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|Commander / EDH||Legal|
|Commander: Rule 0||Legal|
Creature — Ooze
Predator Ooze is indestructible.
Whenever Predator Ooze attacks, put a +1/+1 counter on it.
Whenever a creature dealt damage by Predator Ooze this turn dies (is put into the graveyard from the battlefield), put a +1/+1 counter on Predator Ooze.
5 months ago
the Panglacial Wurm seems great, since you don't even have to draw it, you'd need one or two at the most. i'll probably keep it in mind if i ever try to build this weird ramp counter deck we are discussing about now ahah
lhetrick13 what you found is what i suspected - unfortunately, cards should come next week so i won't be trying much apart from maybe very small changes - i don't want to print more proxies :D
i'll let you know as soon as i try out the new version.
or maybe i'll get around to print the few cards and will be able to try it tomorrow.
FYI, this is what i put together for next try:
Creatures - 4 Conclave Mentor - 3 Duskshell Crawler - 2 Hopeful Initiate - 2 Iron Apprentice - 2 Lion Sash - 2 Oran-Rief Ooze - 2 Savior of Ollenbock - 2 Scavenging Ooze - 4 Servant of the Scale - 3 Willow Geist
lmk if you have any comment on this one
7 months ago
Legion's Landing Flip This card is good in white decks since they need ram, your in green so it doesn't matter nearly as much. Dawn of Hope is another card good in white bad in green (even with the synergy) and the same with Cosmos Elixir.
Some good card draw for your deck would be cards like Greater Good, Rishkar's Expertise, Momentous Fall, and Life's Legacy these all work very well with a big creature strategy and especially well with cards like Ajani's Pridemate or a less budget option Ajani, Strength of the Pride.
Greens most powerful attribute is its land ramp due to it being very hard to interact with. Unless you are running a three-drop commander that you really need out right away you shouldn't be relying on mana dorks. Cards like Harrow, Three Visits, and Primal Growth are exemplary due to getting untapped lands while still being on curve for a four-mana commander. Cards such as Rampant Growth or Roiling Regrowth are still good but come with the downside of getting tapped lands.
I also personally like Wild Growth and Utopia Sprawl although they aren't actually land ramp, they can be used with Arbor Elf (one of the only man dorks that I would still suggest running) to get even more value.
8 months ago
I was actually thinking unforgiving one was a nice option, but I guess that isn't what you want the slot to do. I'll see if any more aggro cards come to mind that would fit in here.
Another idea is maybe some type of generic hate. How about something like Thalia, Heretic Cathar?
8 months ago
This reminds me of a deck I had for a long time. It focused on using as many Green Mana Pips as possible. It had a handful of mana dorks like Llanowar Elves, Birds of Paradise, and/or Elvish Mystic to help ramp late-game win cons. The early threats included cards like Avatar of the Resolute, Predator Ooze, Leatherback Baloth, Strangleroot Geist, Garruk's Companion, and Steel Leaf Champion. Later in the game, I would use Primalcrux, Khalni Hydra, Aspect of Hydra, and Overwhelming Stampede to close out games. It was a lot of fun and made some huge attacks!
9 months ago
Those are some good suggestions and my group does play Planechase and Archenemy regularly to spice things up, they can be great fun. I've debated making this into a Commander deck because my group likes it allot and I only have two decks for it. But I'm not a huge fan of the format myself which is where the black and golgari colored maybes came from, So I don't think I'll ever pull that trigger.
Predator Ooze is in because it usually lasts until mid game and works as a really good early game shield (plus it's one of my cards because of the art work) but I agree about the other smaller ones. I think I agree with your assessment of Aeve, Progenitor Ooze and swapping it for another Consuming Blob would probably be the best move. Parallel Lives does allot of good work for this deck, especially with Ochre Jelly. Even more so if I slot in a Biogenic Ooze.
The rest are some real food for thought and I'll be considering them if I ever decide to do a shake up this old deck. As an aside I've also considered discussing using proxies with my group because there are some cards I'd love to try out but definitely can't afford, such as Gaea's Cradle, Cavern of Souls and Vampiric Tutor. I was looking at some from Taurus Proxies but they're currently taking a break of some sort.
9 months ago
Well, since you didn't hate what I said, I'm goona talk about some of the creatures now. But before that I just wanted to say I completely understand that you don't want to optmize this deck to the maximum, that's why I mostly suggested budget cards and avoid some bullshitly expensive cards such as Gaea's Cradle or Cavern of Souls. I'm trying my best to focus exclusively on your tribe. With that out of the way, let me proceed.
There a few less expensive, manawise, Oozes but you seem to be going for the heavier and more resilient ones. So there's quite a few that could be a blast.
Since your deck seems to want to play a longer game, I'd disconsider the smaller Oozes like Corrosive Ooze, Inexorable Blob and Predator Ooze. Since most of your creatures are big mana sinks, having smaller ones that want to attack doesn't seem like a good ideia (but if your experience says otherwise feel free to correct me)
I'd cut one Aeve, Progenitor Ooze because, even though it kinda cares about Oozes, it's more of a Storm card. However, I'd still keep one because I think it's pretty neat.
I think maxing out on Mitotic Slime and Consuming Blob would be hilarious. Imagine the amount of tokens that there would be on the battlefield. Additionally, Biogenic Ooze would crank your token production to eleven.
Gelatinous Cube is a card I really, really love. The only problem is how to make space for it in the deck. Since you already have kind of a snow theme, maybe including Woodland Chasm + Into the North should make things easier to cast.
Again, I'm gonna say things little by little to make things easier to digest. Let me know what you think. I love casual thematic decks. If you want to have extra fun with your friends, try playing planechase and use this deck. I promise you it's gonna be ridiculously fun for everyone.
10 months ago
You have a lot of token support in Parallel Lives and Growing Ranks and Second Harvest. I think you should trim some of that and add more actual ooze creatures. Another reason I think you should trim the tokens theme is because there just aren't many oozes that make tokens.
Splitting Slime isn't legal, but the card isn't that good anyways. Consuming Blob is another fun ooze that makes copies of itself. You could also add Inexorable Blob, but this would require more of a graveyard build around. Some good oozes that aren't token themed are Predator Ooze (3-drop indestructible threat??) and Scavenging Ooze (grave hate on a stick that grows).
For the ramp package, Wild Growth isn't legal. I recommend adding 4x Utopia Sprawl and 4x Arbor Elf. I'd cut Llanowar Tribe. It isn't really helping much if you drop it on t3, and then use it on t4 to play a 5 drop. Might as well just run 1-drop mana dorks instead.
1 year ago
Wulfgar of Icewind Dale's ability is a replacement effect, not a triggered ability. Wulfgar only increases the number of triggered abilities; it does not increase the rate of replacement effects.
When your Predator Ooze attacks, both Wulfgars replacement effects are implicated and increase the number of triggered abilities so you will get three triggers, not just the one. Neither Wulfgar's ability has any effect on the other Wulfgar's ability as they are not triggered abilities.