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Format | Legality |
1v1 Commander | Legal |
Archenemy | Legal |
Canadian Highlander | Legal |
Casual | Legal |
Commander / EDH | Legal |
Commander: Rule 0 | Legal |
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Oathbreaker | Legal |
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Quest Magic | Legal |
Vanguard | Legal |
Vintage | Legal |
Hate Mirage
Sorcery
Choose up to two target creatures you don't control. For each of those creatures create a token that is a copy of those creatures. Those tokens gain haste. Exile them at the beginning of the next end step.
thefiresoflurve on Obekkin Up A Storm
1 year ago
Nice brew. Do you struggle with board presence? If so, Hate Mirage, Lagomos, Hand of Hatred, Mishra, Eminent One would all be decent additions. Mishra in particular looks like it might be really fun with all your artifacts.
As far as cuts: I think Thorn of Amethyst could probably be substituted by a stax piece that is more in your favor, like Aura Flux or Smoke.
Chrome Mox might be super inconsistent here since there are so many artifacts.
Hypersonic Dragon offers negative synergy with your commander and Ideas Unbound (since you can't end someone else's turn). Additionally, the dragon only even affects 6 cards.
Ruby Medallion should also be cut since it only even affects 5 other cards. Sapphire Medallion may be able to stay since it affects 15, but IMO that's kind of thin ice.
GL HF!
UncleLucky on Replicators
2 years ago
There are a few populate cards in Red that you can add in for more token shenanigans: Ghired's Belligerence has huge potential & Determined Iteration gives you extra tokens, making your red copy cards hit even harder.
Hate Mirage can make for some huge plays, especially with your general's 2nd ability.
I've never seen this general and I love red token strats. I may need to build this!
DankMagicianD on Die, Snowflake!
2 years ago
Reidane, God of the Worthy Flip and Verge Rangers have proved to be inconsistent. Arcane Signet shall provide more ramp, while Hate Mirage will be one heck of a sucker punch.
Hagenizzle on Hagenizzle
2 years ago
Mudkip77 until end of turn triggers do not go on the stack, similar to removing damage they take place in the clean up step. See Word of Seizing for an example of this. Obeka can not stop the return of the permanent taken using word of seizing. Delayed triggers that go on the stack during the end step can be stopped with Obeka, see Hate Mirage. The trigger to exile the copies made with hate mirage will go onto the stack at the next end step and Obeka can end the turn to stop the exile. The difference is subtle but the outcome is significantly different. Many of the old cards have been updated to say “at the beginning of the next end step” in place of “at the end of turn,” this can cause even more confusion and you must check the oracle text.
eliakimras on Ghired - Precon Primal Genesis - Heavy Upgrade
2 years ago
Hey! Kinda late, but I would like to suggest some stuff:
(Disclaimer: I have a budget way lower than yours, but I've been tinkering with Ghired for almost two years - he's my favorite commander. I'll break the suggested upgrades down into categories for better organization.)
Haste enablers:
- You need them for Ghired and his tokens to attack right away, as well as to use your creatures with tap abilities on demand. Please consider Hammer of Purphoros in addition to Lightning Greaves and Fires of Yavimaya. The Hammer can even create tokens if needed.
Ramp: Run at least 15 ramp cards to make your deck flow smoother and faster.
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As an aggressive deck, speed is fundamental. Fellwar Stone, Nature's Lore, Three Visits, Skyshroud Elf, Bloom Tender, Faeburrow Elder, Chromatic Lantern, Coalition Relic, Wood Elves, Skyshroud Claim and Mirari's Wake can ramp and heavily fix your mana, taking the place of Gyre Sage, Solemn Simulacrum, Rampant Growth, Sakura-Tribe Elder and Xenagos, the Reveler - the latter is a win-more ramp, and his 2/2 token is not large enough to synergize with the power-based card draw, while the other four fix for a single color of mana (Ghired decks can sometimes be color-hungry), and this deck can't abuse the sad robot for value.
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In the land department, Krosan Verge and Blighted Woodland pull their weight, and synergize greatly with Avenger of Zendikar and Rampaging Baloths. Maybe remove Cascading Cataracts? (Your spells are not THAT color hungry.)
Direct damage:
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Have you considered Warstorm Surge and Terror of the Peaks as a mean to do damage even before attacking? The dragon can even be cloned with Flamerush Rider, Flameshadow Conjuring and Soul Foundry for extra copies of the same effect (the game ends quiiiickly after that). I'd remove Dragonmaster Outcast for that, since its effect is slow (albeit amazing if he lasts on the field).
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Talking about damage, how about doubling it? Gratuitous Violence, Fiery Emancipation, Gisela, Blade of Goldnight, Angrath's Marauders and True Conviction can assist you on that.
Extra combats: You don't have to worry about your opponents' answers if they never get to their turn, so...
- Moraug, Fury of Akoum, Aurelia, the Warleader, Combat Celebrant, Scourge of the Throne (I believe there is an infinite combo involving those two), Savage Beating, Response / Resurgence, Breath of Fury (always attach it to your disposable tokens to keep attacking).
Boardwipes:
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Winds of Abandon might replace Hour of Reckoning. I don't really like to lose Ghired on a boardwipe, since he costs 7 mana to recast. Winds of Abandon also works as evasion for your creatures, since your opponents won't have creatures to block. As for the ramp it offers, an opponent can't do anything with the extra lands if he/she's dead, right? :-)
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Blasphemous Act/Vanquish the Horde plus Boros Charm/Heroic Intervention is a good combo that saves your creatures while taking your opponents' creatures out for not a lot of mana.
Card draw: Alongside ramp, it is my main concern with Ghired. I want to be able to rebuild my board after a boardwipe.
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Garruk's Uprising is a better Colossal Majesty, even giving evasion to your creatures.
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I believe that Camaraderie can be substituted for Shamanic Revelation as the latter cost less mana. Mouth / Feed is another option that creates its own big token. Return of the Wildspeaker can either draw cards or buff creatures for an alpha strike.
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Keeper of Fables triggers all other power-based card draw, while giving easy draw triggers to all your trampling creatures. Elder Gargaroth is a buffed, more versatile version of it. And remember: both can be cloned for extra juicy draw or extra tokens.
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Sylvan Library is an overall great card filter for your regular draws. It gets better with shufflers like fetchlands and tutors.
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Since your deck is focused on attacking and getting extra combat steps, Etali, Primal Storm might be a fun way to play your opponents' cards while lowering their life points.
Some cards I suggest you to remove:
- Sundering Growth: you already have enough flexible removal. You will almost never be in a situation in which the token to copy and the artifact/enchantment to remove are optimal choices. Since you're running Eladamri's Call, Reclamation Sage might be worth including (and cloned for the enjoyment of your friends).
- Starnheim Unleashed: one token is too little for a whole card slot in the deck. If you're foretelling, it costs a lot of mana to be worthwhile. The game might be over before that.
- Growing Ranks: waiting a whole rotation to get a token which does not even have haste is not ideal.
- Ghired's Belligerence, Full Flowering: good for a late game play, mostly dead until then. I like those, but I removed them in favor of more mid-game cards, since I might not last until 9+ mana.
- Trostani, Selesnya's Voice: while on-theme, it does little to advance your win condition.
- Thunderfoot Baloth: not an amazing buff. Your creatures are big already, and Garruk's Uprising takes care of the evasion.
- Feldon of the Third Path: all-star when there is a lot of graveyard filling - there is none in this deck. (I really tried to keep him on my deck because I like the card, but most of the time there was no creature in my graveyard.)
- Eldrazi Displacer: are you using it for a combo? I couldn't identify it.
Some cool lands for you to try out: (landbase is my favorite part of deckbuilding)
- Castle Garenbrig: how easily do you have access to a Forest for it to be worth including in your deck?
- Rogue's Passage: can sometimes help you to finish an opponent.
- Scavenger Grounds: if you face graveyard-centric decks (you don't seem to use your graveyard much).
- Hanweir Battlements Meld: another haste enabler.
- Gargoyle Castle: sometimes you need a flying token. (I rarely use it, but I like to have the option.)
- Gemstone Caverns: a turn-0 ramp when the first turn is not yours.
- Bonders' Enclave: card draw on a land (easily accessible).
- Mana Confluence, Battlefield Forge, Karplusan Forest, Brushland, Horizon Canopy, Sunbaked Canyon, Prismatic Vista, Cragcrown Pathway Flip, Branchloft Pathway Flip, Needleverge Pathway Flip: more untapped dual lands.
I hope I've been of some help to you. I didn't suggest many token-related cards because I believe that, as long as you have decent ramp, draw and removal in your deck, you can win to your heart's content. Wanna throw in a Godsire? Do it. Prefer to clone your opponents' creatures with Hate Mirage? Go ahead. But the fundamentals of the deck is what makes it flow consistently. Have fun and smash 'em all (and run Doubling Season for extra fun) ;-)
IHATENAMES on Rionya, Finance Dancer
2 years ago
Cards that I'd suggest that I had or have in a simular deck based around Zada, Hedron Grinder.
Cheaper decent options is Hate Mirage Sudden Breakthrough Seize the Storm
Cards that I'd you want to up the budget they can be very impactful Past in Flames Manaform HellkiteMirror March Mana Geyser
Pashalik Mons(pashalik mons instantly dies when copied but all the copies see each other so you get get ton of death triggers)
Other general goodstuff that may just be cute idk. Twinflame Heat Shimmer and maybe Sundial of the Infinite
1empyrean on Ragavan, Boatswain of the Dragon's Smile
3 years ago
I'm testing some additions to replace some of the cards above.
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Skyclave Relic instead of Gilded Lotus
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Witch's Oven instead of Goblin Traprunner
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Chandra's Ignition instead of Court of Ire
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Hate Mirage instead of Kusari-Gama
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Liquimetal Torque instead of Mycosynth Lattice (testing this one because I think Lattice combos are something I don't need diverting focus in this chaotic deck)
I'll make actual changes to the list after testing for a while.
WillowtheCouncil on Regarding Obeka Rulings
3 years ago
slythr, Gidgetimer is correct.
There are two effects to look out for here. Effects that end 'at end of turn' and effects that end at the beginning of an end step.
'end of turn' effect: Act of Treason. If you use Obeka with Act, you still give the creature back.
'end step' effect: Hate Mirage. The trigger to exile the tokens happens on your end step, so using Obeka lets you keep the tokens permanently.
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Want (1) | TechNoble |