|Commander / EDH||Legal|
Printings View all
Combos Browse all
At the beginning of your upkeep, flip a coin. If you lose the flip, sacrifice Planar Chaos.
Whenever a player plays a spell, that player flips a coin. If he or she loses the flip, counter that spell.
Price & Acquistion Set Price Alerts
|Have (2)||ironax , KillDatBUG|
|Want (13)||snoopywashere , Feyd-Rautha , Loading_Error , Gryffix , orzhov_moskalski , Muglacious_NiceFaceToad , Deiaros , Lordalex4444 , Rctfan , pvandy123 , Skydra2 , Pulseman , SkipYourDrawStep|
Planar Chaos Discussion
1 month ago
Knowledge Pool, Starke of Rath, Scrambleverse, Warp World, Confusion in the Ranks, Thieves' Auction, Grip of Chaos, Wild Evocation, Eye of the Storm, Hive Mind, Teferi's Puzzle Box, Whims of the Fates, Planar Chaos, Tyrant of Discord, Capricious Efreet, Braids, Conjurer Adept, Humble Defector, Karplusan Minotaur, Perplexing Chimera, Puppet's Verdict, Illicit Auction, Goblin Game, Fiery Gambit, Game of Chaos, Timesifter, Boompile, Gate to the AEther, Tide of War, Risky Move, Puca's Mischief, Shared Fate, Conjured Currency, Psychic Battle, Curse of Echoes, Impulsive Maneuvers, Pandemonium, and Witch Hunt are my favorites that I run.
1 month ago
moysturizer Yeah, thumb is awesome lol, looking at your deck, I also used a lot of the other coin flip cards that you are using, but Two-Headed Giant and Mana Clash both don't work with them. I also got rid of most cards that required you to pay some form of tax or do something to be able to flip a coin (like Sorcerer's Strongbox and the creatures that flip when they attack/block) and replaced them with more chaos-ey cards because most of the time the other cards end up being dead, so I could stay on theme while still having.
I do like the deck though! You are running some chaos-ey cards that my playgroup dislikes such as Planar Chaos, Hive Mind and Tide of War, so I'd imagine that you have a larger effect on the gamestate with the drawback of drawing more attention to yourself. It's an interesting version of the deck!
2 months ago
3 months ago
Planar Chaos would be funny
6 months ago
Nice deck list. I've been looking at making a Kaervek punish deck since I've turned my old Rakdos suicide deck into a tribal demon deck. Some of my favorite cards form that deck were Manabarbs, Citadel of Pain, Havoc Festival, Sulfuric Vortex, Spellshock, Planar Chaos, Storm Cauldron, Zo-Zu the Punisher, Ankh of Mishra, Angel's Trumpet, Mass Hysteria, Grand Melee, Avatar of Slaughter, Avarice Amulet, Spiteful Visions, Seizan, Perverter of Truth, Temple Bell, Mikokoro, Center of the Sea, Geier Reach Sanitarium. I love Toxic Deluge in my suicide deck as a board wipe. If you're looking for more pay life to kill creatures there's also Phyrexian Purge, Fire Covenant, Slaughter, Hellfire, and Ashes to Ashes as well as Repay in Kind which helps brings opponent down to your level after hurting yourself. Possibility Storm could be a nice inclusion as well if it works the way I think it does with Kaervek. Opponent casts a spell and both Kaervek and Possibility Storm trigger, the spell gets exiled and if your opponent plays the other card with Possibility Storm then Kaervek will trigger again.
9 months ago
Teferi's Puzzle Box adds more chaos for everyone. Mindmoil gives the same effect as Arjun. Planar Chaos, Possibility Storm, and Knowledge Pool add more chaos and could benefit you since you can continue to generate tokens without having to cast spells.
10 months ago
// Mishra EDH
// 52 Maindeck// 9 Artifact
// 11 Creature
// 6 Enchantment
// 5 Instant
// 1 Land
// 6 Planeswalker
// 14 Sorcery
// 2 Sideboard// 1 Artifact
// 1 Creature
SB: Tavern Swindler
So I am attempting to build a coin flip edh deck and would love some help. I chose Mishra because I am Possibility Storm's #! fan. I also like the colors R/B/U for this theme. Black can help get my pieces in hand. Anyways the win con idea here had to be original becuase Im a Jimmy player, and casual so no infinite's or anything we have all seen before a million times. The win con so far is Mirror Gallery+Krark's Thumb+Phyrexian Metamorph/Clever Impersonator/etc+Game of Chaos. With Mirror Gallery out I can get two Krark's Thumbs from anything similar to Phyrexian Metamorph. This way when I play Game of Chaos I can flip 4 coins and basically ignore three and choose one each time. This makes my chances 15/16 times I win the flip. Doing the math, Game of Chaos can kill anyone by 6-7 winning flips. As you can see this deck is screwy but that's the point. It's a coin flip deck, and that means there has to be a sense of risk and reward. I welcome all ideas and criticism, so I urge you to just drop down any idea that comes to your mind.
Upon further tinkering I have added more ways to get multiple Krark's Thumbs by using Daretti, Ingenious Iconoclast and/or Saheeli Rai. They can produce more than 2 thumbs possibly and Krark's Thumb is exponential basically with each duplicate. With 2 thumbs when I flip I coin, instead flip four and choose one. So if I have 3 or 4 or (god so help me 5) thumbs what are my odds now and how can this affect my deck? Well I'll show you a couple things in a bit.
Krark's Thumb(s) Growth Data
Thumbs and possible outcomes
0: H v T
1: HT v HH v TH v TT
2: HHHH v HHHT v HHTH v HHTT v HTTT v HTHH v HTHT v HTTH v TTTT v TTTH v TTHH v THHH v THHT v THTH v TTHT v THTT
3: 8 flips and it makes 256 outcomes trust me for now...
BY NOW I hope you see how Krark's unholy thumb is exponential and so a simple way to think about the thumb and how many flips I get is 2 to the power 0 plus X which is equal to the number of thumbs so:
F=2*(0+X) (note: tappedout wont show the normal smybol used for exponent placement so I replaced it with an asterisk please dont get confused and call me dumb)
So if I have no thumbs I only get one flip and if I have 6 thumbs I get 64 flipping flips! Also the number of possibilities is the number of previous possibilities squared. In the example above it shows:
0 thumbs = 1 flips = 2 probabilities
1 thumbs = 2 flips = 4 probabilities
2 thumbs = 4 flips = 16 probabilities
3 thumbs = 8 flips = 256 probabilities
4 thumbs = 16 flips = 65536 probabilities
5 thumbs = 32 flips = 4294967296 probabilities
Having all these thumbs can be used to do possibly the most damage from a nonX spell with Game of Chaos(up to um millions, billions, possibly trillions? I'll do the math in a bit) or with Impulsive Maneuvers no one can damage you and they deal double to each other or you deal double damage to them.
So Game of Chaos doesn't end until a player chooses to end it and not flip again doubling the stakes. This means that the target player and I can have negative life totals and keep on doubling the stakes giving me a possible chance to have an insane amount of life.
UPDATE 2/9/18 - Updated list and would really like suggestions to make the deck's strategy viable. Please overview the list of possible cards and give input into what you think might be optimal or honestly whatever comes to your mind just say it!