Tezzeret, Master of Metal

Legality

Format Legality
Modern Legal
Legacy Legal
Vintage Legal
Commander / EDH Legal
Duel Commander Legal
Standard Legal
Frontier Legal

Printings View all

Set Rarity
Aether Revolt Mythic Rare

Combos Browse all

Tezzeret, Master of Metal

Planeswalker — Tezzeret

+1: Reveal cards from the top of your library until you reveal an artifact card. Put that card into your hand and the rest on the bottom of your library in a random order.

-3: Target opponent loses life equal to the number of artifacts you control.

-8: Gain control of all artifacts and creatures target opponent controls.

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Tezzeret, Master of Metal Discussion

Despionnage on Tezzeret Modified

2 days ago

I do like the idea of replacing Leave in the Dust with Unsubstantiate, however, I've gotten a lot of use out of my Ice Over and I think Fatal Push is fine in the sideboard. I'll see if I can find a way to squeeze Noxious Gearhulk in, it's definitely not replacing Herald of Anguish. Whir of Invention has been on my mind but it seems as though it would be much cheaper in the long run to cast Tezzeret, Master of Metal and use his +1 ability. I'm not a huge fan of Scrapheap Scrounger, I understand that it might be a good attacker but there's other cards that are more useful to me at the moment. Aethersphere Harvester just doesn't fit my deck a whole lot. If I'm honest Battle at the Bridge and Inventors' Fair have done a good job at health regeneration. However, I am happy to hear more ideas for your suggestions because I may be missing something.

LithiumHD on Master Of Metal Mod

3 days ago

running x2 of Merchant's Dockhand is fine, he will smooth out draws in the later game, and is a cheap artifact that can pump out your Herald of Anguish as soon as possible. speaking of which, going full aggro with cheap artifacts means that you need to have herald in your hand as early as turn 4 reliably, otherwise filling the board with just cheap artifacts is ok, but most of the time wont have that extra power to close out a game like the herald does. so for herald going with x3 or x4 copies even is good.

going a full x4 on the Hope of Ghirapur is an option. being a flyer it means that it is a great target for Tezzeret's Touch just like Ornithopter, just be careful because it is a legendary creature meaning only one can be on the battlefield at any given time.

x2 or x3 Scrap Trawler is good. you can draw him reliably with x3 and it doesnt raise the average CMC of the deck by too much.

x2 Reverse Engineer sounds good. opens up cards draw but limits how often it will get stuck in your hand early game

x2 of Tezzeret, Master of Metal is plenty enough. with 6 cmc, adding more would be counter productive. he costs too much to have just sitting in your hand. shame he doesnt have improvise.

Underhanded Designs is good for a sideboard card. you will have PLENTY of free artifacts to play, especially with Scrap Trawler and Servo Schematic

Tezzeret's Betrayal also has really high cmc, making it hard to cast reliably, so just make sure that you dont have too many in the deck, otherwise you can get stuck with multiple copies in hand and no mana to cast them

DewySmalls on Master Of Metal Mod

3 days ago

Awesome suggestions LithiumHD!I looked through my cards but for some reason I could not find more Ornithopters or Bone Saws. I guess it is a by product of my recent move. I did pick up 2 x Bone Saw, 3 x Ornithopter, Foil Scrap Trawler for a $1 from my LGS.I added 1 x Merchant's Dockhand and I am going to order a Hope of Ghirapur. Or should I up the number on those more than two each?I added another Scrap Trawler...should I add more?I am now using 4 x Tezzeret's Touch.I am going to try 2 x Reverse Engineer.I added another Tezzeret, Master of Metal. I do have a third one to add but I don't think it is as need since there is the Tezzeret's BetrayalI am going to order the Herald of Anguish in a couple of days...Anyone have thoughts on whether it should be a 2 x or more?The cards in the sideboard are some of the things I took out of the original deck.One card I thought about adding to the sideboard is Underhanded Designs

DarkEclipse18 on Breya Superfriends

3 days ago

So I love Breya colors for Superfriends, yeah ok I lose Doubling season and a few Walkers [most green ones are jsut ramp so I'll live] Bur in return I get red, which i enjoy more for the extra card draw [and other effects like removal and distruption]

But still need help making sure the Walker line up looks good, I feel I have a bit too many and combined with a basic 36 land deck means half of my deck is already set up, leaving little room for extra cards since most of the deck will be artifacts to support the walkers [whether it is protecting with creatures, or boosting them via proliferate and mana rocks for ramp]

Things to note:~I want it to be a good deck but trying to Avoid infinite combos, also trying to keep my Price spike on walkers low [avoiding Karn and Jace Mind Sculptor basically]~Only one of each walker for now, so i never have to worry about dropping them and losing another copy in play.

List:

Ajani Vengeant -Tap down and burn, plus getting ult off can destroy someone

Chandra, Torch of Defiance -Ramp and Card draw [combine with Sensei's Divining Top to know what i'm gonna exile], plus burn if needed

Dack Fayden - Draw power plus combine with Liquimetal Coating to steal ANYTHING :3

Daretti, Scrap Savant -Draw power, artifact recurrsion and if i combine ultimate with Mycosynth Lattice i can make walkers come back after losing loyalty

Dovin Baan - Draw and partial protection

Elspeth, Knight-Errant -Protection with blockers

Gideon, Ally of Zendikar -CHUMP BLOCKERS!!!! :P

Jace, Unraveler of Secrets -Best Jace for the deck while staying budget. Draw power, and partial protection

Kaya, Ghost Assassin -Nice versatility and can blink my ETB artifact creatures

Liliana of the Veil - Nice Disruption [yes i know she is over budgest compared to the rest of walkers but i own one already]

Nahiri, the Harbinger - Draw power and her minus can be good removal

Narset Transcendent -Mostly draw power, but can combine her minus with something like a tutor effect to get extra value [x2 call the gatewatch? x2 Demonic or Vampiric tutor? yes please]

Nicol Bolas, Planeswalker - he is great if i can get him down, all abilities are great and relevant

Ob Nixilis Reignited - Draw power and removal

Saheeli Rai - Ehhhh, in this deck she is debatable, the plus to scry is meh, but the minus could copy a mana rock for one turn to get the small extra mana, or copy an ETB artifact like Solemn Simulacrum for extra value

Sarkhan the Mad - So probably an odd choice, but his zero can be good card draw with Sensei's Divining Top and zero drop artifacts or lands so i don't ping him down, and his minus can trigger my own death triggers and replace the creature

Sorin, Grim Nemesis - Card draw mostly, but his potential removal is not to be ignored

Tamiyo, the Moon Sage - Tap things down mostly, keep plusing on most threatening things on board

Teferi, Temporal Archmage - Card drawn, untap anything, yeah he great

Tezzeret, Master of Metal -SO to stay away from my infinite combo i chose him over Tezzeret the Seeker and i feel his plus is nice way to get artifacts and his minus can potentially hit an opponent really hard.

LithiumHD on Master Of Metal Mod

4 days ago

Going for a more aggro approach is great. we can flood the board with a whole bunch of cheap artifacts, and either overpower the opponent with sheer numbers, or by wearing them down with Tezz/

First and foremost, i'd like to draw your attention to Herald of Anguish. herald is one of the best cards in standard at the moment and can single really secure a win in most cases.

With that being said, it is possible to drop a herald on turn three in this format, although turn four is much more likely and fairly reliable to reproduce every time.

Running x4 Ornithopter and x4 Bone Saw is a good start. Obviously free artifacts that will easily let you take full advantage of the improvise ability.

Hope of Ghirapur and Merchant's Dockhand are great cards to fill in for the mana slot. Hope makes a great target for Tezzeret's Touch, and the merchant is great for drawing into herald or your planeswalker.

As for the mana slot Servo Schematic is by far the best choice out there. it gives two artifacts right off the bat, and then another one when it dies (most likely to getting sac'd by herald) so running x4 of these bad boys will work wonders

Scrap Trawler is great for a turn 3 play, if you didn't get the herald god hand and can play him. he makes sure that when your artifacts die, then don't just die for nothing, and starts a really nice cycle of cards, keeping your hand filled with cheap artifacts.

also, running two more copies of Tezzeret's Touch will really help with early board presence, especially when its placed on one of your flyers as early as turn 3. yikes.

Reverse Engineer is great here too for drawing cards for really cheap. making sure that you always have artifacts to play in case you need sac fodder for herald, or to better make use of Tezzeret, Master of Metal's ability

let me know what you think of these suggestions so far. and if you have anything you need to ask just let me know.

FitofRage on Tez touch improv anguish

1 week ago

Thanks for the suggestions, everyone! I'm definitely going to make some substitutions here.... Note that I am working with a limited selection at the moment.

emrakulinsmugglers

I think I am going to add a couple Weaponcraft Enthusiast, and remove two Pacification Array. I also like to tez touch servo schematic, so when it dies, I get a servo, and can drop it again for yet another servo. So, I might not add any new sac outlets just yet. Good advice, tho. I can't afford Heart of Kiran right now, thanks to the copter ban.

I really like Harsh Scrutiny, but when would you sideboard in that card instead of removal cards?

I don't have any more Tez's, except for a Tezzeret, Master of Metal. I am thinking of taking one Herald of Anguish out and replacing it with this version of Tez. The artifact nuke could definitely give a much needed alternative win condition.

LithiumHD

I am worried about the CMC of the Implement of Examination. I might add one, and take out one Metallic Rebuke.

Orion93

I think I will keep a couple Negate in the sideboard, and will look to see if I have a Lost Legacy. I haven't had any trouble with Reverse Engineer yet, but the scry of Glimmer of Genius is potentially very helpful. Glimmer seems like it's worth a shot.

Morcar on

1 week ago

This is my Tezzeret deck that was made on a budget:Creature spells (13):

4 x Dhund Operative

4 x Contraband Kingpin

2 x Bastion Inventor

3 x Wind-Kin Raiders

Artifacts (13):

2 x Inventor's Goggles

2 x Sky Skiff

3 x Prophetic Prism

4 x Servo Schematic

2 x Treasure Keeper

Enchantment Auras (3):

3 x Tezzeret's Touch

Sorceries (5)

2 x Tezzeret's Betrayal

2 x Reverse Engineer

1 x Yahenni's Expertise

1x Daring Demolition

Planeswalkers (1):

Tezzeret, Master of Metal

Lands (24):

4 x Submerged Boneyard

8 x Swamp

12 x Island

It's pretty lack luster and could do with some more powerful monsters but it seems okay for a budget deck

FullmetalWes on Get Fluxed Up

2 weeks ago

@Alphamew17 Those are some great ideas. I played FNM with this and the people I played against recommended Crush of Tentacles too. I do have a spare Torrential Gearhulk that I could throw in, flashing back Paradoxical Outcome and having a blocker is very effective. I'm not even considering splashing black for Tezzeret's Touch, Contraband Kingpin and/or Tezzeret, Master of Metal as alternative win cons/more options. Thanks for the ideas and I will update my changes and results on here.

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