Foundry Street Denizen

Foundry Street Denizen

Creature — Goblin Warrior

Whenever another red creature enters the battlefield under your control, Foundry Street Denizen gets +1/+0 until end of turn.

Latest Decks as Commander

Foundry Street Denizen Discussion

jcub3333 on

10 months ago

Cotter11

Cavern of Souls: cannot pay for bolt or grenade. you really need 100% of your lands to tap for red mana or the consistency of the deck is hit hard. not being able to be hit by counter magic isn’t that much of an upside because if the opponent is playing counter magic the matchup is likely already good fo us.

Goblin Chieftain: chieftain costs 3 mana for one card that is super susceptible to removal. the whole premise of the deck is “no lords 8 whack” which means you will always be pumping out damage and not give the opponent one target that can ruin you (the one exception being Goblin Piledriver but it has such a huge upside with way less investment and if it’s removed it’s not the end of the world). if you take Reckless Bushwhacker out of the deck it falls apart. unfortunately that one card choice is not personal preference it’s just too core to the deck. some people do still decide to run chieftain but you cannot take out reckless bushwhacker for it.

Reality Hemorrhage: is in the sideboard for decks that run Kor Firewalker, Burrenton Forge-Tender, and Auriok Champion. because it has devoid it is not red and can kill these creatures.

Shared Animosity: is definitely worth testing 3 mana might be a bit much but the potential of the card is high.

Mogg War Marshal: saying war marshal is 10000x better than Krenkos Comand and Dragon Fodder would be an understatement. you can sac him to grenade without going down a goblin. you can sac him to Skirk Prospector for extra mana he gives Foundry Street Denizen 3 power of the course of the game. It itself is a goblin so you can play it off the top of the library with snoop. It does many other things but these are just a few that spring to mind. you almost never pay the echo and you can just give the summoning sick goblin haste with your bushwhackers.

TriusMalarky on Returning players - where to …

1 year ago

Since you're just playing with friends, you get the leeway of not needing to spend tons of money acquiring decent cards. That means that, overall, you can get a lot more bang for your buck.

I'll be giving you my personal preferences for a casual player who may or may not ever get into slightly more competitive play, AKA FNM.

  • 1) There are bulk boxes available for $15-20 of a thousand or two assorted cards. Keep in mind a lot of the cards might not be legal in Modern, but they do tend to be acquired from mostly newer sets(from the two I bought, ~70% of the contents were standard legal at the time of purchase). I recommend one of those to just about everyone who's getting into the game. They might not end up giving you tons of great value, but it's solid card fodder to help you learn and explore more archetypes and strategies.

I also recommend picking up cheap staples by the playset. The following are a bunch of cards you can probably get for $2 or less apiece, in many cases for the whole 4 copies.

That's mostly just a pile of suggestions, though. The lands will be absolutely necessary for any multicolor deck you build, although wait a month or three to get the Thriving lands because those currently have an immensely low supply and will be reprinted shortly.

Swilliam on Red Deck WINota... s

1 year ago

Hey, your spin on this deck is awesome! If you aren't opposed to your Goblin Rabblemaster's forcing your goblins to attack every turn, you could play some copies of Foundry Street Denizen or Legion Loyalist. Neither have two power, but are sure to have awesome synergy with your main combo.

lagotripha on Krenko Mace but wtf is happening

1 year ago

I like this idea, but I feel it could be a little wilder, in BUDGET 3 COLOUR (yay!)

If you are playing taplands, Terramorphic Expanse/Evolving Wilds gives budget access to all colours, while tri-lands give access to 3 colours. Naya Panorama combined with Jungle Shrine and basics is about as reliable as your current base.

If you are having trouble with tempo, colourless 1 and 2 drops are good alongside panorama and land searching- if you already run draw spells to look for your combo, making up card disadvantage from Renegade Map isn't backbreaking.

Green gives access to budget fixing and ramp, letting you power out the mace/boss while swapping out the feather/clarion package.

Syr Faren, the Hengehammer is a little too hard to cast with that double green cost, but a list running Wild Cantormight power him out.

Glistener Elf will make your opponent immediately get very scared, regardless of anything, and slapping a mace on it will double that. Ichorclaw Myr is cheaper and will force their removal.

Goblin tokens to go with prospector might help, with Kuldotha Rebirth taking advantage of artifact mana fixing- letting you go wide as a back up plan, letting you fight through the kind of removal these combo decks often have trouble with.

Breath of Fury is a spectacular alternative combo. It also lets you lean into a feather/heroic gameplan with cards like Akroan Crusader/Foundry Street Denizen. Alternatively, a more midrangey list with Brimaz, King of Oreskos or the rabblemasters. Haazda Marshal/Precinct Captain offers a low cost target.

Anointer Priest is going to be ok in the sideboard. Tithe Taker can be a budget thalia, sorta.

Thorn Lieutenant should be fairly cheap rn.

Knotvine Paladin is cheap and duplicates mace effects - serving as a budget alternative to Voice of Resurgence

Proliferate cards are budget and have strong interactions with the deck, doubling mace counters or +1+1s, so a backup plan featuring them and some random 'put a +1+1 counter' creatures will stack up pretty well.

Good luck and happy brewing.

Korbear on Infinite Goblins! (1072 Damage turn 4)

1 year ago

Strengths:

Perk #1: Tons of great combos in this deck.

Perk #2: Every card fits an awesome theme.

Perk #3: There is a lot of low converted mana cost in this deck, which allows you to ramp up really quickly.

Weaknesses:

Issue #1: You can't have 7 copies of a card - Therefore, you would need to remove 3 copies of Goblin Chieftain.

My Suggested Fix: Add 3 different cards. You could replace the 3 copies of Goblin Chieftain with 2 copies of Foundry Street Denizen and 1 Mountain. Low cost, high value for early game consistency, and better mana consistency in the deck.

Issue #2: There are a lot of high rarity cards in this deck - which means you can only play a certain number of copies of each card. Because there is so many high-rarity creatures, you have a high likelihood to draw dead cards.

Example: If you draw 3 Warren Instigator in your first hand, you would have 2 dead cards in your hand because you can only play 1 Warren Instigator per game. It's a legendary.

My Suggested Fix: Fill in the 3 missing copies of Goblin Chieftain with cards like Burning Inquiry, Knollspine Invocation, or Bag of Holding. That would allow you to discard the useless cards and get some value out of them.

Overall: I rate this deck 4 out of 5. Great theory-crafting, great combos, but there are some fundamental issues with it. Luckily, those issues can easily be fixed.

Daveslab2022 on What have you been playing?

1 year ago

8 wack can attack for 10 utilizing any one drop they play (I’ll use Foundry Street Denizen as my example)

T1 FSD, T2 Burning-Tree Emissary , Burning-Tree Emissary , Reckless Bushwhacker and that is 14 damage. 5 from FSD, and 3 from everything else.

With no 1 drop it’s 9 damage. With any other 1 drop it’s 11.

If you drop 1 burning tree emissary, you hit for 8.

TheSimikBOat on Mutant Meat Whack

1 year ago

I think that you can run some of these:

mika_zaki on Devoted to Aggro

1 year ago

In your deck, most of your card runs on 3 mana or less so running Eidolon of the Great Revel can backfire easily. Try Guttersnipe or Electrostatic Field or better yet, Torbran, Thane of Red Fell .

Additionally, instead of Foundry Street Denizen where it will get power up only until the end of the turn, try Runaway Steam-Kin and as for Zurgo Bellstriker , although it is a good 2/2 for , the fact that it can't block creatures with power 2 or greater means that it will be painful if somehow you ended up in late game. Maybe Scorch Spitter because although it is 1/1, its ability will definitely gives you and extra damage to your opponent's face. Plus, if you play and have Torbran, Thane of Red Fell on the field, it will deal 6 damages ((ability 1 + torbran 2) + (attack 1 + torbran 2)).

I am also curious why do you play Ash Ash Zealot since you have nothing to play from your graveyard.

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