Borborygmos
Start Commander Deck

Combos Browse all Suggest

Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Planechase Legal
Quest Magic Legal
Vanguard Legal
Vintage Legal

Borborygmos

Legendary Creature — Cyclops

Trample

Whenever Borborygmos deals combat damage to a player, put a +1/+1 counter on each creature you control.

Recommendations View more recommendations

carpecanum on Fear the Swarm

1 year ago

Command Beacon, Study Hall and there was another land that cuts the commander tax in half (can't remember the name).

Scepter of Celebration could give you a ton of corrupted citizens for fodder, as could a bunch of other cards, but I think you need another way to get +1 counters even more. Master Chef, Borborygmos, cards like that.

legendofa on If magic made a spin-off …

1 year ago

I had a passing thought. Other companies, Fantasy Flight comes to mind, release expansion sets as non-randomized blocks. To make this parallel with M:tG, imagine if instead of buying randomized boosters and single cards for Ravnica, you bought the Gruul pack, containing four of each card associated with the Gruul Clans.

Expansions introduce new abilities, so to continue this example, the "base set" showcases general aggro behind Borborygmos, the Green Guilds expansion would add bloodthirst, the Red Guilds expansion would introduce bloodrush, the Aggro Guilds expansion adds riot, and so on, adding new abilities whenever it gets an expansion. There's also the potential to add, say, Simic or Izzet cards as needed to supplement or reinforce your Gruul deck, so you still have the full range of guilds to combine.

Obviously, this wouldn't work for M:tG at this point, but if a new game (with new rules) was created for a faction-heavy plane like Ravnica, I can imagine this working, developing the depth of each guild and the guildless.

Sleepius on Lurking Predators

3 years ago

Thanks for the comment! so I should take this time to explain some stuff on what I have going on in the deck with how its working. Generally my hand nets me generally a few lands to start with, but key is my opening hand usually has Llanowar Elves and Priest of Titania . Priest of titania allows me to tap for 1 for every elf in play. Depending on the match you are playing, if your opponent has an elf in play that grants you mana. I played a 4 player FFA with friends and one person had an elf deck. I dropped Lurking Predators turn 3, and on my next opponents turn I flipped out a Worldspine Wurm . Due to those cards I am able to get things out quick. so realistically, I have more than 19 lands ;). Elvish Piper handles those creatures in my hand that I can't drop due to mana restrictions.

Murkfiend Liege is actually in this deck more for the secondary ability, rather than the +1/+1 ability. His second ability allows me to untap all my creatures on every upkeep. So a FFA game (which usually me and my friends play, rather than 1v1's) I am untapping creatures at the beginning of every upkeep ( Elvish Piper ). The +1/+1 is just a nice bonus.

I hear you with Necropolis Regent , but she is mainly there to cover some flying, but her second ability is what i was after. Dealing combat damage, you put that many +1/+1 counters. So stuff just gets bigger and bigger. Kind of the secondary purpose of the deck really is they just keep getting bigger and bigger. As for Thran Quarry I agree its a tough card, but unless there is a destroy all creatures spell, I generally have creatures out, especially since Dryad Arbor is also a creature. In the years of playing this deck, I have never sacrificed it.

I agree with you on Omnath, Locus of Mana Victory's Herald and Purity . Those were sort of let me add in some stuff. Omnath as he gets big with mana, Purity as just protection but not really needed, and Victory Herald as a temp way of giving flying but Akroma Memorial does that just fine.

I think I will reduce down the deck by eliminating some creatures. Here is what I see immediately for reduction: Borborygmos Forgotten Ancient Giant Adephage Omnath, Locus of Mana Purity Victory's Herald

WolfWitcher518 on Has This Happened/What Would Happ

3 years ago

DarkHero: i don't believe "misspeaking" has ever caused anyone to lose when dealing with infinite combos. that sort of thing happens more when people use cards that say "choose a card name" and choose the wrong name, in which they absolutely deserve to lose. if someone plays a Slaughter Games and says Borborygmos while i'm playing Borborygmos Enraged, then thats too bad for them.

NinjaKitty778 on Ruric Thar's Guide to Punching Mages in the Face!

3 years ago

king-saproling Knowledge Pool does disrupt our opponents similar to Possibility Storm so it is worth considering for a Ruric Thar deck; especially if you decide to include more artifacts in the deck for more interesting interactions. It's high CMC can be a deterrent for some though. And Helm of the Host is good in basically any EDH deck :P my main reason for not including it is because it doesn't net me enough value fast enough. I have to spend 4 mana to play it and then 5 mana to equip it which is most likely going to take up the majority of two turns at best when I could be playing something that interacts with the field; which is almost always the better option. I will say though that a Voltron Ruric Thar deck would be interesting; utilizing equipment and enchantments to beef up Ruric Thar is a good idea in theory so finding ways to cheat in equipment or reduce their equip costs would definitely warrant the Helm as an auto-include; it's just not the focus of this deck.

Necron19 by all means, I don't mind someone using this deck for ideas or inspiration. I have no problem with Borborygmos or Kalonian Hydra in general but this deck doesn't really utilize +1/+1 counters save for a few exceptions. Kalonian Hydra wouldn't be maximized to it's fullest potential unless I had more things giving my dudes +1/+1 counters. Even if I did include Borborygmos that would still only give me 3 card in the deck that give my creatures +1/+1 counters; so with only a 3% chance there's no guarantee that those cards would end up on the field at the same time as Kalonian Hydra. If the deck geared more towards utilizing +1/+1 counters then yes by all means include them. But as the deck stands now I can't justify adding them. There are other ways of enabling aggro in the deck, haste being the most important mechanic.

thinkoriginal on Ulasht, the Hate Seed EDH

4 years ago

Ulasht is one of my favorites! There are many lines of play that you can take for powerful endgame plans, and you've got a lot of them in here.

Some changes I would make start with trimming down your mana curve. Your creatures are almost all haymakers. The way it stands, your gameplan is a bit too slow. I would begin by choosing a few big creatures that have the most impact and supporting them, cutting the rest. Avenger of Zendikar is a great card, but works better with a higher land count. Deus of Calamity has no immediate board influence. Same goes for Borborygmos. I do like Hornet Queen, Vigor and I would choose between either Dragon Broodmother OR Dragonlair Spider. Add in Craterhoof Behemoth, or, if that's out of budget, End-Raze Forerunners as a great win condition. Tendershoot Dryad is amazing, too.

Other important additions are mana dorks. They are the most efficient way to ramp into your larger things, while also making Ulasht bigger. Llanowar Elves, Elvish Mystic, Arbor Elf, Fyndhorn Elves, Boreal Druid, Zhur-Taa Druid, Radha, Heir to Keld all want to be in this deck. You're in green, so mana rocks not named Sol Ring or Mana Vault/Crypt can be dropped. Fecundity, too, as you don't have enough sac outlets to really garner a lot of value.

I would also say that your land count is low. Even with a bunch of mana dorks, you'll be mulliganning far more often than is comfortable. Add in a few more dual lands, or even basics, to smooth that out.

Hope some of this helps!

DemonDragonJ on Elemental Storm

4 years ago

I have replaced Borborygmos with Sunder Shaman and Simic Sky Swallower with Winged Coatl , which lowered the average converted mana cost of this deck from 4.23 to 4.11, and those creatures are also better when copied.

I still feel that there is room for improvement in this deck; specifically, neither Ral Zarek nor Sarkhan Unbroken contribute to its overall theme, so I may possibly replace them. I already have Prophetic Bolt in this deck, but Ral's Outburst would be nice for its redundancy. Izzet Charm is nice, but Growth Spiral also is would be great for this deck. I also am hoping to find a way to put either Eternal Witness or Mulldrifter in this deck, and I wonder if I should replace Akroma, Angel of Fury , Niv-Mizzet, the Firemind , or Teferi, Mage of Zhalfir , as well; Bloodwater Entity would be a nice addition to this deck, since its abilities are cumulative when it is copied. What does everyone else say about that?

Load more
Have (2) reikitavi , zachi
Want (0)