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Sydri, Galvanic Genius EDH

Commander / EDH Artifact WUB (Esper)

Sludgelich


Maybeboard


Karl shiviered. What had just moments ago been a citadel, was now a gargantuan golem walking towards him. As the golems foot loomed towards Karl, Karl couldn't help but stand still wondering: "How?"

This deck is focused a lot on trying to activate Sydri, Galvanic Genius' abilities to animate high CMC artifacts like Darksteel Forge and Spine of Ish Sah. To get these expensive cards out in a reasonable amount of time, this deck plays a lot of mana rocks, which also can be animated in a pinch.

Combos:

Caltrops + Sydri, Galvanic Genius , Caltrops are nice as it stops small tokens with one toughness from attacking, but the main reason for its inclusion is how it synergize with Sydri, Galvanic Genius. Sydri can turn Caltrops into a creature and grant it deathtouch. With deathtouch every creature that attacks will be destroyed by the one damage Caltrops deals to it.

Darksteel Forge + Nevinyrral's Disk , Nevinyrral's Disk does not require you to sacrifice it to activate its ability. Therefore if you have Darksteel Forge in play to make it indistructible, you can activate it and still keep it in play, allowing you to activate it once per turn cycle (at instant speed), sweeping all your opponents stuff, while your indistructible artifacts survive.

Aetherflux Reservoir + Sydri, Galvanic Genius , Sydri, Galvanic Genius can grant lifelink to Aetherflux Reservoir (by first turning it into a creature), which synergizes with the active damage, essentially turning the ability into: Pay 50 life, deal 50 damage, gain 50 life. Due to the lifegain you to activate it as many times as needed.

Mechanized Production + Thopter Tokens, Mechanized Production's upkeep triggers looks for 8 artifacts with the same name, which don't have to share a name with the card that is enchanted. This decks has many different ways of creating Thopter tokens, although some of the thopter tokens are different (some cards creatue blue thopters while some create colorless) they still share the same name, which is the only thing Mechanized Production cares about. This allows you to cheese a win by suddenly creating a lot of thopters at the end step before your turn.

Thopter Assembly + Time Sieve As long as you have no other thopters in play, at the beging of your upkeep Thopter Assembly returns to hand and creates 5 thoper tokens. You can sac these tokens to Time Sieve granting you an extra turn. You can then replay Thopter Assembly, and next turn sac the tokens it creates to take extra turns. Rince and repeat which granting you infinite turns (which allows you to find aetherflux reservoir to win the game, in case your opponents don't scoop).

Sword of the Meek + Thopter Foundry , Whenever you create a 1/1 token, Sword of the Meek will be returned from the graveyard to the battlefield. It just so happens that Thopter Foundry needs an artifact to create a 1/1! This essentially makes Thopter Foundry ability cost only 1 mana. By adding Time Sieve you can also sac the tokens to generate more turns.

A more step by step runthrough of how Sword of the Meek and Thopter Foundry interacts: With both in play, activate the ability once, sacrificing Sword of the Meek. Sword of the Meek is put into the graveyard instantly (as sacrificing an artifact is a cost of activating the ability). Then the ability resolves and a 1/1 token is created (and enters the battlefield). As Sword of the Meek is in the graveyard at this time, the 1/1 entering the battlefield triggers Sword of the Meeks ability, which returns it to the battlefield attached to the newly created token. And then you can sacrifice Sword of the Meek and repeat the process as much as you want/can pay for.

Sharding Sphinx + Time Sieve , Sharding Sphinx creates a thopter token every time an artifact creature deals damage to an opponent. Time Sieve can eat the tokens to give you an extra turn, where Sharding Sphinx can create even more tokens.

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93% Casual

Competitive