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Week 2, some new additions

Reuben_Medik, 1 month ago

When I went to look through my collection for some recommended cards (Thanks again TheoryCrafter!) I came across some things that I honestly didn't know I had. And so I've made a few changes

Firstly, I got rid of Kor Celebrant. It gives 1 hp every time a creature I control enters the battlefield, but I'm not gonna be doing that a whole lot. I'm also going to be looking into different ways to give myself health as a second wincon. Anyway, Strict Proctor costs 1 less, has flying and counters all triggered abilities from ETBs. I don't have many of those, and so this could be a huge boon

Next was Murder, a 3 cmc removal instant, which is cool I guess, but 3 is a bit too much when there are cheaper options. However, Damn has two casting options, one for a target creature and one for ALL creatures. As far as I understand it, if I flip Essence of Antiquity face up, I can grant my creatures Hexproof and then use Damn to destroy everything else

Then I saw Gloom Pangolin. It's a 3cmc 1/5. Although it would get +4/+4 from Doran, it doesn't really do much else. Which is why I have removed it for Twilight Prophet. Although it'd only get a +2/+2 from Doran, it makes up for it by having flying, Ascend and it grants the ability to heal myself and deal damage to my opponents equal to the CMC of the top card of my library, which I then pout into my hand

Finally, I removed a number of my basic lands and exchanged them for things like Graypelt Refuge, Orzhov Guildgate and more. Mainly so I could get more potential value from Eerie Ultimatum. It probably won't be needed, but it would also give me slightly more flexibility when it comes to my mana base

None

javicrane, 1 month ago

Old deck with red cards to have a lot of fun increasing the power of kd and giving love with blood moon
MDN 0 / 0
Keldon Marauders feature for Red3

None

javicrane, 1 month ago

MDN 0 / 0
Keldon Marauders feature for Red3

Lorwyn Eclipsed

CavemanlyMan, 1 month ago

So, the changelings in Lorwyn Eclipsed were largely underwhelming. I have made only 2 changes to the deck. (With one other possible change that I declined to make)

First, one card I considered was Chomping Changeling. I feel like Masked Vandal has a hoop to jump through, but costing one less mana and having one more toughness makes it more valuable in my deck considering the draw engines. Besides Masked Vandal will soon be on the chopping block to make room for new unicorns anyhow.

Speaking of draw engines, Chronicle of Victory is pretty cool, and I pulled it at my prerelease event. It is taking the place of Zendikar Resurgent because even though double mana is cool, by the time I get to seven mana it doesn’t matter much anymore (not to mention I’ve probably played some unicorns and missed draw triggers already). Chronicle of Victory provides some late game value even with those shortcomings in mind (and it costs one less).

The other change I’ve made is putting Mutable Explorer in place of Universal Automaton. A one mana unicorn changeling is always good, but the other changelings just do more at this point, and having one that ramps a land (a land that is also a unicorn by the way) is something that is hard to come by in a deck with just one instant and sorcery each. Thus I feel the change is justified.

Bringing things up to speed

McDeity, 1 month ago

Cards from the past few years that may make it in, in some versions of the deck:

Sutina, Speaker of the Tajuru is a good Farhaven Elf with counter upside, but I don't think the mono-green version cares about counters. With the black version and the landfall Nissa, she (and the other Civic Wayfinders) get better.

Speaking of, Mutable Explorer and Primeval Herald both look good in that version.

Also regarding counter-buff elves, Tromell, Seymour's Butler is a lord, counter, and super-proliferate.

Tyvar, the Pummeler is a good buff lord-- can even use infinite mana. Don't know how much better he is than others, but comparable to Ezuri at least.

Selfless Safewright can be free, but requires untapped elves to function, possibly making it too limited. The deck may just not need Caller of the Claws anymore.

Dionus, Elvish Archdruid is too weird to theorize. Works well with Marwyn, maybe is good enough even at four mana?? Probably not enough targets to justify it.

Chronicle of Victory seems too costly, as was the case with The Great Henge. Vanquisher's Banner still about, as is Tribute to the World Tree.

Springleaf Parade is an interesting option.

20 elves have triggered abilities if Llanowar Visionary and Cultivator of Blades stay in for Roaming Throne

And then the slam-dunks:

Champions of the Perfect and Formidable Speaker both go in somewhere. Maybe Elvish Clancaller and Llanowar Visionary can go. Would also like another land and perhaps Mana Crypt with Marwayn at the helm.

Three Tree City is a good gem. Evendo, Waking Haven is likely too slow.

Boseiju, Who Endures is legit

Evendo, Waking Haven will sub in for now as Jungle Basin usually is too slow, but the planet may end up being too durdly as well.

Oran-Rief, the Vastwood Will probably get cut soon.

Abundant Countryside could be played, but it seems useless.

Mana Crypt really should go in now.

Kindred Summons may be too win-more instead of helpful

Lightning Greaves make more sense in the deck now with Marwyn as the commander.

——————

-Primordial Sage, + Champions of the Perfect

-Soul of the Harvest, + Formidable Speaker

-Forest, + Boseiju, Who Endures

-Forest, + Three Tree City

-Llanowar Visionary, + Seeker of Skybreak (a shame, because visionary was a card always pleasing to see)

-Elvish Clancaller, + Wooded Foothills

-Jungle Basin, + Evendo, Waking Haven

-Cultivator of Blades, + Tyvar, the Pummeler

-Oran-Rief, the Vastwood, + Sol Ringfoil

-Mutavault, + Mana Crypt

Adjustement

8Bits, 1 month ago

Got my hands on a Tutor + changed my dubbed Lands for new cards to have a fully Legal Deck. Bracket 3 finally

None

Quickster203, 1 month ago

Updated this a good bit Added all the missing Liliana PW cards that have come out the last 5-6 years, the chain veil, and some other cards that have her in the card art or card name

No Big Changes - Solving Ratios

nUKe13, 1 month ago

From my last update, there haven’t been much changes in Modern, with only a few cards making waves. I will continue to make changes as I see necessary, so don’t think this is the end of Mardu Pyromancer! Thank you all again for your upvotes, comments, and support!

lord of the rings

WILLORR04, 1 month ago

lord of the rings deck using nazgul cards.

Weekly pauper 0:3

tobi89, 1 month ago

This time the cards did not proven to be worthy :D
I played against burn, poison storm and jund wildfire. In all matches I drew terrible first hands, mulled often and did not play much, so the opponents didn't even had to try too hard to absolutely obliterate me. But I have a few insights nonetheless.

Wildfire it's surprisingly playeable matchup as long as he do not draw shaman+toxin+fountain. The Masked Vandal wouldn't be too shaby, if I had them in the sideboard.
And I did try more rainbow lands with Spell Pierces in the side. That did not turn out too well. Even with the more rainbow lands I did have trouble to keep one blue mana open or even available. And the only thing the countermagic really hits are board wipes and counter magic. Against board wipes the Spidersilk armor could be used and against counterspells we could overwhelm them with stuff played in one turn.
Also the manabase change knocked down the exlosivenes of the deck quite a bit, these two mana from one land cards are really pumping this deck up. And I wouldn't recommend to go under 4-5 pieces.
Some form of another ramp would be really useful, but I am unable to find the right one. I tested the Malevolent Rumble and it wasn't terrible, but Winding Way wins by a small margin for me thanks to its better utility in the mid-game.
PAU 3 / 11
Metamorphosis feature for BEASTORM copy

Miirym

Maouh, 1 month ago

Mazzo drago con comandante Miirym

None

Veghelia, 1 month ago

===accordion ===panel: Changelog 20-01-2026

Out

In

Reasons for removal:

  • Brainstorm putting cards back on top doesn't work for this deck, and Quicken doesn't do enough.
  • Evolving Wilds in a two-color deck without landfall is worse than a tapped land that taps for both, so I'm replacing it.
  • Lonely Sandbar, Myriad Landscape and Swiftwater Cliffs haven't felt all that good in this deck for a while.
  • Thought Vessel and Thran Dynamo make colorless mana, where the deck really needs colors in abundance.
  • Increase Vengeance always was a filler, and boy it felt bad.
  • Reasons for adding:

  • Ponder digs a little deeper, and Borne Upon a Wind allows me to potentially flash a bunch of creatures in before my turn starts.
  • Eroded Canyon is the tapped land that's better than Evolving Wilds for this deck.
  • A basic Island and Mountain to replace some of the lands that felt bad.
  • Firemind Vessel and Mana Geode both create the extra mana the deck needs to ramp up and keep playing cards.
  • Insult / Injury could really help me finish out games.
  • Thousand-Year Storm is a cool-ass card, and it wasn't in any of my spellslinger decks, so it goes here. I expect it to fuel a finish turn with enough extra effects to secure the win.
  • ===endpanel ===endaccordion

    None

    Veghelia, 1 month ago

    ===accordion ===panel: Changelog 20-01-2026

    Out

    In

    Reasons for removal:

  • Aethersnatch is good, but too expensive and not all that fun.
  • I wasn't very excited about Glimmerburst when I added it, and I've barely seen it, but I'm just convinced it wasn't the right add.
  • Terramorphic Expanse in a two-color deck without landfall is worse than a tapped land that taps for both, so I'm replacing it.
  • Knowledge Exploitation is really expensive, and not all that fun or exciting.
  • Turnabout was really good when the deck wanted to make a bunch of mana, but since that plan is mostly out, it feels like a remnant of an old strategy.
  • Reasons for adding:

  • Insidious Will is kind of expensive, but a very versatile control spell, that even copies sometimes (no way, I know!)
  • Stock Up is probably one of the best card-selection spells in the game, and I think this deck desperately needs more card-selection.
  • Prismari Campus is the tapped land that's better than Terramorphic Expanse for this deck.
  • Chaos Wand is cheaper and more exciting than Knowledge Exploitation.
  • Spelltwine used to be in the deck and allows for some hilarious shenanigans from time to time. Aside from that, it's a good spell.
  • ===endpanel ===endaccordion

    None

    Veghelia, 1 month ago

    ===accordion ===panel: Changelog 20-01-2026

    Out

    In

    Reasons for removal:

  • I was never really happy to draw Struggle // Survive. I'm replacing it with another form of graveyard hate.
  • I've found that I think Luxury Suite, Spire Garden and Undergrowth Stadium are too expensive and I don't want to buy them.
  • Although I like cost reducers, the rule with them really is "they only produce X amount of mana, where X is the amount of cards per turn they reduce the cost of". This is 1 most of the time, so I'm trying something else.
  • Kodama's Reach and Migration Path are being replaced with two other ramp spells to try to get more syngergy going.
  • Haunting Voyage costs too much, and I don't self-mill enough for it to be a blowout.
  • Reasons for adding:

  • Erebos's Intervention is the new graveyard hate card. Not sure about this one either though.
  • Graven Cairns, Twilight Mire and Maelstrom of the Spirit Dragon are far less expensive and should help out plenty with colorfixing.
  • Parapet Thrasher is a tryout. It's a lot smaller than most cards I play, but hopefully incidentally helps me do more in slow games.
  • Bloomvine Regent, Encroaching Dragonstorm, Nature's Lore and Scaled Nurturer all are great ramp in a Dragon deck. Nature's Lore is just cheap and good, where the others have more Dragon syngergies, and specifically Encroaching Dragonstorm is just better than Migration Path most of the time.
  • ===endpanel ===endaccordion

    Control and Optimization

    Merilyian, 1 month ago

    Swapped out some cards- Added Karn, the Creator Removed some fluff Added Chalice of the Void Added Walking Ballista Optimized sideboard for Spawnsire and Karn both existing- spawnsire mainly for pulling all is dust on command

    up

    Tombosaurus, 1 month ago

    up
    EDH 0 / 0
    Lathril, Blade of the Elves feature for Lathril

    Too slow.

    Jankmess, 1 month ago

    Removed some higher cmc spells and added draw and ramp. Cards removed are in maybe board for now.
    EDH 0 / 0
    Morphic Pool feature for Saruman Value

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