Break Through the Line

Break Through the Line


: Target creature with power 2 or less gains haste until end of turn and can't be blocked this turn.

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Format Legality
1v1 Commander Legal
Block Constructed Legal
Canadian Highlander Legal
Commander / EDH Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Modern Legal
Oathbreaker Legal
Pioneer Legal
Tiny Leaders Legal
Unformat Legal
Vintage Legal
Casual Legal
Custom Legal
Quest Magic Legal

Latest Decks as Commander

Break Through the Line Discussion

Arvor on Veyran and Zada, Bestest of Friends

1 month ago

You could also put effects like Break Through the Line in your deck and make your Commander unblockable before pumping, at least until your Docent of Perfection  Flip flips.

Icbrgr on Cavalcade of Bois

2 months ago

I'm honestly a believer in the cavalcade strategy the damage output is crazy! Goblin Rabblemaster is something I have used with great success. Even without cavalcade you can develop a formidable board presence.... I also think there is room for more power for the deck if you are willing to take in creatures that are not just goblins like Chandra's Spitfire ... Break Through the Line is another tool that can be used with Chandra's Pyreling .

TheoryCrafter on Krenko

2 months ago

Have you considered Break Through the Line ? It costs 1 less to cast than Fervor and you have to pay to activate the ability but it gives your goblins with power 2 or less unblockable. Also have you considered Voracious Dragon ? With all the goblin tokens to sacrifice you can deal a lot of direct damage.

Happy Hunting!

locustPLAGUE on Rograhk and Kediss

3 months ago

Some cards you probably want but just haven't encountered:

Brute Force , Crimson Wisps , Expedite , Fists of Flame , Soul's Fire , Swiftfoot Boots

Mutavault to help against edicts and give you an extra attacker. Lots of other cards do this but not as efficiently

Break Through the Line double duty

Shadowspear helps you beat other aggro decks and occasionally saves your ass with the activated ability

Mana Stuff:

Sol Ring , Braid of Fire , Runaway Steam-Kin , Sword of Feast and Famine , Chandra, Torch of Defiance

Kari Zev's Expertise , Goatnap , Claim the Firstborn , Wrangle , or any Threaten with an upside really

abby315 on United States Marine Kor | Akiri, Fearless Voyager

9 months ago

I have almost zero suggestions because I never run Equipment decks, just want to point out that Akiri's ability triggers for each player you attack, so ideally you have 4 creatures attacking 4 different opponents. I like that you put in the living weapon Equipments for this reason! Maybe Ancestral Blade would be a good fit as well? Captain's Claws is a little underwhelming but it helps gets tokens on the field for future turns. Alternatively, Kemba, Kha Regent.

Here are a few options that might help you get through any defenses:
Break Through the Line
Key to the City
Signal Pest
Subira, Tulzidi Caravanner
Wings of Hubris

Also, this is a good time to pick up Stoneforge Mystic and play it.

I second the above comment, also: the new auto-equip cards seem really good. I don't think we've seen the red one, but the white one seems like it fits the bill.

SwiftDeath on Ultra Sweaty Angry Woman

1 year ago

If you @ me then I can see your response sooner. I would consider removing Austere Command In my more recent play experience boardwipes have been less impressive. If you need it for your meta then that is different but I have been explaining to my friend being proactive is better then reactive. If you are proactive then you run more cards that allow you to get ahead. It also allows you to recover from boardwipes against you at a faster rate. I notice you are running 35 land. In a deck where you have so many mana rocks and Land Tax you might get mana flooded to often. I would drop to 32 land and run cheap effective cards like Toxic Deluge or Fire Covenant over Austere Command if you mainly use it for creatures, Deadly Rollick over Path to Exile (a free exile with no upside to your opponent is amazing, it also allows you to cast your commander and still hold up removal), Deflecting Swat again a free anti counterspell if you control your commander and allows you to cast your commander without having to worry about tapping out and not being able to respond to targeted removal, Imperial Seal if your group is ok with proxies of that cost, and the third land should give you room for Break Through the Line. It lowers your curve and the extra tutors make the deck more consistent. If you don't want to proxy Imperial Seal then you could use Enlightened Tutor another way to get a Mana Crypt, Cloudstone Curio, Break Through the Line, or other good enchantment/artifact to close out the game or ramp. I would remove one of each Basic Land to fit in the rest. If you feel like mana is tight when testing/playing add in land and remove cards that under perform as needed.

SwiftDeath on Ultra Sweaty Angry Woman

1 year ago

Nice list. I like the idea of Cloudstone Curio in the deck. Didn't think of that when I was helping my friend build his Kaalia deck. I will suggest it to him. A card he found that surprised me was Break Through the Line. He used it one game to make his Kaalia unblockable so I couldn't block with my Aven Mindcensor, off the trigger he cheated in Master of Cruilties, and then made him unblockable before blockers. I didn't have spot removal so I lost. If nothing else it is a nice card for keeping Kaalia able to attack and not worry about chump blockers. The haste is just a really nice bonus when you need it.

Halflingz on Queen Marchesa

1 year ago

Board wipes that seem "on theme" and white "ramp" to consider. Kaya's Wrath Fumigate Retaliate Austere Command Decree of Pain Martial Coup Merciless Eviction Descent of Dragons Angel of the Dire Hour Magister of Worth Sunblast Angel Boreas Charger Oreskos Explorer Surveyor's Scope Solemn Simulacrum Sword of the Animist Verge Rangers Smothering Tithe Sword of Feast and Famine Dowsing Dagger  Flip

Queen Marchesa doesn't have a clear single way to build so you have lots of options. However, I feel like said you want to play her like the Kween she is and create a royal court full of politicin' and group interaction to make all the boys whine. I don't think you want to discourgage people from taking the monarch from you, more encourage them to swing others IE: NO Ghostly Prisons, YES Teysa effects. Punish the ones who swing you only after the fact and reward the ones who swing others. There is a lot listed!

Politic theme links to Scryfall searches Monarch, Will of the Council, Council's Dilemma, Join Forces, Curses, Tempting offer, Goad

You will also want to get retake the throne each turn and lets face it, the Assasin's won't always get through Dauthi Embrace Dauthi Trapper Nether Shadow Nether Traitor Soltari Visionary Changeling Outcast Tormented Soul Break Through the Line Ferropede Gingerbrute Key to the City Whispersilk Cloak Trailblazer's Boots Zhang He, Wei General Yellow Scarves Cavalry Wei Night Raiders Wei Scout Xiahou Dun, the One-Eyed Lu Bu, Master-at-Arms Guan Yu, Sainted Warrior Shadow Alley Denizen

Finally here are some other fun interactions befitting the royal court. Crown of Doom Kor Haven Cathars' Crusade Electropotence + Pandemonium (Nasty with deathtouch) Field of the Dead Mentor of the Meek In the Web of War Mace of the Valiant Ogre Battledriver Orc Sureshot Mathas, Fiend Seeker Master of Cruelties Anya, Merciless Angel Tree of Perdition Alesha, Who Smiles at Death Ashling, the Extinguisher Azra Oddsmaker Aurification Bloodforged Battle-Axe Contested War Zone Thaumatic Compass  Flip Dread Elbrus, the Binding Blade  Flip Iroas, God of Victory Aurelia, the Warleader Gisela, Blade of Goldnight Five-Alarm Fire Hellrider Hixus, Prison Warden Larceny Necropolis Regent No Mercy Phage the Untouchable Quietus Spike Skeleton Key Throat Slitter Varchild, Betrayer of Kjeldor Vraska, Scheming Gorgon Scourge of the Throne Akroan Horse Captive Audience Goblin Spymaster Forbidden Orchard Clackbridge Troll Hunted Dragon Hunted Lammasu Hunted Horror

Theme directions to explore? Lifegain to stay above the swings? Angelic Chorus Answered Prayers Anointer Priest Authority of the Consuls Ayara, First of Locthwain Daxos, Blessed by the Sun Healer of the Pride Impassioned Orator Pious Evangel  Flip Soul's Attendant Soul Warden Archangel of Thune Suture Priest Ajani's Welcome Dawn of Hope Deathgreeter Exquisite Blood Epicure of Blood Falkenrath Noble Karlov of the Ghost Council Noble Purpose Righteous Cause Sanguine Bond Searing Meditation Seraph Sanctuary Serene Steward Shattered Angel Spirit Loop Sun Droplet Vizkopa Guildmage Well of Lost Dreams Alhammarret's Archive Licia, Sanguine Tribune Ayli, Eternal Pilgrim Eternity Vessel Chalice of Life  Flip Resolute Archangel Storm Herd Felidar Sovereign Divinity of Pride Serra Ascendant

Aristocrats of the Court (slow life drain strategy)? Bastion of Remembrance Corpse Knight Impact Tremors Purphoros, God of the Forge Blood Artist Zulaport Cutthroat Outpost Siege Bontu's Monument Brutal Hordechief Campaign of Vengeance Cliffhaven Vampire Cruel Celebrant Kambal, Consul of Allocation Polluted Bonds Retreat to Hagra Vindictive Vampire revenge Sorin, Grim Nemesis Judith, the Scourge Diva Stalking Vengeance Syr Konrad, the Grim

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