MTG Combo: Karn, Silver Golem + Mycosynth Lattice

Discussion

OdinGuideourShip on Daretti, Artificier of doom

7 years ago

I would put a Dross Scorpion in. It combos with your Karn, Silver Golem + Mycosynth Lattice as long as you have any artifact that taps for mana. You could also put cards like Su-Chi or Cathodion They combo with Dross Scorpion + Ashnod's Alter + Scarecrone for infinite colorless mana.

Shadow_of_The_Dark_Sun on Coloring out Your Hope--Ultimate Combo Deck

7 years ago

Shane.Allenyes I do actually. Karn, Silver Golem + Mycosynth Lattice turns all lands but yours into 0/0 creatures.

Thanks for the upvote!

DrkNinja on Daretti, the Lord of Artifacts

8 years ago

I'm not Guerte, but here's my opinion on the matter...

Batterskull is great but there are so many other cards that would be better used in that slot for Daretti

Ugin's Nexus is really only good if you do the Prototype Portal + Ugin's Nexus combo

I don't like any of the eldrazi being in there as there is no real way to cheat them out which is why darreti is broken; I do however like the Kozilek... I had to think about it but a counter in red is pretty cool

I'd like to see Scrap Mastery, Ashnod's Altar, Krark-Clan Ironworks.

Also you are missing some really abusable staples like Darksteel Forge + Platinum Angel or Karn, Silver Golem + Mycosynth Lattice targeting lands to destroy them, or (Since it's mono color) Caged Sun/Extraplanar Lens/Gauntlet of Power for the butt ton of mana

Also I can't get behind it but I have to respect the Blood Moon

FeralKitten on Combos for Daretti

8 years ago

Depends on what you're looking for here, but are some that I use:

Darksteel Forge + Mycosynth Lattice + Nevinyrral's Disk : Repeatable blow up your opponents' entire boards.
Mycosynth Lattice + Vandalblast : Blow up opponents boards.
Karn, Silver Golem + Mycosynth Lattice : Blow up lands for .
Metalworker + Staff of Domination + 3+ artifacts in hand: Infinite mana, life, creature tap/untaps and draw your deck.
Krark-Clan Ironworks + Nim Deathmantle + any creature that creates 2 or more tokens: Infinite mana and tokens. Use with Wurmcoil Engine, Precursor Golem, Pentavus, etc.
Arcbound Ravager + Dross Scorpion + Myr Turbine : Infinitely large Arcbound Ravager.
Rings of Brighthearth + anything really - Just so good with so many things. If you have infinite mana combos, you're probably already running it, but it's also great with stuff like Memory Jar/Magus of the Wheel to see more cards and fill the yard and Burnished Hart for serious ramp. Also awesome with the tutor effects from Kuldotha Forgemaster, Ring of Three Wishes and Planar Portal.

Don't discount having too many infinite mana combos. They feed your wheel effects and expensive tutors so you can assemble your game-ending combo. Also nice to take someone out outta nowhere with a Steel Hellkite :)

VexenX on [[Primer]] - Omnath - Roid Rage Ramp

8 years ago

The rule of thumb for Planeswalkers overall is that they are to easy to deal with in EDH. Every meta I have played with is the second a Planeswalker hit play it gets one effect, then gets removed. That is why I try to only play with Planeswalkers that go from good to completely NUTS if they stay in play (like Ugin, the Spirit Dragon and Karn Liberated), but even then, it is not all that needed in a deck this explosive.

Xenagos, the Reveler: He ramps with creators... You want to ramp INTO Omnath, Locus of Rage early game, and THAN you make creatures. I would much rather play a couple land for 4cmc. it is better late game, you could always use more land drops with this deck, not so much the mana. However, this can be nuts with Genesis Wave, but that is not enough for me to want to include it.

Nissa, Worldwaker: I hate turning lands into creatures in EDH (unless I'm doing it to my opponents... I'm looking at you Karn, Silver Golem + Mycosynth Lattice ..). There is just WAY to many board-wipes in the game to make it worth losing your land. I understand that there are times where this can be great (Titania, Protector of Argoth), but that is few and far between.

Overall, I think this deck does AMAZING without Planeswalkers, and there are SO many better cards that can fill the space! If nothing else, Omanth, Locus of Rage always loves more land!