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Legality
Format | Legality |
1v1 Commander | Legal |
Archenemy | Legal |
Arena | Legal |
Block Constructed | Legal |
Canadian Highlander | Legal |
Casual | Legal |
Commander / EDH | Legal |
Commander: Rule 0 | Legal |
Custom | Legal |
Duel Commander | Legal |
Gladiator | Legal |
Highlander | Legal |
Historic | Legal |
Historic Brawl | Legal |
Legacy | Legal |
Leviathan | Legal |
Limited | Legal |
Modern | Legal |
Modern Beyond Horizons | Legal |
Oathbreaker | Legal |
Pioneer | Legal |
Planar Constructed | Legal |
Planechase | Legal |
Quest Magic | Legal |
Vanguard | Legal |
Vintage | Legal |
Find / Finality
Sorcery
Find
Return up to two target creature cards from your graveyard to your hand.
Finality
You may put two +1/+1 counters on a creature you control. Then all creatures get -4/-4 until end of turn.




JRChace on
2 years ago
Find / Finality is a great board wipe for Sarulf. It can save him from the effect with the two +1 counters putting him to 5/5. Also it leaves him with counters. The other part of the card is nice utility too if needed.
I play Sarulf as one of my two main EDH decks so its nice to see more! It also becomes a weirdly political deck since sometimes you can get another player to feed you counters to board wipe a dominant player.
IHATENAMES on
Frog of the Depths
3 years ago
Couple random thoughts.
Unless you run into bloodmoon or other nonbasic land hate alot especially for this deck you should add more nonbasics. Field of the Dead Cabal Coffers Urborg, Tomb of Yawgmoth and probably more.
Also with Dartmoor salvage the dredge land and your commander you effectively win. So if you prioritize winning I would almost suggest running as Many tutors as possible for it.
Id suggest running
Hermit Druid for mill plus land drop.
Rushed Rebirth is a cute card I've been playing with it might help find important creatures here.
Peer into the Abyss has been a allstar in a deck of mine. Half an opponents lifetotal and kill them or you draw half your deck. Both options can be game changing
Bolas's Citadel auto include in most of my black decks.
Expedition Map land tutor
Soul-Guide Lantern grave hate
Force of Vigor likely destroys opponents grave hate
Some boardwipe. I didn't see any in your list. I'm sure you can better but Find / Finality is a under appreciated one you might like.
Hope this helps the deck seems sweet.
kazeoishii on
Skullbriar, the Moon Walking Grave
3 years ago
removed Abnormal Endurance
Added
Snakeskin Veil
Assassin's Trophy
Binding the Old Gods
Mask of Griselbrand
The First Iroan Games
Belt of Giant Strength
Branching Evolution
Tyrite Sanctum
Loxodon Warhammer
Kusari-Gama
Sword of Truth and Justice
Ruinous Intrusion
Sword of Hours
Witch's Clinic
Reliquary Tower
Grave Endeavor
Duskshell Crawler
Fractal Harness
Wand of Orcus
Eternal Thirst
Lucille
Vorrac Battlehorns
Return of the Wildspeaker
m3stone88 on
Elven Empire Plus
3 years ago
Planned swaps:
- In Wild Pair , Out Elderfang Venom
- In Dark Petition , Out Wirewood Herald
- In Crippling Fear , Out Find / Finality
AkaAkuma on
Reyhan & Akiri: Arcbound Aristocrats
4 years ago
Man, well done on this deck! You got all the goodies Reyhan wants.
Although.. It seems a bit shy on the mass removal department. What about Find / Finality and double with an extra recursion slot?
Then I personally would also replace midnight clock for Rishkar, Peema Renegade , as the clock only synergyses with Toothy. I rather use my graveyard then freshen it up also.
Lastly I really like Hadana's Climb Flip (backside is nuts) and the somewhat crazy inclusion of Octopus Umbra . Lots of creatures have base power 0 anyway
Rorolith on
Swollen Snake
4 years ago
You've got lot of fluff cards in here even for BO1 which will make it much harder to draw a snake in your opening hand. Cut Return to Nature, Pharika's Libation Mephitic Vapors Bala Ged Recovery Flip Mythos of Brokkos Vraska, Golgari Queen (as you are looking to stomp with your snake) or at least reduce the copies, cut Staggering Insight because it is just making your manabase more awkward, cut Negate, add Saw It Coming as it is way more versatile, cut 2xFind / Finality. You might need to cut more things or add more things, but I would also highly recommend cutting down on the amount of lands you use, especially since you are playing ramp. Also cut Pestilent Haze.
FSims81 on None
4 years ago
Another one for me is Poison-Tip Archer. I had a super fun elf-ball deck in standard that absolutely loaded the board with Elves and then I would cast Find / Finality to target one of the Archers and it was usually enough to wipe the board on both sides. Trigger city, especially if I ended up with multiple Archers on the board first.
Idoneity on
Korvold's Feast
4 years ago
Ah, yes. I have a Jund sacrifice deck myself with Mr. Oakenshield at the helm, though Korvold is quite the powerful engine.
I see a few things problematic with the decklist. First, a distinct lack of ramp. Two, a lack of early game, which can be fixed by ramp. Three, there are a lot of places to fit creatures to die.
So, what I would recommend:
Mana dorks are fantastic in aristocrat decks, for they can be sacrificed if they must. Birds of Paradise, Llanowar Elves, Elvish Mystic, Fyndhorn Elves, Elves of Deep Shadow, and Boreal Druid each fill the best role at one mana. I've enjoyed Skull Prophet greatly, for it fills the graveyard with fodder.
Other than that, two mana ramp is best. But you're in Green! Get those Arcane signets out of here. Rampant Growth, Nature's Lore, Into the North (try a few snow basics), Cultivate, and Kodama's Reach are all lovely.
Then, of course, there are some includes that should go in most aristocrat lists:
-
So, Yawgmoth, Thran Physician is the single greatest card for this style of deck. It offers draw, murder, sacrifice, and cannot be tapped by Aphetto Grifter. Run it despite the ten-dollar price limit.
-
Midnight Reaper and Grim Haruspex each fill a smiliar role, though Liliana's Standard Bearer is one I have much enjoyed. Dark Prophecy does much.
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More sacrifice outlets! Goblin Bombardment is fantastic, Carrion Feeder is cheap whiles growing massive, New Erebos draws some cards, Rankle is an engine by itself, and Yawgmoth is the best.
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There are some things that offer much to die. Goblin Rabblemaster and Legion Warboss each fill the board apace.
-
So, let's add far more creatures than is deemed sanely necessary. Satyr Wayfinder, Gatecreeper Vine, and Sylvan Ranger can fill the slot of a land. Reclamation Sage can be a removal spell.
-
Liliana, Heretical Healer Flip transforms far too eath in strategies such as this. Grisly Salvage can fuel graveyard chicanery. And Once Upon a Time is something I put in literally every green deck I own, for it is most potent.
-
Living Death ends games. It gets back all from the bin, then murdering all opponents withal Blood Artist.
Alright, now upon what I would ablate:
Chittering Witch is too slow for fodder and the sacrfice ability is not gratis. Thrashing Brontodon is too much mana. Mazirek just doesn't do enow; she wishes to put counters upon creatures that are meant to die. Deathsprout is too much mana. Deflecting Swat seems lacking. Find / Finality is just too much to cast. Taste of Death is actually just useless. Witch's Oven is too limited.
Okay then. That shall be all from me! You may peer upon my list here if you care.
Happy snuffing!
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