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Mishra's All Random Party for Johnny's Buddies

Commander / EDH Artifact Combo Infinite Combo Multiplayer UBR (Grixis)

arthurvt


Maybeboard


Started playing this for Mishra, got lost along the way with the sheer amount of combos...

Anyway, the decks' dual personality consist of:

Part I: Mishra and his Friends

These make symmetrical, and therefor fair, counter effects into an asymmetrical beatdown.

This is just in for reducing manacosts without having to sacrifice a creature - as long as you keep casting artifacts (which is pretty much what you'll do)...

Ever thought of stealing something for double the benefit?

Part II: Endless Combo Options

It goes from ridiculously simple interaction:

To outright confusing and awesome synergy:

  • Krark-Clan Ironworks + Salvaging Station + Flayer Husk + Skullclamp
  • Krark-Clan Ironworks + Memnite + Genesis Chamber + Havengul Lich

Anyway, there are a lot of combos going on here, as I'm playing this build new possibilities arise every game...

There's not only one way of spicing things up, we can start by:

Tutoring stuff with Arcum Dagsson, Artificer's Intuition, Fabricate, Kuldotha Forgemaster, Tezzeret the Seeker , Tolaria West, Trinket Mage, Whir of Invention...

Bringing our stuff back from the junkyard with Daretti, Scrap Savant. Goblin Welder, Havengul Lich, Junk Diver, Scarecrone, Trading Post...

The thing is, I'm having plenty of fun on multiplayer with this, even though my group frowns upon combos, land destruction and infect; which, more often than I'd like to, makes me a target...

Finally I'd work a bit more on the mana base, it's reliable but not optimal yet. Also I'll include a Nether Void as soon as I can get my hands into one.

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