Hate Mirage

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Tokens

Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Oathbreaker Legal
Planar Constructed Legal
Planechase Legal
Quest Magic Legal
Vanguard Legal
Vintage Legal

Hate Mirage

Sorcery

Choose up to two target creatures you don't control. For each of those creatures create a token that is a copy of those creatures. Those tokens gain haste. Exile them at the beginning of the next end step.

thefiresoflurve on Obekkin Up A Storm

1 year ago

Nice brew. Do you struggle with board presence? If so, Hate Mirage, Lagomos, Hand of Hatred, Mishra, Eminent One would all be decent additions. Mishra in particular looks like it might be really fun with all your artifacts.

As far as cuts: I think Thorn of Amethyst could probably be substituted by a stax piece that is more in your favor, like Aura Flux or Smoke.

Chrome Mox might be super inconsistent here since there are so many artifacts.

Hypersonic Dragon offers negative synergy with your commander and Ideas Unbound (since you can't end someone else's turn). Additionally, the dragon only even affects 6 cards.

Ruby Medallion should also be cut since it only even affects 5 other cards. Sapphire Medallion may be able to stay since it affects 15, but IMO that's kind of thin ice.

GL HF!

UncleLucky on Replicators

2 years ago

There are a few populate cards in Red that you can add in for more token shenanigans: Ghired's Belligerence has huge potential & Determined Iteration gives you extra tokens, making your red copy cards hit even harder.

Hate Mirage can make for some huge plays, especially with your general's 2nd ability.

I've never seen this general and I love red token strats. I may need to build this!

DankMagicianD on Die, Snowflake!

2 years ago

Reidane, God of the Worthy  Flip and Verge Rangers have proved to be inconsistent. Arcane Signet shall provide more ramp, while Hate Mirage will be one heck of a sucker punch.

Hagenizzle on Hagenizzle

2 years ago

Mudkip77 until end of turn triggers do not go on the stack, similar to removing damage they take place in the clean up step. See Word of Seizing for an example of this. Obeka can not stop the return of the permanent taken using word of seizing. Delayed triggers that go on the stack during the end step can be stopped with Obeka, see Hate Mirage. The trigger to exile the copies made with hate mirage will go onto the stack at the next end step and Obeka can end the turn to stop the exile. The difference is subtle but the outcome is significantly different. Many of the old cards have been updated to say “at the beginning of the next end step” in place of “at the end of turn,” this can cause even more confusion and you must check the oracle text.

eliakimras on Ghired - Precon Primal Genesis - Heavy Upgrade

2 years ago

Hey! Kinda late, but I would like to suggest some stuff:

(Disclaimer: I have a budget way lower than yours, but I've been tinkering with Ghired for almost two years - he's my favorite commander. I'll break the suggested upgrades down into categories for better organization.)

Haste enablers:

Ramp: Run at least 15 ramp cards to make your deck flow smoother and faster.

Direct damage:

Extra combats: You don't have to worry about your opponents' answers if they never get to their turn, so...

Boardwipes:

Card draw: Alongside ramp, it is my main concern with Ghired. I want to be able to rebuild my board after a boardwipe.

  • Garruk's Uprising is a better Colossal Majesty, even giving evasion to your creatures.

  • I believe that Camaraderie can be substituted for Shamanic Revelation as the latter cost less mana. Mouth / Feed is another option that creates its own big token. Return of the Wildspeaker can either draw cards or buff creatures for an alpha strike.

  • Keeper of Fables triggers all other power-based card draw, while giving easy draw triggers to all your trampling creatures. Elder Gargaroth is a buffed, more versatile version of it. And remember: both can be cloned for extra juicy draw or extra tokens.

  • Sylvan Library is an overall great card filter for your regular draws. It gets better with shufflers like fetchlands and tutors.

  • Since your deck is focused on attacking and getting extra combat steps, Etali, Primal Storm might be a fun way to play your opponents' cards while lowering their life points.

Some cards I suggest you to remove:

  • Sundering Growth: you already have enough flexible removal. You will almost never be in a situation in which the token to copy and the artifact/enchantment to remove are optimal choices. Since you're running Eladamri's Call, Reclamation Sage might be worth including (and cloned for the enjoyment of your friends).
  • Starnheim Unleashed: one token is too little for a whole card slot in the deck. If you're foretelling, it costs a lot of mana to be worthwhile. The game might be over before that.
  • Growing Ranks: waiting a whole rotation to get a token which does not even have haste is not ideal.
  • Ghired's Belligerence, Full Flowering: good for a late game play, mostly dead until then. I like those, but I removed them in favor of more mid-game cards, since I might not last until 9+ mana.
  • Trostani, Selesnya's Voice: while on-theme, it does little to advance your win condition.
  • Thunderfoot Baloth: not an amazing buff. Your creatures are big already, and Garruk's Uprising takes care of the evasion.
  • Feldon of the Third Path: all-star when there is a lot of graveyard filling - there is none in this deck. (I really tried to keep him on my deck because I like the card, but most of the time there was no creature in my graveyard.)
  • Eldrazi Displacer: are you using it for a combo? I couldn't identify it.

Some cool lands for you to try out: (landbase is my favorite part of deckbuilding)

I hope I've been of some help to you. I didn't suggest many token-related cards because I believe that, as long as you have decent ramp, draw and removal in your deck, you can win to your heart's content. Wanna throw in a Godsire? Do it. Prefer to clone your opponents' creatures with Hate Mirage? Go ahead. But the fundamentals of the deck is what makes it flow consistently. Have fun and smash 'em all (and run Doubling Season for extra fun) ;-)

IHATENAMES on Rionya, Finance Dancer

2 years ago

Cards that I'd suggest that I had or have in a simular deck based around Zada, Hedron Grinder.

Cheaper decent options is Hate Mirage Sudden Breakthrough Seize the Storm

Cards that I'd you want to up the budget they can be very impactful Past in Flames Manaform HellkiteMirror March Mana Geyser

Pashalik Mons(pashalik mons instantly dies when copied but all the copies see each other so you get get ton of death triggers)

Other general goodstuff that may just be cute idk. Twinflame Heat Shimmer and maybe Sundial of the Infinite

1empyrean on Ragavan, Boatswain of the Dragon's Smile

3 years ago

I'm testing some additions to replace some of the cards above.

I'll make actual changes to the list after testing for a while.

WillowtheCouncil on Regarding Obeka Rulings

3 years ago

slythr, Gidgetimer is correct.

There are two effects to look out for here. Effects that end 'at end of turn' and effects that end at the beginning of an end step.

'end of turn' effect: Act of Treason. If you use Obeka with Act, you still give the creature back.

'end step' effect: Hate Mirage. The trigger to exile the tokens happens on your end step, so using Obeka lets you keep the tokens permanently.

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