Predator Ooze

Combos Browse all Suggest

Legality

Format Legality
1v1 Commander Legal
Alchemy Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Freeform Legal
Gladiator Legal
Highlander Legal
Historic Legal
Historic Brawl Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Modern Beyond Horizons Legal
Oathbreaker Legal
Pioneer Legal
Planar Constructed Legal
Planechase Legal
Pre-release Legal
Quest Magic Legal
Standard Legal
Standard Brawl Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Predator Ooze

Creature — Ooze

Indestructible. (Damage and effects that say "destroy" don't destroy this.)

Whenever this attacks, put a +1/+1 counter on this.

Whenever a creature dealt damage by this creature dies this turn, put a +1/+1 counter on this creature.

kamarupa on All Will Be One

4 months ago

You're right. But... you've already got 6 slots currently devoted to spells that require creatures: Blade of the Bloodchief and Stocking the Pantry. To be honest, I was trying to avoid being too specific about what I think you should do and was just responding to your own idea about adding more removal, but now that I've taken a more serious look at your deck, I do have a lot of very specific advice, if you're interested in that, and Longstalk will definitely be a more effective choice if you do decide to follow my recommendations.

My specific advice is to cut Blade of the Bloodchief - you don't have enough creatures and you don't have any vampire and vampires probably aren't the best tribe for counters anyway. Cut Firebending Lesson - it's not that good and doesn't advance your wincon. Move Fire Magic to the side board. Cut Utopia Sprawl and Arbor Elf. If you're going to ramp, you might as well advance your wincon with it. Space in your deck is premium. No room for any card that doesn't do at least 2 things. Cut Basking Broodscale - we can find creatures that get more than one counter for less and do more. Move Runic Armasaur to the sideboard. That opens up 22 slots, if my quick math is correct.

Add 4xGyre Sage, 2xIncubation Druid, 2xRishkar, Peema Renegade, and 1xChanneler Initiate. That's a bit slower of a ramp package, but it's also more robust on theme, and creates at least one repeatable counter source. That takes up nine of the 22 slots, 13 remaining.

Add 2xEvolution Sage - it's a great spell on theme, but you gotta have stuff with counters on it for it to make a difference.

Add 4xPredator Ooze and 2xPrimordial Hydra. Those can be wincon threats on their own and interact with All Will Be One repeatedly. That's another 6 slots used, 5 remaining.

Add 3xLongstalk Brawl. 2 slots remaining

Add 2xInspiring Call.

Cut 4xForest and 2xMountain. Add 1xYavimaya, Cradle of Growth, 1xKarn's Bastion, and 4xCragcrown Pathway

Add 2xScavenging Ooze to the sideboard.

Add 1xThe Ozolith to the sideboard.

Add 1xHeroic Intervention to the sideboard.

Add 2xBeast Within to the sideboard

Add 1xFog to the sideboard

Add Return to Nature to the sideboard.

Final thoughts: The above recommedations, I think, would put your deck into a slightly slower, but more robust configuration with some protections and some draw card built in. It would be missing a way to get things back from the graveyard, which can be very useful in some matchups and also lacks lifegain, which can also be helpful, especially with grindier midrangers such as this. Lifegain is pretty easy - something like Essence Warden or Weather the Storm maybe? Getting stuff out of the graveyard isn't quite as good with green, but still doable. Bala Ged Recovery, perhaps?

Other spells to consider if space can be made for them: Hardened Scales, Bow of Nylea, Song of Freyalise, Jiang Yanggu, Wildcrafter, Inscription of Abundance

Epicurus on $60 Competitive Mono-Green Aggro

3 years ago

Is Predator Ooze too slow for the deck? I think it would fit nicely if not. Sorry if that's already been addressed, there's a gagillion pages worth of comments on this deck, hahaha.

Epicurus on ¿Mono green control?

3 years ago

Awesome build!

Personally, I would take Gyre Sage over Manaweft Sliver, and Leafkin Druid over Tangled Florahedron  Flip. But they're all pretty close in power level, so that's a matter of opinion.

I'd also take Predator Ooze over Managorger Hydra.

Drestlin on G/W +1/+1 counters exile

4 years ago

Chasmolinker the Panglacial Wurm seems great, since you don't even have to draw it, you'd need one or two at the most. i'll probably keep it in mind if i ever try to build this weird ramp counter deck we are discussing about now ahah

lhetrick13 what you found is what i suspected - unfortunately, cards should come next week so i won't be trying much apart from maybe very small changes - i don't want to print more proxies :D

i'll let you know as soon as i try out the new version.

or maybe i'll get around to print the few cards and will be able to try it tomorrow.

FYI, this is what i put together for next try:

Creatures - 4 Conclave Mentor - 3 Duskshell Crawler - 2 Hopeful Initiate - 2 Iron Apprentice - 2 Lion Sash - 2 Oran-Rief Ooze - 2 Savior of Ollenbock - 2 Scavenging Ooze - 4 Servant of the Scale - 3 Willow Geist

Lands - 4 Forest - 1 Karn's Bastion - 2 Llanowar Reborn - 3 Oran-Rief, the Vastwood - 3 Plains - 4 Razorverge Thicket - 2 Sunpetal Grove

//Enchants/Sorc/Instants - 2 Dromoka's Command - 3 Enter the Unknown - 4 Hardened Scales - 3 Swallow Whole - 3 Tezzeret's Gambit

//Sideboard - 2 Gaea's Blessing - 2 Gleeful Sabotage - 3 Mistcutter Hydra - 2 Predator Ooze - 4 Savage Summoning - 2 Wildwood Scourge

lmk if you have any comment on this one

BlackoutX on Lathiel's got gains

4 years ago

Lets start with a list of easy cuts from a deck like this, Nearheath Pilgrim, Predator Ooze, Abzan Battle Priest, Archon of Sun's Grace, Oketra the True, and Pounce.

Legion's Landing  Flip This card is good in white decks since they need ram, your in green so it doesn't matter nearly as much. Dawn of Hope is another card good in white bad in green (even with the synergy) and the same with Cosmos Elixir.

Some good card draw for your deck would be cards like Greater Good, Rishkar's Expertise, Momentous Fall, and Life's Legacy these all work very well with a big creature strategy and especially well with cards like Ajani's Pridemate or a less budget option Ajani, Strength of the Pride.

Greens most powerful attribute is its land ramp due to it being very hard to interact with. Unless you are running a three-drop commander that you really need out right away you shouldn't be relying on mana dorks. Cards like Harrow, Three Visits, and Primal Growth are exemplary due to getting untapped lands while still being on curve for a four-mana commander. Cards such as Rampant Growth or Roiling Regrowth are still good but come with the downside of getting tapped lands.

I also personally like Wild Growth and Utopia Sprawl although they aren't actually land ramp, they can be used with Arbor Elf (one of the only man dorks that I would still suggest running) to get even more value.

Another thing that you should get for this deck is some protection for your commander, the easiest options for this are Lightning Greaves and Swiftfoot Boots.

Lastly I would suggest running, Daxos, Blessed by the Sun, Nesting Grounds and Karn's Bastion due to the synergy with your deck

nbarry223 on Glittering Company

4 years ago

I was actually thinking unforgiving one was a nice option, but I guess that isn't what you want the slot to do. I'll see if any more aggro cards come to mind that would fit in here.

One option I can think of is Predator Ooze / Undergrowth Champion to just be a pain to deal with.

Another idea is maybe some type of generic hate. How about something like Thalia, Heretic Cathar?

EnbyGolem on Mono-Green +1/+1 counters

4 years ago

This reminds me of a deck I had for a long time. It focused on using as many Green Mana Pips as possible. It had a handful of mana dorks like Llanowar Elves, Birds of Paradise, and/or Elvish Mystic to help ramp late-game win cons. The early threats included cards like Avatar of the Resolute, Predator Ooze, Leatherback Baloth, Strangleroot Geist, Garruk's Companion, and Steel Leaf Champion. Later in the game, I would use Primalcrux, Khalni Hydra, Aspect of Hydra, and Overwhelming Stampede to close out games. It was a lot of fun and made some huge attacks!

PlanetBob on Eat. Sleep. Slime. Repeat.

4 years ago

Those are some good suggestions and my group does play Planechase and Archenemy regularly to spice things up, they can be great fun. I've debated making this into a Commander deck because my group likes it allot and I only have two decks for it. But I'm not a huge fan of the format myself which is where the black and golgari colored maybes came from, So I don't think I'll ever pull that trigger.

Predator Ooze is in because it usually lasts until mid game and works as a really good early game shield (plus it's one of my cards because of the art work) but I agree about the other smaller ones. I think I agree with your assessment of Aeve, Progenitor Ooze and swapping it for another Consuming Blob would probably be the best move. Parallel Lives does allot of good work for this deck, especially with Ochre Jelly. Even more so if I slot in a Biogenic Ooze.

The rest are some real food for thought and I'll be considering them if I ever decide to do a shake up this old deck. As an aside I've also considered discussing using proxies with my group because there are some cards I'd love to try out but definitely can't afford, such as Gaea's Cradle, Cavern of Souls and Vampiric Tutor. I was looking at some from Taurus Proxies but they're currently taking a break of some sort.

Load more
Have (1) MrCrazzyc
Want (1) armman