Canopy Surge

Canopy Surge

Sorcery

Kicker (2) (You may pay an additional (2) as you play this spell.)

Canopy Surge deals 1 damage to each creature with flying and each player. If the kicker cost was paid, Canopy Surge deals 4 damage to each creature with flying and each player instead.

Browse Alters View at Gatherer

Printings View all

Set Rarity
Invasion (INV) Uncommon

Combos Browse all

Legality

Format Legality
Vintage Legal
Duel Commander Legal
Canadian Highlander Legal
Highlander Legal
Oathbreaker Legal
Leviathan Legal
Unformat Legal
Casual Legal
Legacy Legal
Limited Legal
Custom Legal
1v1 Commander Legal
Commander / EDH Legal
2019-10-04 Legal
Tiny Leaders Legal

Canopy Surge occurrence in decks from the last year

Latest Decks as Commander

Canopy Surge Discussion

rdean14 on Card creation challenge

8 months ago

Nissa, Incensed

Legendary Planeswalker - Nissa

Creatures you control get +2/+2 and have trample.

+2: Destroy target noncreature permanent. Exile the top two cards of your library. Until the end of your next turn, you may play those cards.

-1: Nissa, Incensed deals 3 damage either to each creature with flying or each creature without flying. Nissa, Incensed deals 3 damage to each player.

-10: Gain control of all lands until end of turn. Lands you control become 5/5 elemental creatures with trample and haste until end of turn.

6


+2: Based on Green's ability to targeted destroy everything but lands and creatures and red's ability to destroy target land.

-1: Earthquake/Magmaquake and Hurricane/Canopy Surge/Howling Gale effect

-10: Conquer combined with Insurrection, and Nissa, Who Shakes the World's ability

Suns_Champion on Wait for the kicker - Hallar, the Firefletcher

10 months ago

Okay buddy here we go!

I think we need to fix a lot of things here. Ramp is an easy fix, we'll get some more instant/sorceries that get lands because they are safest. Then we'll work on getting more counters on Hallar in more efficient ways. We'll also swap out some of your kicker spells for other kicker spells that do better things.

Cards to look at:

Cards to maybe cut

So with all that I hope you're mana will be more consistant and your draw will be more powerful, then you'll be able to dump more counters on Hallar and snipe some wins. If not, your kicker spells will have more impact because they'll draw or remove or ramp. Focus on the 2cmc ramp cards, then swap out the kicker spells, then get those draw cards in there.

Here's a Deck you can also look at

Kyle's Budget Hallar-Kicker in the Dick(er)

DoIStillLoveIt on

2 years ago

I have really enjoyed seeing you play your deck on MTGMuddstah. Have you considered Comet Storm, Canopy Surge, and Molten Disaster? It seems that Hallar is really good at nuking all opponents, so effects like these three can hit all of your opponents while also triggering Hallar, plus they can usually survive the Disaster, too.

Goblin Ruinblaster, Joraga Warcaller, Overload, and Verduran Emissary are all strong kicker cards that seem worth testing as well. I love the strategy of focusing on +1/+1 counters and just using the good kicker spells, but maybe you could swap out some of the more situational cards, like Unstable Footing and Sporeback Troll?

Great deck, love the strat.

SaberTech on Need help with a deck …

4 years ago

A Bant deck is another option. A flicker or bounce theme with Roon of the Hidden Realm can rack up card advantage without requiring you to draw additional cards. G/W is great for token generation to rack up your permanent count and give you a bunch of creatures to attack with. Non-combat damage can be dealt with cards like Psionic Blast, blue poke creatures like Prodigal Sorcerer, Cloudthresher, Canopy Surge, and maybe even some damage redirection spells depending on how they are worded. Blue lets you counter spells and bounce indestructible creatures. Swords to Plowshares lets you exile indestructible creatures. White and green can help you gain life. Spike Weaver is great when you can reset it with Roon and it can let you save an opponent if you have a way to flash it in as a surprise. You can also use cards like Deathless Angel to give an opponent's creature indestructible and then bounce that creature with Roon for a point (assuming I'm reading the wording for the achievement correctly).