Borne Upon a Wind

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Legality

Format Legality
1v1 Commander Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Quest Magic Legal
Tiny Leaders Legal
Vintage Legal

Borne Upon a Wind

Instant

You may cast spells this turn as though they had flash.

Draw a card.

Azoth2099 on So basically dimir Talrand

3 months ago

oh man, not sure how I forgot to mention Borne Upon a Wind, but also consider that one!

Azoth2099 on Miracle Wizard | You shall not pass! (LOTR Theme)

4 months ago

Hey man, here's some synergies!

Clockspinning, Fury Charm, Dust of Moments, Timecrafting, Quicken, Borne Upon a Wind & Emergence Zone are all fundamentally super strong here.

I'll stop here and let you decide if you want more recommendations before I get out of hand lol.

legendofa on Can someone explain to me …

5 months ago

During your opponent's end step, right before your turn begins, cast Borne Upon a Wind (or start with Leyline of Anticipation in play). Flash-cast Barren Glory first, hold priority, and cast Apocalypse. (You do have just casually lying around, right?) Apocalypse resolves, emptying the battlefield and removing your hand. Barren Glory resolves and enters the battlefield.

As your turn starts and Barren Glory triggers on your upkeep, it checks that you control no permanents and have no hand (both true, thanks to Apocalypse). Since its conditions are met, it fully resolves and you win the game.

indieinside on Can someone explain to me …

5 months ago

Apocalypse + Barren Glory + Borne Upon a Wind

There are several like it and EDHREC says it works but it doesnt make any sense to me.

Apocalypse + Barren Glory + Leyline of Anticipation

Azoth2099 on Saruman, the X man

10 months ago

Xindmin

So, this list is off to a great start in my opinion. I've put together a few lists for Saruman of Many Colors of my own, and the only ones that work at a high level are the ones with literally like 15+ Mana Rocks because of the Commander's MV, so great job there lol.

I do think you need a LOT more low-cost Instants to consistently Trigger Saruman of Many Colors' Ability, though. Mainly 1-drop & 2-drop Counterspells, Cantrips & Removal Spells are what I mean, as they'll allow you to seamlessly meet your proc requirement, draw cards, interact & fill your opponent's Graveyards with things you wanna steal without having to necessarily pivot your focus to do so. I'd consider Mystical Tutor, Swan Song, An Offer You Can't Refuse, Flusterstorm, Dispel, Miscast, Brainstorm, Thought Scour, Winds of Rebuke, Swords to Plowshares, Path to Exile, Silence, Orim's Chant & Disenchant for example. Free spells like Misdirection & Snapback can also carry a lot of weight here, never underestimate the power of a free cast at Instant speed in this deck. Borne Upon a Wind, Quicken & Emergence Zone could enable some craziness as well.

Intentionally filling your opponents yards with things like Mind Grind & Traumatize is also good strategy, but personally I'd be very discerning as to which of those pieces actually make the cut compared to cards like the aforementioned Instants.

Also, I know its expensive but I'd have to recommend Vampiric Tutor here. It was around $90 a little bit ago, and now it's around $40 I think. Better to get it while the getting is good, so to speak.

Cheers!

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