Inga Rune-Eyes
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Legality

Format Legality
1v1 Commander Legal
Alchemy Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Historic Brawl Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Modern Beyond Horizons Legal
Oathbreaker Legal
Pioneer Legal
Planar Constructed Legal
Planechase Legal
Pre-release Legal
Quest Magic Legal
Standard Legal
Standard Brawl Legal
Vanguard Legal
Vintage Legal

Inga Rune-Eyes

Legendary Creature — Human Wizard

When Inga Rune-Eyes enters the battlefield, scry 3. (Look at the top three cards of your library, then put any number of them on top or bottom of your library in any order.)

When Inga Rune-Eyes dies, draw three cards if three or more creatures died this turn. (Dying is being put into the graveyard from the battlefield. Tokens enter the graveyard before they cease to exist.)

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CamraMaan on Interaction between Araumi of the …

1 year ago

Say I use Araumi of the Dead Tide to encore Elrond, Lord of Rivendell with three opponents... due to the legendary rule, two of the three copies will be sacrificed on entering the battlefield, but all three will still see each other entering the battlefield, so I would scry 1 nine times, correct? But what about the "Ring tempts you" triggers...? Do I get three of them, or just one from the surviving token?

Now let's say I have four opponents and Inga Rune-Eyes gets encored by Araumi... three of the token copies will be sacrificed when they ETB from the legendary rule, but all four copies will have a scry 3 trigger going on the stack. But then will each also trigger on the three token creatures dying that turn? Will they each see the other three die and trigger to draw three cards? Or will just the surviving token trigger? My assumption is that they all see each other ETB and die, so all will trigger for card draw on top of scry 3 triggers, and I'll get to arrange all those triggers however I want, correct?

And I assume the general outcome is no different if I have only three opponents when I encore Inga, but I encore after another creature has already died, so the two tokens that get sacrificed total three creature deaths on the turn. All the copies will trigger on three deaths, correct?

veritablecvn on Timing interaction between Orvar, the …

1 year ago

The ‘Legend Rule’ is a state-based action so it does not use the stack. Here are three of the relevant rules:

704.1. State-based actions are game actions that happen automatically whenever certain conditions (listed below) are met. State-based actions don’t use the stack.

704.3. Whenever a player would get priority (see rule 117, “Timing and Priority”), the game checks for any of the listed conditions for state-based actions, then performs all applicable state-based actions simultaneously as a single event.

704.5j If two or more legendary permanents with the same name are controlled by the same player, that player chooses one of them, and the rest are put into their owners’ graveyards. This is called the “legend rule.”

Here is how I understand the interaction you are describing resolving based off of the above rules: You cast Jump targeting Inga Rune-Eyes causing the Orvar, the All-Form trigger to be put on the stack and a round of priority. The trigger resolves and the copy of Inga Rune-Eyes enters the battlefield triggering the scry three to be put on the stack and a round of priority. State-based actions are checked and the legend rule applies so you choose an Inga to save and then you put the other one into the graveyard. This causes the draw three trigger to be put on the stack and a round of priority. The draw three resolves and you draw three, there’s a round of priority, and then the scry three resolves and you scry three.

CamraMaan on Timing interaction between Orvar, the …

1 year ago

Orvar, the All-Form and Inga Rune-Eyes are in play, and after two of my opponent's creatures die in combat I cast Jump targeting Inga, which will give it flying and then make a copy of Inga from Orvar. When that copy enters the battlefield I will get a scry 3 trigger, but the Inga copy will be immediately sacrificed due to the legendary rule, which will trigger Inga again for me to draw three cards. So the timing question regards when the triggers for the scry 3 and draw 3 take place, since the sacrifice of Inga is automatic and therefore should go on the stack before the scry 3 trigger resolves... So do I get to scry 3 first, then draw three, or am I stuck drawing three before I get to scry...? Thanks in advance!

tiffanyann on Unique Commanders

3 years ago

Oh God here we go.

Aethertide Whale

Brineborn Cutthroat

Brine Hag  WTF IS THIS

Arcane Adaptation

Daring Saboteur

Deadeye Plunderers

Denizen of the Deep

Diabolic Edict

Dire Fleet Ravager YES.

Dusk Legion Dreadnought

Elaborate Firecannon MUST INCLUDE

Fatal Push

Fathom Fleet ANYTHING

Fell Flagship

Fleet Swallower

Forerunner of the Coalition COP DFR

Ghost of Ramirez DePietro

Ghost Ship

Grasping Scoundrel

Gust of Wind

Gyruda, Doom of Depths SHOULD WE DO ALL EVEN HAHA NO

High Tide

Hostage Taker

Icebreaker Kraken

Inga Rune-Eyes

Interdict

Jace, Cunning Castaway

Killer Whale

Kraken of the Straits

Lingering Mirage

Lookout's Dispersal

Merchant Raiders

Merchant Scroll

Merchant Ship

Merfolk Assassin

Merfolk of the Pearl Trident

Nadir Kraken

Nameless One

Nezahal, Primal Tide

Phantasmal Dreadmaw

Phantasmal Terrain

Phantom Warrior

Piracy

Pirate Ship

Queen's Bay Soldier

Raiders' Karve

Raiders' Wake

Reef Pirates

Rescue from the Underworld

Return Upon the Tide

Rise from the Tides

Rishadan Dockhand

River Serpent

Run Aground

Run Ashore

Ruthless Knave

Saprazzan Cove

Saprazzan Outrigger

Scourge of Fleets

Sea God's Revenge

Sea Serpent

Serpent of the Endless Sea

Shadowed Caravel

Shipbreaker Kraken

Siren Stormtamer

Skulduggery

Skymarch Bloodletter

Sleek Schooner

Slipstream Eel

Sorcerous Spyglass

Spectral Sailor

Spined Megalodon

Steam Frigate

Stormsurge Kraken

Stormtide Leviathan

Thassa's Ire

Thing from the Deep

Thing in the Ice  Flip

Tidal Wave

Unknown Shores

Vampire Revenant

Vanquish the Weak

Vexing Scuttler

Waker of Waves

Walk the Plank

War-Wing Siren

Watery Grave

Wavecrash Triton

Wu Longbowman

Pursued Whale

kharsonist on Orvar CEDH

3 years ago

tsewall I like some of your additions. Ive been on the fence on Spellstutter Sprite but I like it.

Tolaria and swarmyard I like, but being non-islands makes a High Tide win harder.

Also I plan on putting blue sun back in, I was testing staff as an easier drawing outlet but blue sun is an easier tutor.

Memory Crystal is worth keeping because it allows for earlier wins. Getting whim to be 1 mama is much easier than playing then copying Sapphire Medallion most turn 4 wins involve this card early for me.

Drift is good because it basically doubles the chance of Spellseeker Spellseeker is the best card in the deck honestly, its the only thing that the card is intended for.

The issue with a lot of cards you don't like is me struggling to always win with infinite mama. It's getting better but I've had some games that I can infinite mama turn 2 or 3 and have no card draw outlet due to resources getting other turn 1 or 2.

I might get rid of Inga Rune-Eyes because it's too conditional and I could get something better.

Extraplanar Lens I'm conflicted on because it enables a lot of good stuff. It's bacially a worse high tide in most cases. It synergizes really well with the untaps cards like Hidden Strings . Combining off feels mostly based on the mama produced > spell cost ratio and increasing mana production is important. I will consider more by playing though.

These fringe tutors in cedh are actually extremely important though to get cards to combo off of. I think blue black orvar is prob better than mono blue, mostly access to ad naus and good tutors but I like trying to make mono blue work.

tsewall on Orvar CEDH

3 years ago

Ok, so as a beforehand this may be a longer post because I'm debating turning my casual Orvar list into a cEDH list myself. So it'll be a bit of out loud brainstorming :P Hope it's helpful and not TLDR...

Lands: Tolaria West as an additional tutor for Mystic Sanctuary or Nykthos (or in a pinch a mana rock or pact of negation on a combo turn)

Swarmyard can provide some incidental protection for Orvar

Things I'm considering that aren't on your list Creatures:

Spellstutter Sprite With Orvar out it hits any two drop. being able to gradually increase it's effectiveness with one mana cantrips seems good, especially when you are also playing cloud of fairies... which leads me into

Glen Elendra Archmage is a little high on the CMC side, but we're already running lots of 4 drops and a six drop as a potential win con. So I think at first glance the downside is negligible. Plus it plays into the inadvertent fairy theme...

Artisan of Forms is literally the best creature on the field. Both hers and Orvar's ability trigger's on cast. So you just stack her trigger first then copy whatever she becomes and get that as the token. Instant speed Dockside Extortionist ?

Vedalken AEthermage Literally only running for wizard cycling. Most of our outlets are wizards. In your current list you have 8. all worth tutoring for IMO. I'm currently running like 9-10 so it's pretty impactful

Venser, Shaper Savant Acts like spellstutter sprite, but hit's anything. And you can just let the copy go away upon resolution of the legend rule.

Spells: For sake of brevity I'll just list the cards you don't have on your list that I'm considering and why I'm considering them...

Glamerdye can target lands (which is probably one of Orvar's strongest abilities) and it has retrace, so it's recurable, and instant speed. all plusses.

Dizzy Spell tutor or copy trigger. essentially a modal spell. very good.

Cerulean Wisps cantrips and untaps a creature, potentially very useful depending on cedh meta. I have Kraum and Pako in mine so having a blocker is often needed. Also can help slow annoying tymna.

Rescue is interesting, still not sold on it. But it does give you a copy of a creature, and allows you to save/replay an etb critter. Orvar is able to mitigate losing creatures by making copies of them usually, but he can't save himself and copying into a board wipe does nothing.

Blink of an Eye target's permanents, can draw you a card and there is another card with a different name that does the same thing

Flood of Recollection Pet card of mine, single use but I like it on turns I want to go off with High Tide and don't want to exile it with JVP or Snapcaster. works well with Narset's reversal too...which I'm not running lol.

Run Away Together considering this as a way to deal with a threat and copy one of my creatures.

Cards I love:

Energy Tap this is great. didn't even consider it. solid inclusion.

Time Spiral and transmute artifact... mentioning these just because I'm jealous...

Treachery Ditto ^

Sakashima of a Thousand Faces love the silly synergy with Nykthos. Ridiculous.

Pyre of Heroes This is silly, didn't even see this spoiled. Birthing pod in colorless? are they crazy!

Cards I'm "meh" on:

Memory Crystal You're only running (I think) two buyback spells. So most of the time it's a dead card. I see Drift of Phantasms, but id rather be tutoring for the buyback card or something more impactful. Also copying sapphire medallion helps buyback and other non buyback spells.

Drift of Phantasms very linear tutor in cedh imo. I get that it hits hullbreacher, spellseeker, etc. I think I would personally rather slot additional control. But if you love the card run the card.

Inga Rune-Eyes Not impactful enough for me in a 4 drop slot. scrying one statistically is akin to drawing half a card, so three is one and a half?. You could run the 3 drop fairy that draws you a card for more fairy synergy lol... sorry, maybe I have a fairy problem. Also, I'm not sure how often you'll get her second line to happen. I don't see how you trigger that without investing multiple cards to copy her? unless I'm missing something? does it happen often for you?

Grim Monolith without an infinite mana outlet I don't think it does enough. Also I didn't Sol Ring in your list easy swap?

Extraplanar Lens In general I think this is a bad card. ramp it out early and someone smashes it, your down a land and probably a turn. Plus you have to imprint a land every time you make a copy of it. so the downside for their removal becomes even greater in my estimation. Orvar already ramps well enough to not need this card. but high risk high reward I guess.

I'm also soft on the tribute/trinket mage. They're good for the thing they grab but they're not ultimately what I want to be copying. you could run Shipwreck Dowser and Salvager of Secrets instead and lean into the Archaeomancer synergies, but then our cost is getting higher, and obviously you could copy what they tutor for... back to the balance of creature targets vs permanent targeting spells...

I think that's it... If I missed why you are running something let me know, like I said I'm brainstorming myself so the discourse will be super helpful for me, hope this was helpful for you! Also I should go back and read comments... yeah I'm that guy...

Thanks for posting the list!

kharsonist on Orvar CEDH

3 years ago

Grind Omniscience_is_life Sponge is a little too situational. Especially when trying to spam copies. It could be a good response to other draw heavy blue decks. Inga Rune-Eyes Has been a very consistent draw engine when excess mana is available and a good searching tool otherwise. Crafty Cutpurse I am on the fence on. Its a good answer to the very big Dockside Extortionist and Smothering Tithe meta, but too expensive CMC to warrant a slot in the Deck. Slithermuse is kind of down the same issue of usually I expect to have most card draw because Blue so usually this wont be helpful. I was considering a way to capitalize off of those meta cards aside from countering them, but countering them is probably just the optimal play usually.

Mulligan might be relevant in determining slithermuse value though, and I will consider that after some more playthroughs so thanks for that card!

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