Tezzeret, Master of Metal
Planeswalker — Tezzeret
+1: Reveal cards from the top of your library until you reveal an artifact card. Put that card into your hand and the rest on the bottom of your library in a random order.
-3: Target opponent loses life equal to the number of artifacts you control.
-8: Gain control of all artifacts and creatures target opponent controls.
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Tezzeret, Master of Metal Discussion
6 days ago
No problem! ;) I'm glad to be helpful.
I'm running Tezzeret, Master of Metal and this weekend I took my copy of Tezzeret the Seeker from my Brago deck to try it out in Breya (and I didn't really need to try it because I know it should be in there). Master of Metal is cool, but not straight up necessary. It gets worse as your meta gets faster, not only because it just slowly provides card advantage, but because the real use of it's minus ability will never be game ending unless you are already one on one, and in Breya by my experience that means the game is not going too well anyway. I will change my deck a bit and include both, but between one or another (and regarding the fact that you can only keep one of them on the battlefield at the same time) I'd always favor Tezzeret the Seeker because it tutors for your combo pieces for "free". As for Darksteel Forge, I'm not a huge fan of it, but I get that some people include it in Breya decks. I favor recrusion over indestructibility (especially because there are always cards like Merciless Eviction and such), but if you feel like you can spare a slot for it, yes it definitely doesn't hurt you.
About being the target, I usually deal with that running different decks. And if you are thinking of building new decks, I'd definitely recommend it to change things up a bit and make the games more about fun and less about "you win everytime so we are gonna kill you first". You can end up winning with a different deck anyway, but the games feel different, and so you become the target less often.
There is no particular answer to that problem in deckbuilding, sure you can defend yourself by building your deck in such a way that your opponents' typical answers to you don't hurt you that much, but that will lower the overall power of your deck, and turn it into a dud against most other playgroups if you tend to play with different people. I've been dealing with this problem with my Marchesa, the Black Rose deck. It is very sub-optimal as a deck. Budget and not that fast, but once I build up a board, people get frightened and try to kill me. I've tried to change the deck, even made a quicker version of it with proxies so I could maybe outpace that table alliance against me, but nothing can really deal with that once your playgroup hits a certain power level. Maybe Brago Stax, or a super fast Narset deck can do good in an Archenemy-like game because they are so broken and powerful, but in my experience that is not that fun when you really want to play EDH. So after all this rant, what I want to get across is that whatever you do, with whatever deck you play, it's hard to overcome the table turning against you by building differently.
It depends on each meta, but in my case I think I'll be running Torrential Gearhulk, Evacuation and a suite of countermagic and removal, that will help me not only protect myself and my combos better, but also get the most out of my resources. I'll DM you as soon as I change my list with some tips if you feel like that can help you as well. This is not a way to deal with your problem directly, since it is a way to make the deck stronger as a whole anyway, that incidentally might deal with that problem. But as I said, above a certain power level, that might protect you better, but not make a huge dent on your opponents.
You can try and make deals while playing, be political, to avoid all of your opponents to turn against you, or at least have some kind of protection to buy you enough time to win on a combo.
Also, since your main win cons are combos, I'd keep my shields up. I personally rarely attack with my own Breya deck, that dissuades people from coming at you, and makes you less of a menace while you're not touching any of them in particular.
But mostly, I'd really recommend you try different decks, even budget ones, or high concept ones, even if you just proxy them for one or two games once in a while. The fact that you have the ability to change how the game feels, makes people less aggressive towards you even if you are the strongest player, and overall makes the playgroup healthier (and when playing a combo deck, keeps less informed players forgetting of your win conditions :) which is also nice!). I'd recommend you check out Omnath, Locus of Rage and Nekusar, the Mindrazer as potential budget commanders (that aren't very encouraging to attack into as well) if you want to build a deck for that matter, and obviously, each commander deck release from WotC is a cheap way to play something different usually.
I'm not saying that you shouldn't play Breya, you definitely should, I'm just saying that she's one of the most underrated generals out there, and once people see how powerful she can be, they tend to get salty and target you naturally - again my own experience, I play a Narset deck, and I tried it out for the first time with a playgroup I had never played against. As soon as they saw Narset they said to each other "We've got to kill that one first!" and I've never been able to even cast Narset against them because of that. My deck is not that powerful, but since they've played against broken Narset decks, they target me as a precaution. I believe that Breya will sometimes get the same treatment if people played against her before, but I don't believe you should change your deck almost like you're sideboarding it against hate, just to deal with that. At least I wouldn't. Personally I try to show people something like "see, I'm just here to have fun, if you don't like Breya I'll even play something else, but let me play the game too". I'm sorry I went on a huge rant, but this is hard to explain and it often becomes a taboo-like issue that tears some playgroups apart. If people don't enjoy playing against something and take revenge instead of talking about it, it's hard to have fun games, so keep that in mind and try to change things up sometimes if you feel you're being hate-targeted too often.
6 days ago
Hey, GS10!I'm sorry for taking to long to answer to your post.First of all, I would like to thank you for your recommendations and I'm on my way of including Reckless Fireweaver, Grand Architect and Pili-Pala on my deck.
One of the things that bothers me the most is that everytime that I play with Breya, I instantly become the target of the table. Is there anything that you recommend to keep those haters away from me?
Again, thank you for helping a newb getting into the game!
1 week ago
Looks like a fun deck! My only concern would be being overrun before being able to pull off the cool synergy idea. I'd probably make it more removal-based to prevent that. Tezzeret's Betrayal could get you Tezzeret, Master of Metal, who can grab you Epitaph Golem. Might be a bit too much screwing around though.
Also, a couple other cards that might be fun in here:
3 weeks ago
I like the idea of Dramatic Reversal with Battle at the Bridge maybe hitting for 6 - 10 damage/life on turn 3 and I might try that out, but Tezzeret, Master of Metal is just too expensive in this deck, it's a good long term plan but I'm not trying to go long term, thanks for the comment tho and the card.
3 weeks ago
Love the idea with this deck, I use a similar style of deck. If you can get a Tezzeret, Master of Metal i think it makes a great addition. Also, the Instant Dramatic Reversal is really helpful for un-tapping all your artifacts (or artifact-creatures) to be able to use them again to essentially get even more mana!
3 weeks ago
Hello! I started at Shards of Alara release and I really enjoyed playing artifacts of Esper. I still like Artifacts theme and your deck looks nice. Of course it would be great to add some useful cards. I would recommend to replace Tezzeret, Master of Metal with Tezzeret the Seeker . Tutors are always needed in EDH. Enlightened Tutor is the best with artifacts.Master Transmuter can also help you a lot. For example it puts into play such monsters as Inkwell Leviathan or Darksteel Colossus. But it also costs 17-20 $. If you are interested in cheaper but useful cards: Indomitable Archangel gives your artifacts shroud and Silverskin Armor turns equipped creature into an artifact and gives it +1/+1. And don't forget about Platinum Angel if you don't want to loose the game :) Good luck!
3 weeks ago
1 month ago
I do like the idea of replacing Leave in the Dust with Unsubstantiate, however, I've gotten a lot of use out of my Ice Over and I think Fatal Push is fine in the sideboard. I'll see if I can find a way to squeeze Noxious Gearhulk in, it's definitely not replacing Herald of Anguish. Whir of Invention has been on my mind but it seems as though it would be much cheaper in the long run to cast Tezzeret, Master of Metal and use his +1 ability. I'm not a huge fan of Scrapheap Scrounger, I understand that it might be a good attacker but there's other cards that are more useful to me at the moment. Aethersphere Harvester just doesn't fit my deck a whole lot. If I'm honest Battle at the Bridge and Inventors' Fair have done a good job at health regeneration. However, I am happy to hear more ideas for your suggestions because I may be missing something.