Tezzeret, Master of Metal

Legality

Format Legality
1v1 Commander Legal
Frontier Legal
Vintage Legal
Modern Legal
Standard Legal
Legacy Legal
Duel Commander Legal
Casual Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Aether Revolt (AER) Mythic Rare

Combos Browse all

Tezzeret, Master of Metal

Planeswalker — Tezzeret

+1: Reveal cards from the top of your library until you reveal an artifact card. Put that card into your hand and the rest on the bottom of your library in a random order.

-3: Target opponent loses life equal to the number of artifacts you control.

-8: Gain control of all artifacts and creatures target opponent controls.

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Tezzeret, Master of Metal Discussion

skyland on UB Treasure Control

2 weeks ago

I like it a lot, the Grixis version has more options, but sticking to 2 colors does help consistency, you don't have a sideboard yet I'd recommend Fatal Push for sure in the side board because there will be merfolk decks, so Walk the Plank wont work out so well Lookout's Dispersal would also be a must have in the sideboard, Hostage Taker would also be good in either the main or sideboards. A single Battle at the Bridge would be good in the sideboard Until ther Revolt rotates out. Bontu's Last Reckoning is another good card to have in the sideboard right now. And with the treasure you can still cast spells the next turn.Tezzeret, Master of Metal from the planeswalker deck would fit in the sideboard (its another way to win with treasures, and will counter Grixis Pirates.

SynergyBuild on Sneaky artifacts

2 months ago

To make this deck levels better, Fabricate and Thoughtcast for card advantage, Path to Exile or Fatal Push for removal, Marsh Flats, Flooded Strand, and Polluted Delta for a bit of land advantage, and Watery Grave, Hallowed Fountain, and Godless Shrine for a serious land base.

Switch Paradise Plume for the signets:

For planeswalkers:

The best counterspell for this deck is Stoic Rebuttal, and another fun choice is Render Silent, or Dromar's Charm.

With charms come Esper Charm, the best of the best, and if you need mana, Silver Myr, Gold Myr, Leaden Myr, or Palladium Myr are all great choices in artifacts.

Under Tribal for artifacts you have:

Other than that, maybe Academy Ruins?

I am a bit burnt out now, let me know if I helped out!

elecman108 on Liliana's Mind-Mastery

3 months ago

My aim was to possibly change the deck into a Zombie-summoning deck, and thus as soon as Hour of Devastation is out I'm gonna try to replace Silumgar, the Drifting Death for The Scarab God, but I really like Lazav, Dimir Mastermind for copying large creatures after they get destroyed by Murder, Counterspell, or by Jace, Memory Adept. Thanks for the recommendation!

As for the land issue, for the moment the deck works more or less with a few mana-fixers - Liliana of the Dark Realms being the main one, if I get her final ability ready. However possibly swapping out some high-cast spells or creatures - or Tezzeret, Master of Metal as he really is somewhat useless outside of an artifact army - for lands like Dimir Aqueduct, Dismal Backwater, Secluded Glen, Watery Grave, or even Westvale Abbey would be useful.

As for making a theme for my deck, I'm not entirely sure if I should aim for counterspells and discards or Zombie Army. Either way I'm seeing this deck as possibly splitting off into two Jace/Liliana centered decks... Thanks again for the recommendations.

luther on Nicol Bolas, Plague Lord

3 months ago

Your mana base seems fine. You have decent mana rocks for what you currently have in deck. Have you considered Tezzeret the Seeker , Tezzeret the Schemer, Tezzeret, Master of Metal, or Tezzeret, Agent of Bolas? It works flavor wise, but I may suggest adding a few more mana rocks if you do. Also, since I see you like bolas, how about Leonin Bola? Lol

MRDOOM3 on Sharuum Artifact EDH

5 months ago

Mycosynth Golem is always nice if you have a whole buncha artifacts out on the field at one time. Mycosynth Lattice is also nice.

I'm gonna go on a little "card vomit" here, so if I apologize if I repeat anything I didn't see that's already in your deck. Unwinding Clock, Darksteel Forge, Kuldotha Forgemaster, Silas Renn, Seeker Adept, Arcum Dagsson, Filigree Angel, Master Transmuter, Indomitable Archangel, Leonin Abunas, Muzzio, Visionary Architect, Steel Overseer, Tezzeret the Seeker , Tezzeret, Agent of Bolas, Inventors' Fair, Time Sieve (goes great with Thopter Assembly, cough, cough, infinite turns), Krark-Clan Ironworks, Ethersworn Canonist, Marionette Master, Metalworker, Mirrorworks, Academy Ruins, Glimmervoid, Sculpting Steel, Phyrexian Metamorph, Tezzeret the Schemer, Tezzeret, Master of Metal, and Tempered Steel are all nice cards for any artifact deck.

For more ETB trigger madness, you also can run Conjurer's Closet, Panharmonicon, and the aforementioned Mirrorworks.

Well, that's all I really have to say for the moment. Hope this wall of text I just typed helped, and good luck with your first EDH deck.

GS10 on Breya, Artifact Witch

6 months ago

No problem! ;) I'm glad to be helpful.

I'm running Tezzeret, Master of Metal and this weekend I took my copy of Tezzeret the Seeker from my Brago deck to try it out in Breya (and I didn't really need to try it because I know it should be in there). Master of Metal is cool, but not straight up necessary. It gets worse as your meta gets faster, not only because it just slowly provides card advantage, but because the real use of it's minus ability will never be game ending unless you are already one on one, and in Breya by my experience that means the game is not going too well anyway. I will change my deck a bit and include both, but between one or another (and regarding the fact that you can only keep one of them on the battlefield at the same time) I'd always favor Tezzeret the Seeker because it tutors for your combo pieces for "free". As for Darksteel Forge, I'm not a huge fan of it, but I get that some people include it in Breya decks. I favor recrusion over indestructibility (especially because there are always cards like Merciless Eviction and such), but if you feel like you can spare a slot for it, yes it definitely doesn't hurt you.

About being the target, I usually deal with that running different decks. And if you are thinking of building new decks, I'd definitely recommend it to change things up a bit and make the games more about fun and less about "you win everytime so we are gonna kill you first". You can end up winning with a different deck anyway, but the games feel different, and so you become the target less often.

There is no particular answer to that problem in deckbuilding, sure you can defend yourself by building your deck in such a way that your opponents' typical answers to you don't hurt you that much, but that will lower the overall power of your deck, and turn it into a dud against most other playgroups if you tend to play with different people. I've been dealing with this problem with my Marchesa, the Black Rose deck. It is very sub-optimal as a deck. Budget and not that fast, but once I build up a board, people get frightened and try to kill me. I've tried to change the deck, even made a quicker version of it with proxies so I could maybe outpace that table alliance against me, but nothing can really deal with that once your playgroup hits a certain power level. Maybe Brago Stax, or a super fast Narset deck can do good in an Archenemy-like game because they are so broken and powerful, but in my experience that is not that fun when you really want to play EDH. So after all this rant, what I want to get across is that whatever you do, with whatever deck you play, it's hard to overcome the table turning against you by building differently.

It depends on each meta, but in my case I think I'll be running Torrential Gearhulk, Evacuation and a suite of countermagic and removal, that will help me not only protect myself and my combos better, but also get the most out of my resources. I'll DM you as soon as I change my list with some tips if you feel like that can help you as well. This is not a way to deal with your problem directly, since it is a way to make the deck stronger as a whole anyway, that incidentally might deal with that problem. But as I said, above a certain power level, that might protect you better, but not make a huge dent on your opponents.

You can try and make deals while playing, be political, to avoid all of your opponents to turn against you, or at least have some kind of protection to buy you enough time to win on a combo.

Also, since your main win cons are combos, I'd keep my shields up. I personally rarely attack with my own Breya deck, that dissuades people from coming at you, and makes you less of a menace while you're not touching any of them in particular.

But mostly, I'd really recommend you try different decks, even budget ones, or high concept ones, even if you just proxy them for one or two games once in a while. The fact that you have the ability to change how the game feels, makes people less aggressive towards you even if you are the strongest player, and overall makes the playgroup healthier (and when playing a combo deck, keeps less informed players forgetting of your win conditions :) which is also nice!). I'd recommend you check out Omnath, Locus of Rage and Nekusar, the Mindrazer as potential budget commanders (that aren't very encouraging to attack into as well) if you want to build a deck for that matter, and obviously, each commander deck release from WotC is a cheap way to play something different usually.

I'm not saying that you shouldn't play Breya, you definitely should, I'm just saying that she's one of the most underrated generals out there, and once people see how powerful she can be, they tend to get salty and target you naturally - again my own experience, I play a Narset deck, and I tried it out for the first time with a playgroup I had never played against. As soon as they saw Narset they said to each other "We've got to kill that one first!" and I've never been able to even cast Narset against them because of that. My deck is not that powerful, but since they've played against broken Narset decks, they target me as a precaution. I believe that Breya will sometimes get the same treatment if people played against her before, but I don't believe you should change your deck almost like you're sideboarding it against hate, just to deal with that. At least I wouldn't. Personally I try to show people something like "see, I'm just here to have fun, if you don't like Breya I'll even play something else, but let me play the game too". I'm sorry I went on a huge rant, but this is hard to explain and it often becomes a taboo-like issue that tears some playgroups apart. If people don't enjoy playing against something and take revenge instead of talking about it, it's hard to have fun games, so keep that in mind and try to change things up sometimes if you feel you're being hate-targeted too often.

Packfox on Breya, Artifact Witch

6 months ago

Hey, GS10!I'm sorry for taking to long to answer to your post.First of all, I would like to thank you for your recommendations and I'm on my way of including Reckless Fireweaver, Grand Architect and Pili-Pala on my deck.

One of the things that bothers me the most is that everytime that I play with Breya, I instantly become the target of the table. Is there anything that you recommend to keep those haters away from me?

Btw, I'm also thinking about including Tezzeret the Seeker and Tezzeret, Master of Metal and Darksteel Forge on my deck. What are your thoughts on that?

Again, thank you for helping a newb getting into the game!

Shwang on Ultra-Budget (<$10) "Forgotten Epitaph"

6 months ago

Looks like a fun deck! My only concern would be being overrun before being able to pull off the cool synergy idea. I'd probably make it more removal-based to prevent that. Tezzeret's Betrayal could get you Tezzeret, Master of Metal, who can grab you Epitaph Golem. Might be a bit too much screwing around though.

Also, a couple other cards that might be fun in here:

Drownyard Temple

Splendid Reclamation

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