Salvage Drone


Format Legality
Tiny Leaders Legal
Limited Legal
Frontier Legal
Vintage Legal
Modern Legal
Highlander Legal
Block Constructed Legal
Casual Legal
Legacy Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Battle for Zendikar (BFZ) Common

Combos Browse all

Salvage Drone

Creature — Eldrazi Drone

Devoid (This card has no color.)

Ingest (Whenever this creature deals combat damage to a player, that player exiles the top card of his or her library.)

When Salvage Drone dies, you may draw a card. If you do, discard a card.

Price & Acquistion Set Price Alerts



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Salvage Drone Discussion

Reverie42 on Teferi, Eldrazi Hereld

1 month ago

Thanks for the suggestions on my Atraxa list. Wanted to return the favor.

I love Big Blue. It's cool to see a Teferi list that goes all-in on that theme rather than abusing the untap effect with all the Stax cards (which, I'll admit, is what I did). Also love seeing Dismiss Into Dream. One of my favorite cards that seems to rarely find a home.

A couple options you might consider:

  • With the number of available mana rocks, Paradox Engine is probably really strong here. At worst, it'll let you leave mana open after casting one of your big creatures to hold up counters or other effects. It can also let you get more value out of Endbringer and it gives all of your creatures pseudo-vigilance.
  • It's a bit pricey, but if Gilded Lotus is in your budget, it's makes it a lot easier to chain colored spells with Paradox Engine. Worst case, just throwing in a Commander's Sphere might not be a bad option (it only taps for 1, but at least it can cantrip, and it's colored mana).
  • Since you have a lot of bounce effects Capsize might be a good option. Sadly, it's a nonbo with Dismiss into Dream, but with a bunch of mana rocks, it can just win the game on the spot with Paradox Engine.
  • Another possible buyback card is Whispers of the Muse. While it's 6 mana to draw a card, the fact that it's instant speed makes it really flexible, and it can draw your whole deck with Paradox Engine.
  • Any buyback card that you can go infinite on with Paradox Engine also just wins the game immediately with Endbringer as well.
  • Other options for bounce are Time Elemental and Temporal Adept. They also both synergize nicely with Dismiss into Dream for repeatable removal.
  • Psychic Rebuttal and Delay both seem pretty situational. You might consider just Counterspell or things like Swan Song or Arcane Denial for low-cost counters.

Some possible cuts:

  • Hedron Matrix seems marginal. It's a big P/T boost, but if you're throwing it on something that can be chumped anyway, it doesn't do a lot. If you really want equipment, something like Loxodon Warhammer to give your big guys trample and gain all the life or maybe Blade of Selves to really smash the table. But you probably have enough control and beef that equipment is just not doing much for you.
  • Ghostform getting 2 creatures through once may not be enough. If you're looking for evasion, maybe Thassa, God of the Sea is an option? Also helps filter your deck, although she'd almost never be a creature in this deck. It may be correct to just lean on the Rogue's Passage.
  • Skittering Invasion seems like it's not likely to do much very often. If you have the mana to cast it, you had at least 6 mana to cast Teferi, at which point you probably just want to cast something big.
  • Salvage Drone is a really small effect, even for 1 mana.

TheSurgeon on Blue Mill Maybe?

2 months ago

Sphinx's Tutelage is simply better than Curse of the Bloody Tome for the same cost.

Rid yourself of Crosstown Courier, Thassa's Devourer (too expensive), and all of the spells that give you unblockable. Try some creatures that force your opponent to make choices. Salvage Drone or Invisible Stalker + Curiosity or Trepanation Blade. Another handy artifact would be Infiltration Lens.

Unquenchable Thirst is useless, as you don't have any Deserts in the deck.

Claustrophobia is too expensive. Try some bounce spells like Unsummon, Vapor Snag, even Voyage's End for some topdeck fixing.

Don't worry about doing so much damage, so you don't need Spectral Flight, just keep spells that keep milling. If you do need a backup win, use the cards in the graveyards to your advantage with Jace's Phantasm. Doubles as a hefty blocker as well.

Hope this helps speed it up a little!

jellyranger69 on Eldrazi Processor/Ramp

2 months ago

Great deck, I love processors. I'm actually running a similar build...

The main problem I have is getting enough stuff ingested to make use of my processors.

I think Salvage Drone would help out. Benthic Infiltrator helps too if you run out of gas.

Heck...turn 2 Transgress the Mind all day. And I kinda prefer Fathom Feeder over Ulamog's Nullifier. Anyways, that's my novice opinion!

...and hey, once they rotate out....hello Ghostfire Blade!

NayrSlayer on Low Cost Mill

3 months ago

Maybe it doesn't quite fit with the strategy of this deck in particular, but I think the Ingest Eldrazis like Benthic Infiltrator, Mist Intruder, and Salvage Drone could be useful if you need more creatures or if your opponent is doing a lot of graveyard related things. Plus, then you could mainboard Paranoid Delusions to put on one of them so that you would be potentially milling 3 cards with ever attack.

In the case of lands, I would recommend mainboarding 3 Dimir Aqueduct and sideboarding 2 Bojuka Bog. Aqueduct allows you to accelerate your mana a bit faster and Bojuka allows you to shut down any graveyard stuff your opponents are doing. While they might be a little slow, you can most likely afford to play them on turn 2 or 3 since you are running a lot of 1 and 2 drops.

ramuzzini on Rise of the Eldrazi

4 months ago

Modern is a relatively fast format so I would recommend trading out a few of your larger threats for some 1 or 2 drop edlrazi like Salvage Drone, Blisterpod, or Forerunner of Slaughter. Maybe consider something like Traverse the Ulvenwald too so you at least have a chance to play something turn 1. Also consider Matter Reshaper and Reality Smasher but focus on staying true to your theme. Good deck list so far. Best of luck!

ChrisKrow on Blue/Black Eldrazi Control

7 months ago

To make a control deck, you will first need to fill the board with little creatures to up your defense, which is something hard for this deck, since the cast cost is really high. i recommend getting a set of Mist Intruder, has flying and a low cast cost. In addition, ,Prophet of Distortion,Sludge Crawler and Salvage Drone make great additions too.

WiltLeafElves on Bad Eldrazi Deck 2.0

8 months ago

Kozilek, the Great Distortion isn't exactly a good tourmanent staple (hasn't seen play since it came out, Ulamog, the Ceaseless Hunger is always better. Submerged Boneyard is not a good dual land, Sunken Hollow and Choked Estuary are better. also, a lot of your eldrazi are very slow. to make it faster, i would recommend 4x Wasteland Strangler 4x Sludge Crawler and 4x Salvage Drone and a couple Fathom Feeder. also, Endbringer is a good finisher. also, more Matter Reshaper is good.

you could also have Thought-Knot Seer and Reality Smasher . also, Swarm Surge as a finisher.

sideboard Void Winnower, and Transgress the Mind.

TheDuggernaught on Eldrazi. Eldrazi everywhere!

10 months ago

Yeah, $5 is not much to work with. I guess the easiest way to help then is to go over archetypes where you frequently find Eldrazi.

The first archetype is called Tron. This also seems like it might be more in line with the archetype that you are trying to build here. Tron is a control deck that uses the urza lands (Urza's Mine, Urza's Power Plant, and Urza's Tower) to generate huge amounts of mana to then play big 7 drop spells on turn 3 or 4. It is an easy way to ramp into your big Eldrazi threats as it requires little build around being that the ramp is built into your lands. Tron is typically Mono Blue or Gruul (Red/Green), but you can easily make it in other colored variants.

The second archetype is more aggressive and can be tailored to also be rather midrangey. These shells abuse Eldrazi Mimic, Thought-Knot Seer, Endless One, Matter Reshaper, and Reality Smasher. This core of cards can make the deck very aggressive and is capable of setting up an intimidating board state of fatties rather quickly. It is commonly played in Bant (Blue/Green/White) colors for other aggressive eldrazi such as and Eldrazi Skyspawner, and Mist Intruder and cards such as Collected Company to further accelerate the board state. Other cards that could see play are Blight Herder, Void Grafter, Ruination Guide, Salvage Drone, and Blisterpod.

A third archetype is a fairly new one. But it uses effects that exile your opponent's spells and creatures and then process then with eldrazi processors such as Wasteland Strangler and Ulamog's Nullifier. Effects that are used to exile opponent's stuff are Path to Exile, Flickerwisp, Brain Maggot, Tidehollow Sculler, Delay, and Spell Queller.

The fourth archetype that I can think of revolves much less around Eldrazi, but still uses them rather effectively. This is Death and Taxes. A typically Orzhov (Black/White) shell that uses tax effects such as Leonin Arbiter and Aven Mindcensor to cripple your opponent while you destroy their creatures with Path to Exile and their mana base with Ghost Quarter -- which they have a difficult time responding to due to the heavy taxes you place on them. The deck runs lots of lands that tap for colorless mana. As such, playing cards like Thought-Knot Seer and Eldrazi Displacer is quite easy.

I bring up these archetypes because right now your deck is kind of all over the place. In order to make the deck more consistent, you need to cut down on the number of things the deck aims to do. It is very much sort of a Jack of all trades, master of none sort of thing. If your deck tries to do too much, it isn't going to be successful at any of those things. As such if you refine your deck to more closely resemble one of the above shells, then your deck will run much smoother. Again, it seems as though you might be aiming for more of a Tron-esque list where you ramp into big creatures. But I just want to make sure before I give suggestions for cuts, additions, and cards to aim for someday.

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