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Quest Magic | Legal |
Vanguard | Legal |
Vintage | Legal |
Ogre Slumlord
Creature — Ogre Rogue
Whenever another nontoken creature dies, you may create a 1/1 black Rat creature token.
Rats you control have deathtouch. (Any amount of damage this deals to a creature is enough to destroy it.)
irish_trunks on The Philosophy of Soc-RAT-es
2 months ago
Classic Marrow-Gnawer combo! I love it, I just already have a deck with him as the commander so wanted to go a slightly different route with this one and leave him out of it. S'why I left out other rat staples like Ink-Eyes, Servant of Oni and Ogre Slumlord.
BlueTorche on It's so sad that Steve Jobs died of Vren Poisoning
3 months ago
Small errata of my previous comment, it seems that Vren ability to "exile instead of dying" cancel the "die trigger" of everything (as said on the Gatherer page of Vren), including Ogre Slumlord I guess. Sorry for the bad suggestion.
BlueTorche on It's so sad that Steve Jobs died of Vren Poisoning
3 months ago
I just thought again of your deck and your commander.
I remembered an old card I have : Ogre Slumlord. It is a similar card as Vren, the Relentless, so it can be a good synergy.
You may also add some cards that say "Each player sacrifice a creature", as you will much likely sacrifice a rat to create 3 of them. Here are some of them you don't have : Accursed Marauder, Barter in Blood, Demon's Disciple, Innocent Blood... As a similar idea, Death Cloud may be a win condition if you manage to cast it for X=7+, destroy all the land and kill all the board except for Vren.
TannerP1997 on Ygra Consumes All
4 months ago
Just a few more suggestions I've found while brewing:
Night of the Sweets' Revenge: turns all your creatures into mana dorks and is a good finisher if you've generated enough tokens.
Blight Mound, Golgari Germination, and Ogre Slumlord: other enablers for the Cauldron Familiar combo, and Ogre Slumlord explodes when you wipe the board.
Feasting Troll King: worse version of Cauldron Familiar, but can be a second line if you have three of the enablers like Camellia, the Seedmiser, Experimental Confectioner, Peregrin Took, or the others listed before.
Cybermen Squadron: because you should always have an unnecessary card that does cool stuff.
HeavenlyAxe on
8 months ago
Hey Indie,
First off I really like the lands you have assembled and the suggestions from SufferFromEDHD are all good.
You are definitely going to want an artifact ramp package.
Sol Ring, Mana Crypt, Arcane Signet, Fellwar Stone, Gilded Lotus, Thran Dynamo
Special Mention to Nyx Lotus, it could be good being in mono black. and Jeweled Lotus, pays for your commander for free on turn 1 even.
Sword of the Animist is not bad ramp at all and buffs yours rats
Commander's Plate might be cute.
Liliana of the Dark Realms, makes sure you always get a land drop and could make your swamps tap for four.
Chittering Witch if your playing with more opponents.
Crypt Ghast is sort of ramp, but doubles your swamps. Very good in mono black.
Dauthi Voidwalker is not on theme at all but is just sooo much value in a two cost card I have to recommend it.
God-Eternal Bontu is excellent draw power in the right situation.
Dont forget you can run any number of Relentless Rats
Gray Merchant of Asphodel will heal you up a lot and hurt your opponents
Krav, the Unredeemed is also great card draw.
Yawgmoth, Thran Physician, has card draw, removal, and proliferate all on one card
Deadly Rollick, potentially free removal
Defile, cheap good removal
Thrilling Encore saves you from a board wipe or lets you bring everything back after sacrificing it all to like God-Eternal Bontu
Phyrexian Arena some ok card draw.
Bojuka Bog if you are worried about graveyards
Mutilate, a good board wipe in mono black
Night's Whisper, Read the Bones, Sign in Blood, are a great draw package for mono black
Toxic Deluge a great board wipe for when things need resetting, and you could follow with Thrilling Encore and get it all back
Syphon Mind is great draw if your playing with more players
Victimize - is really really strong, get rid of one weak thing for two of your best things
Yawgmoth's Will - lets you treat your graveyard like your hand for a turn
Lord Skitter, Sewer King makes rats
Marrow-Gnawer - lets you make lots of rats
Infectious Inquiry - good draw and gives poison
Ogre Slumlord - makes rats when your creatures or your opponents creatures die.
Tangled Colony - if your opponent has to block it or it dies to like Blasphemous Act will make you rats
Vraska's Fall removal and poison counter
Drown in Ichor removal and poison
Bontu's Monument all your creatures cost less
Rat Colony can have any number and they buff themselves, and cost less mana than Relentless Rats
Typhoid Rats deathtouch rat opponents wont want to block
Crypt Rats can board wipe but can also win the game if you give it infect, doesnt work with your commander because toxic specifies combat damage but does work if you give it infect and deal damage with it's ability.
Ratcatcher tutors rats, and gives you card advantage
Ashcoat of the Shadow Swarm - buffs your rats and lets you get rats back
Wave of Rats has blitz and reanimates itself
Ink-Eyes, Servant of Oni rat that steals opponents stuff
Nashi, Moon Sage's Scion rat that steals opponents stuff
Adaptive Automaton is a rat and buffs rats
Okiba-Gang Shinobi rat makes opponents discard and has ninjutsu
Filth gives all your rats swampwalk pairs well with Urborg, Tomb of Yawgmoth
Dark Ritual lets your get a head start or some extra mana a turn you need it
Tainted Strike instant speed infect, funny in multiplayer because you can use it on anyone's creatures.
Phyresis Outbreak gives poison and might kill opponents creatures
Feed the Swarm enchantment removal in black
Vat Emergence gets a creature back and proliferates
Spread the Sickness destroys a creatures and proliferates
Pact of the Serpent strong tribal card draw
Living Death swap graveyards with battlefields, great after sacrificing your whole board to draw cards
Skullclamp sack small rats for card draw
Thrumming Stone if you go the Relentless Rats or Rat Colony route
Coat of Arms your rats will be huge
Bolas's Citadel this card is dumb lol, lots of casting power and then you hit Gray Merchant of Asphodel and keep going lol
Icon of Ancestry kinda draw buffs rats...is ok
Contagion Engine proliferate twice each time you activate
Eldrazi Monument gives creatures flying indestructible and +1/+1
Grafted Exoskeleton gives a creature infect, great with Crypt Rats
Sword of Truth and Justice proliferate sword
Bad Moon buff all black creatures, opponents too
Phyresis gives infect again good with Crypt Rats
Greed card draw
Vraska, Betrayal's Sting proliferate planes walker
I know that's a lot but hopefully gave you some ideas to work with!
TheSurgeon on Verminous
1 year ago
Profet93- Thanks for the upvote and for asking!
Boardwipes are a problem for any deck that requires a board state. As there are few spells to truly combat boardwipes in mono black, this deck accepts that inevitability, and takes it a step further to exploit its own low toughness of the creatures, to squeeze as much benefit as we can from it.
Zulaport Cutthroat makes a nice aristocratic win, while Elixir gives another shot at a Thrumming Stone play, should a board wipe be limited to creatures. Both Grim Haruspex and Species Specialist allow for a hand refill should your board disappear, and the Elixir keeps your library full.
Ogre Slumlord replaces your nontoken rats with 1/1 rats, while also counting your opponents' dying critters, giving you ALL the rats, for a go-wide win.
Early game, hitting early and aggressively with 3/1 - 5/1 creatures puts you within win range around t6 with some form of modified evasion on a single creature (Rogue's Passage, Whispersilk Cloak, fear from Marrow-Gnawer, and either gravepact or Dictate of Erebos, or the zulaport cutthroat on the board.
Hope I could clear that up, if you have any more questions or suggestions, please feel free to comment further!
DreadKhan on Imperium (Marneus calgar)
1 year ago
Sorry if some of these are pricier than what you're looking for, here are a few cards that are probably pretty good with Marneus. Pack Rat is probably worth a look, even if you use no other rats. Ogre Slumlord is a nice budget source of tokens, since the tokens have Deathtouch you have decent odds of making more tokens if people attack you. Ophiomancer is an interesting way to draw cards, you probably want some sacrifice outlets to draw a card on each turn. Shorikai, Genesis Engine works with or without your Commander, as does Faerie Formation. I think Mirror-Sigil Sergeant is pretty cool if you have your Commander out, you can make quite a few tokens if the Sergeant survives, but each is it's own trigger, so you'll draw lots of cards I think. Jadar, Ghoulcaller of Nephalia is an unusual token generator, though it'll max out at 1 token per turn it offers a way for that token to die each turn to make space. Pitiless Plunderer is probably a shoo-in with your Commander, Plunderer + Ashnod's Altar + Marneus = Draw your deck and infinite ETB/Death triggers. Similar to Plunderer but a bit different, Revel in Riches will draw a card each time an opponent's creature dies, and if you can amass enough treasure you just win on the spot.
If you typically have lots of small tokens as your main attack force you could try Meekstone, this type of card can be annoying if you play it without a plan, but most decks care more about untapping large creatures than you do. That said, it may attract some negative attention, something to keep in mind. There are also things like Propaganda, Ghostly Prison, War Tax, and Windborn Muse to consider, there are other similar cards.
spiral_te on That's Why it's Called Murder, not Mukduk
1 year ago
I'm actually going to try out Hell's Caretaker! Endrek is a favorite of mine and sits at the top of a token generator list along with Ogre Slumlord and Ophiomancer. I've actually been considering a couple of slots for Battle Hymn + Plague of Vermin because who wouldn't want 30-sih rats and a 30ish mana? One Card I'm always flexing into and out of is Goblin Welder. It's cheap, and can can interfere with opponents strategies sometimes, or can bring back an important combo piece like the altar. But where to slot it in for? Thoughtpicker Witch is also a card I've used before and it was honestly hilarious until I eventually took it out because I had too many sac outlets already. They drew lands every time and never really seemed to catch on. love the suggestions!
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