Artisan of Forms
Creature — Human Wizard
Heroic - Whenever you cast a spell that targets Artisan of Forms, you may have Artisan of Forms become a copy of target creature and gain this ability.
Combos Browse all
|Commander / EDH||Legal|
Latest Decks as Commander
Artisan of Forms Discussion
3 weeks ago
Hey MutinyMate, +1!
I favored cloning lands to guarantee playing Orvar if he's removed and sinking into big creatures and big draw.
You definitely need more than 3 draw engines... I really like sphinxes for this, like Inspired Sphinx , etc.
Parallel Thoughts is also pretty great.
Also, Orvar is very naked and needs some boots or something. I'm using AEther Adept , etc (bouncers) and counterspells to keep him on the board. Metamorphic Alteration and Artisan of Forms are also pretty sweet for making another Orvar if he's targeted.
Orvar was much more powerful than I expected! Its great :)
Happy building and glhf!
1 month ago
Hey, thanks for the information!
I'm experimenting with the two awaken cards in my live build, I'm not certain if they're worth it or not.
I'm not playing with any of the extra turn cards, because infinite turns is frowned on by my playgroup, and I find it a boring win-con. Don't get me wrong, it's good and effective, but not my style.
So far I've found Mirage Mirror and Artisan of Forms to be enough copy effects for your opponents stuff, but a Clever Impersonator , Mirrormade , or Phyrexian Metamorph would definienetly spice up your ability to profit from your opponents permanents.
Also Mystic Reflection is a versatile card that I can't really assess if it's worth it or not: You can copy a critter of your opponents for cheap, or nerf one of their big critters or walkers into a Llanowar Elves . I know it's good, but not how good yet.
1 month ago
Just a few more ideas, since I am thinking about making one of these myself. Helping you helps me.
2 months ago
I built an Orvar deck (Orvar the Rainbow) that I tried to make weaker by focused on bouncing and freezing... but it was too good for my group! I've been tuning it down since. Atm I'm going for a copycat build.
Definitely play 10-12 ramp that cost 2 or less... Ramping to 5 mana, playing Orvar and cloning lands is mvp.
In the end, I found cloning merfolk to be mostly useless. Scion of Oona seemed to me the best version of them all (it protects orvar/ is an early body to dump your hand into).
I play every 1CMC Twiddle that targets any permanent, which lets me clone lots of lands and then start drawing with Sphinxes, etc.
Cheers and good luck!
2 months ago
Ok, so as a beforehand this may be a longer post because I'm debating turning my casual Orvar list into a cEDH list myself. So it'll be a bit of out loud brainstorming :P Hope it's helpful and not TLDR...
Lands: Tolaria West as an additional tutor for Mystic Sanctuary or Nykthos (or in a pinch a mana rock or pact of negation on a combo turn)
Swarmyard can provide some incidental protection for Orvar
Things I'm considering that aren't on your list Creatures:
Spellstutter Sprite With Orvar out it hits any two drop. being able to gradually increase it's effectiveness with one mana cantrips seems good, especially when you are also playing cloud of fairies... which leads me into
Glen Elendra Archmage is a little high on the CMC side, but we're already running lots of 4 drops and a six drop as a potential win con. So I think at first glance the downside is negligible. Plus it plays into the inadvertent fairy theme...
Artisan of Forms is literally the best creature on the field. Both hers and Orvar's ability trigger's on cast. So you just stack her trigger first then copy whatever she becomes and get that as the token. Instant speed Dockside Extortionist ?
Vedalken AEthermage Literally only running for wizard cycling. Most of our outlets are wizards. In your current list you have 8. all worth tutoring for IMO. I'm currently running like 9-10 so it's pretty impactful
Venser, Shaper Savant Acts like spellstutter sprite, but hit's anything. And you can just let the copy go away upon resolution of the legend rule.
Spells: For sake of brevity I'll just list the cards you don't have on your list that I'm considering and why I'm considering them...
Glamerdye can target lands (which is probably one of Orvar's strongest abilities) and it has retrace, so it's recurable, and instant speed. all plusses.
Dizzy Spell tutor or copy trigger. essentially a modal spell. very good.
Cerulean Wisps cantrips and untaps a creature, potentially very useful depending on cedh meta. I have Kraum and Pako in mine so having a blocker is often needed. Also can help slow annoying tymna.
Rescue is interesting, still not sold on it. But it does give you a copy of a creature, and allows you to save/replay an etb critter. Orvar is able to mitigate losing creatures by making copies of them usually, but he can't save himself and copying into a board wipe does nothing.
Blink of an Eye target's permanents, can draw you a card and there is another card with a different name that does the same thing
Flood of Recollection Pet card of mine, single use but I like it on turns I want to go off with High Tide and don't want to exile it with JVP or Snapcaster. works well with Narset's reversal too...which I'm not running lol.
Run Away Together considering this as a way to deal with a threat and copy one of my creatures.
Cards I love:
Energy Tap this is great. didn't even consider it. solid inclusion.
Time Spiral and transmute artifact... mentioning these just because I'm jealous...
Treachery Ditto ^
Sakashima of a Thousand Faces love the silly synergy with Nykthos. Ridiculous.
Pyre of Heroes This is silly, didn't even see this spoiled. Birthing pod in colorless? are they crazy!
Cards I'm "meh" on:
Memory Crystal You're only running (I think) two buyback spells. So most of the time it's a dead card. I see Drift of Phantasms, but id rather be tutoring for the buyback card or something more impactful. Also copying sapphire medallion helps buyback and other non buyback spells.
Drift of Phantasms very linear tutor in cedh imo. I get that it hits hullbreacher, spellseeker, etc. I think I would personally rather slot additional control. But if you love the card run the card.
Inga Rune-Eyes Not impactful enough for me in a 4 drop slot. scrying one statistically is akin to drawing half a card, so three is one and a half?. You could run the 3 drop fairy that draws you a card for more fairy synergy lol... sorry, maybe I have a fairy problem. Also, I'm not sure how often you'll get her second line to happen. I don't see how you trigger that without investing multiple cards to copy her? unless I'm missing something? does it happen often for you?
Grim Monolith without an infinite mana outlet I don't think it does enough. Also I didn't Sol Ring in your list easy swap?
Extraplanar Lens In general I think this is a bad card. ramp it out early and someone smashes it, your down a land and probably a turn. Plus you have to imprint a land every time you make a copy of it. so the downside for their removal becomes even greater in my estimation. Orvar already ramps well enough to not need this card. but high risk high reward I guess.
I'm also soft on the tribute/trinket mage. They're good for the thing they grab but they're not ultimately what I want to be copying. you could run Shipwreck Dowser and Salvager of Secrets instead and lean into the Archaeomancer synergies, but then our cost is getting higher, and obviously you could copy what they tutor for... back to the balance of creature targets vs permanent targeting spells...
I think that's it... If I missed why you are running something let me know, like I said I'm brainstorming myself so the discourse will be super helpful for me, hope this was helpful for you! Also I should go back and read comments... yeah I'm that guy...
Thanks for posting the list!
2 months ago
Artisan of Forms and Sage of Hours are amazing targets since Artisan of Forms can get you another copy of something and Sage of Hours allows you to get extra turns easily and on a budget. Triton Fortune Hunter is also good if you cast a cantrip on it. Torrential Gearhulk can be a great creature to copy because with it you can storm off and replay every instant and sorcery in your graveyard while creating many 5/5s. Thassa's Oracle is another card I'd consider adding since it can work as a draw 5 when copied and that umber keeps going up due to the two-loyalty the card has. Homeward Path is a card to consider simply because you have Coveted Jewel in your deck. As for cards to cut, Time Warp definitely doesn't seem necesarry considering the little synergy it has with your deck compared to how expensive it is. That said, if you already own it, feel free to keep it in as it is very powerful in general. Definitely cut Salvager of Secrets if you plan on adding the gearhulk, and the rest is pretty much whatever you prefer when playtesting. Overall the deck seems great and I hope I could help.
1 year ago
I was playing around with a giant list a little while ago, and the conclusion that I came to is that Jeskai Giants (Jeskai Jiants?) led by Ruhan of the Fomori is the best build, since you can use on-board tricks like Shapesharer , Vesuvan Shapeshifter , Renegade Doppelganger , Artisan of Forms , Arcane Artisan , Cryptoplasm , and Call to the Kindred along with copy effects like Quasiduplicate to skip over playing a bunch of mediocre Giants, instead copying the good 6+ mana ones the turn they come down. The nuts is copying an Arcane Artisan , and have it become your insane giant in response.
2 years ago
It will not copy the counters.
The copiable values of an object are its name, mana cost, color indicator, card type, subtype, supertype, rules text, power, toughness, and loyalty. These values are usually copied exactly as printed, though changes due to other copy effects, face-down status, and some effects that set a creature's power and toughness (such as "as (the object) enters the battlefield" or "as (the object) is turned face up") can be copied.
Counters and objects attached to an object are not copied.
That being said, Heroes' Bane does enter the battlefield with four +1/+ counters on it, so as long as the copy is entering the battlefield as a copy, it will gain those initial four counters. So Clone or Altered Ego will get those four counters (plus Altered Ego will get a number of additional counters based on what you set for X when casting it). Artisan of Forms , on the other hand, will not get Heroes' Bane 's initial four counters as it wouldn't be entering the battlefield as a copy, and would thus have P/T of 0/0.