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Crafty Marath Ramp Tokens

Commander / EDH

kayakenobi


Maybeboard

Creature (1)


Marath in my opinion is one of the most versatile generals available. And steeped in these three colors are many options.

I have removed certain "staples" as they serve no practical purpose. One of the obvious removals is Sol Ring. I'm intense with ramp, but in lands. Sol Ring loses practically all its value past turn 1 or 2 and therefore is a dead draw late game. Where a ramp spell always holds value. I also do not see the need to run Command Tower either, as the deck strongly favors having basic land types.

What I ask, is how to make it better?

Why Choose Marath? Show

Strategies Show

Why I believe Marath to be tier 1 explained Show

Weaknesses Show

Special Considerations for Specific Creatures Show

More for later. 7-15-16.... end transmission.

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Date added 7 years
Last updated 7 years
Legality

This deck is Commander / EDH legal.

Rarity (main - side)

16 - 0 Mythic Rares

50 - 0 Rares

10 - 0 Uncommons

12 - 0 Commons

Cards 100
Avg. CMC 3.06
Tokens Beast 3/3 G, Copy Clone, Elemental X/X G, Plant 0/1 G, Satyr 2/2 GR
Folders Casually Competitive
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