Barrow Witches

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pauper Legal
Pauper Duel Commander Legal
Pauper EDH Legal
Pioneer Legal
Planechase Legal
Quest Magic Legal
Vanguard Legal
Vintage Legal

Barrow Witches

Creature — Human Warlock

When Barrow Witches enters the battlefield, return target Knight card from your graveyard to your hand.

Skysurfer on Night Knight

1 year ago

Barrow Witches feel like they would be way to slow for too little value and would probably be better if they were replaced by Knight Exemplar, more Smitten Swordmaster or Knight of the Ebon Legion, Unearth, or Benalish Marshal. If you wanted to be spic maybe Wintermoor Commander, Shadowspear or Guardian of Faith are interesting options. I would also cut 1-2 lands because off 22 you will usually consistently hit 3-4 land without hard flooding. Stoneforge Masterwork is also kind of 50/50 and might be worth cutting 2-3 of them because its rather slow and half the time I think you would rather have more knights instead. Hope this helps

Orc_BigBoss125 on Black Knight

2 years ago

Barrow Witches is not a very good card. It's way to expensive, mana wise, for what it is giving you in return.

TheVectornaut on red and black

2 years ago

I second the idea of cutting down to just 60 cards in 2 colors. Then, I'd try to identify the main gameplan you like to follow when playing the deck. That will inform any cuts, additions, and other revisions you make down the line.

The first archetype that jumps out at me is definitely knights. They are often Mardu () these days, but just Rakdos () should work just fine for casual play. You already have Belle of the Brawl , Barrow Witches , Charity Extractor , Embereth Paladin . Locthwain Paladin , Garna, the Bloodflame , Ogre Errant , Raging Redcap , and Tentative Connection which can definitely fit such a style. Most of the lower cost creatures and spells wouldn't be that bad either. I'll list some cards from the modern card pool under $5 that I think could be strong additions to such a deck.
Ashenmoor Liege , Bloodcrazed Paladin , Cavalier of Flame , Cavalier of Night , Champion of Dusk , Elite Headhunter , Embereth Shieldbreaker , Foulmire Knight , Hanweir Lancer , Hero of Oxid Ridge , Knight of the Ebon Legion , Kulrath Knight , Midnight Reaper , Murderous Rider , Olivia, Mobilized for War , Stormfist Crusader , and Weaselback Redcap are all knight creatures with various effects, costs, and price points that I see as playable. For more general knight synergy, Blacklance Paragon , Fervent Champion , Joust , Sigiled Sword of Valeron , Tournament Grounds , and my favorite, Smitten Swordmaster are options too. Toss in some solid removal like Lightning Bolt , Terminate , or Bedevil and you have the recipe for a strong tribal aggro deck.

The other major archetype I see being possible here is some sort of angel/dragon/demon big stuff deck. The problem is that such a deck is likely to be much slower, making it tougher to keep up in 1v1 games. Plus, a lot of those cards are legendary, so they tend to come with a hefty real-world price tag. Still, I've seen Kaalia of the Vast do some very scary stuff in casual. Such a deck would support your larger creatures as well as spells like Cauldron Dance and Victimize .

MrKillStar on Konrads wrath

3 years ago

Hello there, fellowr Syr Konrad player!

You could check my own Syr Konrad, the Grim's deck: For the Void to see how I went with him, why did I chose the cards I chosen and maybe you'll see some cards you might like too. Some feedback and upvote would be very appreciated aswell! :)

First things first, type CMDR behind "1x Syr Konrad, the Grim" in your decklist to specify him as a commander.

Second, I would probably avoid discard cards like: Mind Rot,Cavern Whisperer when its not discard focused deck.
Same would go with Underworld Dreams.. yes, it can punish some decks for their big card draws, but doesnt really fit the idea of the deck that well. But you could always add Peer into the Abyss which pairs with Underworld Dreams really well.

Next cut would probably be some creatures that doesnt really do much and other cards:

1) Barrow Witches - your only Knight is Syr Konrad, which you will 99.9% times cast from command zone anyway.
2) Feral Abomination - for 5/5 deathtouch is kinda meh, something that generates tokens would be much better, with so many creatures, cards like Pawn of Ulamog and Sifter of Skulls are nice budget options (even when token creature dies, it goes to graveyard -> triggering Syr Konrad's ability, then insantly vanishes).
3) Squelching Leeches - this can grow fairly big if you play for a lot of turns, but without anything that ramps your Swamps out quick, its just slow dumb creature.
4) Vampire Opportunist - its ability is really expensive just to drain 2 life.
5) Im sure you could replace much more creature for something more usefeul, either a card draw, removal, sacrifice outlets or more token generators. 6) Merciless Resolve is worse version of Altar's Reap, which is now worse than Village Rites.
7) Pharika's Libation - Im personally fan of this removal, just because your opponent can choose what to sacrifice. Feed the Swarm is definitely a better option.
8) Kaya's Ghostform - Kaya's Ghostform is okay, cheap protection for only one . You could add more protection, like: Malakir Rebirth  Flip, which works even better, because its an instant speed "protection" and can also be used as a land if needed.
9) Evolving Wilds - no need to run this at all. You would be better to switch it either for an additional Swamp or some other utility land. Also Myriad Landscape is cheap budget option to ramp a bit, but its quite slow.

Some cards you could throw in:

1) Cabal Stronghold - budget version of Cabal Coffers, which can tap itself for and adds a decent number of black mana later on.
2) Crypt of Agadeem - with so many black creatures in your deck, this could ramp you a lot. Costs few dollars, but is definitely worth it in mono-black decks like yours.
3) Some mana rocks and spells to help you with ramp, so you won't fall behind that much should help for sure. There is plenty of mana rocks you could use, starting with Sol Ring/Mana Geode/Arcane Signet, also something like Bontu's Monument, Charcoal Diamond. There is also Culling the Weak/Dark Ritual/Cabal Ritual to give you some fast mana, on top of Bubbling Muck and Songs of the Damned. If you browse some other decks and the internet, you can find plenty of mono-black creatures and/or artifacts that can ramp your super fast.
4) Again, with so many creatures in your deck, try to get Morality Shift - which could easily take out all your opponents at once with Syr Konrad on Board. More creature returning spells from yor graveyard could be: Gravepurge/Forever Young and Death Denied. Gravepurge and Forever Young works even better with something like Bolas's Citadel, enabling you to cast those cheap creatures right away and possibly even sacrifice them, triggering Syr Konrad's at least twice each time.
5) In my opinion, super strong card like Tortured Existence. It can easily trigger Syr Konrad's twice, getting big creatures into your graveyard to reanimate them later, get cheap creatures back into your hand to re-cast them again, save some creatures from graveyard hate and works well with Desecrated Tomb. All that at instant speed, as many times as much you got to pay! And its really $cheap.

Sorin_Markov_1947 on 5 Knights at Eldraine's

4 years ago

Why not Murderous Rider instead of Murder ? It targets planeswalkers and gives you a 2/3 lifelink knight you can cast later.

There are a lot of under-powered cards in this deck. I understand if you're trying to keep it budget, and if you really are then just ignore me, but if you want to make it competitive, I'd recommend removing the following cards: Ardenvale Paladin , Barrow Witches , Knight of New Benalia (which isn't standard legal), Knight of the Keep , Lonesome Unicorn , Serra's Guardian (doesn't seem to fit the deck), All That Glitters , Ordeal of Heliod (also not standard-legal), Silverflame Ritual . That's frankly most of your deck, and I didn't include some cards that are kind of iffy. Check out some other orzhov knights lists, and try to get high power cards. My baseline for what card is worth the mana to cast it is that one mana gets you one power and one toughness (so a 1/1 is one mana, a 2/2 is two, etc.) really that's a low-level of power, so anything below that should never be used unless it has an ability that makes it worth it.

Like I said, if you're just playing casually and don't want to spend much money, ignore this comment completely because it's more for a competitive deck.

nullJaeger on Accursed Potions and Twisted Notions

4 years ago

Now that ELD is out there's a lot more "Witch" themed cards like:

- Frogify

- Cauldron Familiar

- Witch's Vengeance

- Tempting Witch

- Bake into a Pie

- Chittering Witch

- Barrow Witches

- The Cauldron of Eternity

- Witch's Oven

- Sorcerer's Broom

- Witch's Cottage

Any chance of reviewing your list to fit some of these cards in for theme?