Wilds, Terramorphic Expanse, Mountain Valley, and Rocky Tar Pit (the last two can find non-Basic lands, this includes Woodland Chasm, Highland Forest, Sulfurous Mire), Cinder Glade, Smoldering Marsh). Blighted Woodland can find other land types if you have Green already, Myriad Landscape can find Green (or another colour), finding Green is usually important because of cards like Cultivate, and Kodama's Reach, these ramp you but can also find you a needed land type. There are also even better options (arguably) like Farseek, Nature's Lore and the pricier Three Visits, these can find non-Basic lands, making them very useful. I always liked Harrow, it can find 2 different colours of land if it's helpful, there is also the lesser Roiling Regrowth. Since your Commander is at 5 mana, you might even include stuff like Skyshroud Claim or Circuitous Route, there are more but they aren't as popular due to costing 4 mana (you can get stuck on 2 or 3 lands).
A pair of random cards that might work for you are Midnight Reaper and Grim Haruspex, both draw cards whenever your creatures die, and cost very little mana. Another couple randomly useful creatures Dockside Chef, Skullport Merchant, and Mayhem Devil, which are certainly gotten pricier but is still extremely good.
Happy deck building!
Bakterius on
3 years ago
- out: Snowfield Sinkhole, Sulfurous Mire, Alpine Meadow, Cryptic Caves, Canyon Slough, Smoldering Marsh
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in: Flooded Strand, Polluted Delta, Wooded Foothills, Battlefield Forge, Caves of Koilos, Sulfurous Springs
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out: Bishop of Binding, Vindicate, Village Rites, Path to Exile
- in: Legion Vanguard, Universal Automaton, Duskborne Skymarcher, Martyr of Dusk
StopShot on What's the minimal number of …
3 years ago
Cards: Glacial Crevasses, Snow-Covered Mountain.
I've had my eye on possibly running Glacial Crevasses in my EDH decks for quite some time now as I feel it makes an excellent combat deterrent. By having this card on the field the whole table knows I can completely negate an attack thrown at me even when tapped out which can help keep combat-oriented decks from wanting to waste their combat step on me.
The problem is this card only works if I have Snow-Covered Mountains. If I have none Glacial Crevasses means nothing to my opponent, if I have one Snow-Covered Mountain my opponents might try to fish me into sacking it and if I have three Snow-Covered Mountains my opponents will likely not bother with me until the game reaches a 1-versus-1 state.
This card is easier to run in mono-red decks, but I want to put it in 3-color decks which means I don't want to flood my entire manabase with Snow-Covered Mountains especially if I'm not going to draw into Glacial Crevasses certain games.
Additionally would you count fetch-lands towards your Snow-Covered Mountain count, such as Arid Mesa , Ash Barrens , Bloodstained Mire , Prismatic Vista , Scalding Tarn and Wooded Foothills? (My 3-color red decks usually run all 6 of these fetches just to color fix with Ravnica shock lands if needed.)
Also how good would you evaluate Unstable Frontier as a utility land? If I'm running Snow-Covered Forests, Snow-Covered Islands, Snow-Covered Plains or Snow-Covered Swamps, I can use Unstable Frontier to turn any of them into a Snow-Covered Mountain and as a color fixing source if I have too many Snow-Covered Mountains, but I don't know if it would be better to just use another Snow-Covered Mountain over it instead.
Lastly, should I run cards like Alpine Meadow, Highland Forest, Sulfurous Mire and Volatile Fjord? I already run all the Modern fetch-lands that could tutor for lands such as these, so I could hit them very consistently, but I don't like the fact they're tap-lands. Given I run only three colored decks I can only ever fit any of two of them at a time. Would they be worth an inclusion?
Thank you for your insight.
Kingslayer2779 on
Wakanda Forever
3 years ago
- Anger > Emissary
- Scute Swarm > Charnelhoard
- Titana > Centaur Vinecrasher
- Accident Greenwarden > Boduka Gardener
- Radha > Yavimaya Elder
- Tireless Tracker > Monstrosity
- Tireless Provisioner > Acidic Slime
- Azusa > Soul/Innistrad
- Fabled Passage > Forge of Heroes
- Thespian’s Stage > Khalni Garden
- Field of the Dead > Haunted Fengraf
- Dark Depths > Warped Landscape
- Constant Mists > Worm Harvest
- Chaos Warp > Ruinous Path
- Nissa > Stitch Together
- Valakut Exploration > Kaya's Ghostform
- Beast Within > Putrefy
- Bala Ged Recovery > 1 Forest
- Valakur Awakening > 1 Mountain
- Skyshroud Claim > Explosive Vegetation
- Farseek > Far Wanderings
- Cinder Glade > 1 Swamp
- Highland Forest > Kazandu Refuge
- Woodland Chasm > Jungle Hollow
- Sulfurous Mire > Rakdos Carnarium
Kingslayer2779 on
Wakanda Forever
3 years ago
Anger > Emissary Scute Swarm > Charnelhoard Titana > Centaur Vinecrasher Accident Greenwarden > Boduka Gardener Radha > Yavimaya Elder Tireless Tracker > Monstrosity Tireless Provisioner > Acidic Slime Azusa > Soul/Innistrad Fabled Passage > Forge of Heroes Thespian’s Stage > Khalni Garden Field of the Dead > Haunted Fengraf Dark Depths > Warped Landscape Constant Mists > Worm Harvest Chaos Warp > Ruinous Path Nissa > Stitch Together Valakut Exploration > Kaya's Ghostform Beast Within > Putrefy Bala Ged Recovery > 1 Forest Valakur Awakening > 1 Mountain Skyshroud Claim > Explosive Vegetation Farseek > Far Wanderings Cinder Glade > 1 Swamp Highland Forest > Kazandu Refuge Woodland Chasm > Jungle Hollow Sulfurous Mire > Rakdos Carnarium
11WolfenE on
X a n t c h a
4 years ago
Sulfurous Mire for Rakdos Guildgate, Rocky Tar Pit for baso land, Immersturm Skullcairn for baso land #2, Rix Maadi, Dungeon Palace for baso lando #3
Idoneity on
Lurid Revival
4 years ago
For me, Sulfurous Mire was a simple upgrade to Lavaclaw Reaches , for I had never activated the creature mode. The land types synergize with Anger , Castle Locthwain , and Foreboding Ruins , whilst covering for the fact that I had just cut a Mountain for Blightstep Pathway Flip.
Typically, I am quite averse to tap lands, but I am yet to have an issue with it in this deck, thus no qualms are had.
Unless the strategy cares for the snow supertype, Canyon Slough is just better.
Have (0) | |
Want (3) | Jumping_Jordan , metalmagic , C0LDE |