Planar Chaos

Legality

Format Legality
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Judgment (JUD) Uncommon

Combos Browse all

Planar Chaos

Enchantment

At the beginning of your upkeep, flip a coin. If you lose the flip, sacrifice Planar Chaos.

Whenever a player plays a spell, that player flips a coin. If he or she loses the flip, counter that spell.

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Planar Chaos Discussion

Agriyon on Kaervek - Slowly Whittling Away

2 weeks ago

Nice deck list. I've been looking at making a Kaervek punish deck since I've turned my old Rakdos suicide deck into a tribal demon deck. Some of my favorite cards form that deck were Manabarbs, Citadel of Pain, Havoc Festival, Sulfuric Vortex, Spellshock, Planar Chaos, Storm Cauldron, Zo-Zu the Punisher, Ankh of Mishra, Angel's Trumpet, Mass Hysteria, Grand Melee, Avatar of Slaughter, Avarice Amulet, Spiteful Visions, Seizan, Perverter of Truth, Temple Bell, Mikokoro, Center of the Sea, Geier Reach Sanitarium. I love Toxic Deluge in my suicide deck as a board wipe. If you're looking for more pay life to kill creatures there's also Phyrexian Purge, Fire Covenant, Slaughter, Hellfire, and Ashes to Ashes as well as Repay in Kind which helps brings opponent down to your level after hurting yourself. Possibility Storm could be a nice inclusion as well if it works the way I think it does with Kaervek. Opponent casts a spell and both Kaervek and Possibility Storm trigger, the spell gets exiled and if your opponent plays the other card with Possibility Storm then Kaervek will trigger again.

elgosu1337 on Locust God Chaos

3 months ago

Teferi's Puzzle Box adds more chaos for everyone. Mindmoil gives the same effect as Arjun. Planar Chaos, Possibility Storm, and Knowledge Pool add more chaos and could benefit you since you can continue to generate tokens without having to cast spells.

chaboki92 on NEED HELP Coin Flip themed ...

4 months ago

// Mishra EDH

// 52 Maindeck// 9 Artifact

Krark's Thumb

Mirror Gallery

Darksteel Forge

Mycosynth Lattice

Crooked Scales

Isochron Scepter

The Chain Veil

Mindslaver

Mirage Mirror

// 11 Creature

Mishra, Artificer Prodigy

Phyrexian Metamorph

Clever Impersonator

Crazed Firecat

Slobad, Goblin Tinkerer

Goblin Bookie

Creepy Doll

Skyclaw Thrash

Volatile Rig

Orcish Captain

Goblin Kaboomist

// 6 Enchantment

Possibility Storm

Planar Chaos

Chance Encounter

Goblin Bomb

Copy Artifact

Impulsive Maneuvers

// 5 Instant

Mystical Tutor

Vampiric Tutor

Radiate

Muddle the Mixture

Whir of Invention

// 1 Land

Inventors' Fair

// 6 Planeswalker

Ral Zarek

Tezzeret the Seeker

Saheeli Rai

Daretti, Ingenious Iconoclast

Daretti, Scrap Savant

Tezzeret, Agent of Bolas

// 14 Sorcery

Game of Chaos

Saheeli's Artistry

Demonic Tutor

Diabolic Tutor

Stitch in Time

Squee's Revenge

Fiery Gambit

Diabolic Revelation

Reshape

Transmute Artifact

Vandalblast

Acquire

Fabricate

Mana Clash

// 2 Sideboard// 1 Artifact

SB: Strionic Resonator

// 1 Creature

SB: Tavern Swindler

~~~~~~~~~~~~~~~~~~~~~

So I am attempting to build a coin flip edh deck and would love some help. I chose Mishra because I am Possibility Storm's #! fan. I also like the colors R/B/U for this theme. Black can help get my pieces in hand. Anyways the win con idea here had to be original becuase Im a Jimmy player, and casual so no infinite's or anything we have all seen before a million times. The win con so far is Mirror Gallery+Krark's Thumb+Phyrexian Metamorph/Clever Impersonator/etc+Game of Chaos. With Mirror Gallery out I can get two Krark's Thumbs from anything similar to Phyrexian Metamorph. This way when I play Game of Chaos I can flip 4 coins and basically ignore three and choose one each time. This makes my chances 15/16 times I win the flip. Doing the math, Game of Chaos can kill anyone by 6-7 winning flips. As you can see this deck is screwy but that's the point. It's a coin flip deck, and that means there has to be a sense of risk and reward. I welcome all ideas and criticism, so I urge you to just drop down any idea that comes to your mind.

UPDATE- 2/8/18

Upon further tinkering I have added more ways to get multiple Krark's Thumbs by using Daretti, Ingenious Iconoclast and/or Saheeli Rai. They can produce more than 2 thumbs possibly and Krark's Thumb is exponential basically with each duplicate. With 2 thumbs when I flip I coin, instead flip four and choose one. So if I have 3 or 4 or (god so help me 5) thumbs what are my odds now and how can this affect my deck? Well I'll show you a couple things in a bit.

Krark's Thumb(s) Growth Data

Thumbs and possible outcomes

0: H v T

1: HT v HH v TH v TT

2: HHHH v HHHT v HHTH v HHTT v HTTT v HTHH v HTHT v HTTH v TTTT v TTTH v TTHH v THHH v THHT v THTH v TTHT v THTT

3: 8 flips and it makes 256 outcomes trust me for now...

BY NOW I hope you see how Krark's unholy thumb is exponential and so a simple way to think about the thumb and how many flips I get is 2 to the power 0 plus X which is equal to the number of thumbs so:

F=2*(0+X) (note: tappedout wont show the normal smybol used for exponent placement so I replaced it with an asterisk please dont get confused and call me dumb)

So if I have no thumbs I only get one flip and if I have 6 thumbs I get 64 flipping flips! Also the number of possibilities is the number of previous possibilities squared. In the example above it shows:

0 thumbs = 1 flips = 2 probabilities

1 thumbs = 2 flips = 4 probabilities

2 thumbs = 4 flips = 16 probabilities

3 thumbs = 8 flips = 256 probabilities

4 thumbs = 16 flips = 65536 probabilities

5 thumbs = 32 flips = 4294967296 probabilities

Having all these thumbs can be used to do possibly the most damage from a nonX spell with Game of Chaos(up to um millions, billions, possibly trillions? I'll do the math in a bit) or with Impulsive Maneuvers no one can damage you and they deal double to each other or you deal double damage to them.

So Game of Chaos doesn't end until a player chooses to end it and not flip again doubling the stakes. This means that the target player and I can have negative life totals and keep on doubling the stakes giving me a possible chance to have an insane amount of life.

UPDATE 2/9/18 - Updated list and would really like suggestions to make the deck's strategy viable. Please overview the list of possible cards and give input into what you think might be optimal or honestly whatever comes to your mind just say it!

Magiclike_a_BOSS on Who Will Win? let's Flip a Coin!

7 months ago

Hi i have a suggestion you could make a Risky Move by playing Krark's Thumb but beware of a Chance Encounter with the Mogg Assassin who is running a Illicit Auction witch do to Puppet's Verdict is illegal and anyone caught will be subjected to the Planar Chaos and that doesn't feel good. :)

mrweebus on 25% Mishra Primer

7 months ago

The reason that I removed it is that it will stop me from playing my nonartifact noncreature, for example the mass land disruption or enchantments, as the deck usually don't have enough creatures to sacrifice to it. Blood Funnel is great to have if you run more artifacts than this deck do.

Planar Chaos will eventually remove itself and Possibility Storm still allows the deck to play although nonartifact noncreature they are different cards. Blood Funnel on the other hand won't disappear and will stop you from playing 27 cards.

theseax on 25% Mishra Primer

7 months ago

No I mean it works just like Planar Chaos and Possibility Storm plus your stuff costs less

Ziembski on Starke of Rath EDH

8 months ago

You may want to try out some "risky" red soft locks using Krark's Thumb with Planar Chaos/Tide of War/Impulsive Maneuvers.

Think about Uphill Battle and Smoke too.

How about all double-damgers? Dictate of the Twin Gods and Furnace of Rath, those goes crazy with Heartless Hidetsugu.

Mindslaver + Goblin Welder + Spine of Ish Sah may be also fun.

goblinguiderevealpls on FLAVA FLAAAAAVES' clock collection

9 months ago

Yes they can, you are correct

However you can completely ignore, or at least bypass this this via self-counter engines like Blood Funnel, and if I had the money, mishra's signature card Nether Void

I used to run many more of these when he was the stax variant such as Nullstone Gargoyle, Planar Chaos, Ice Cave and Guile, but the storm variant cares more about storm count than artifacts actually resolving

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