Whetwheel

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Planechase Legal
Quest Magic Legal
Vanguard Legal
Vintage Legal

Whetwheel

Artifact

(X)(X), Tap: Target player puts the top X cards of his or her library into his or her graveyard.

Morph (3) (You may play this face down as a 2/2 creature for (3). Turn it face up any time for its morph cost.)

rb701 on We need more fuel to keep the machine running!!!

2 years ago

the Blinkmoth Urn doesn't serve a purpose here. there's nothing in this deck that requires, or would dump, copious amounts of mana.. at this time. if you plan on sideboarding it, i would highly insist on funneling it to something useful; Gemstone Array gives you a 2:1 of whatever color you may need, then something like Consume Spirit would be good. or, if you want to be more aggressive with milling, you could throw in Whetwheel or Sands of Delirium; gives you something to do with leftover mana before opponent's turn end

MagicMarc on

3 years ago

Now that you have a smaller list you can work on rounding out your deck strategy. As well as making adjustments needed to help your deck win games.

First, the elephant in the room; People are not pleased if If you can create infinite mana in a deck, but then cannot win on the turn you can do it. Or worse, don't even have any direct way of using that mana to win the game.

You need to add at least 1 way to win with infinite mana and you need ways to find it reliably every game you play. Infinite mana by itself cannot win a game. So you need to add cards like any of the following:

Winning with Artifacts you can find with Tinker: cards like Walking Ballista, Rocket Launcher, Goblin Cannon, Whetwheel, or using something like Staff of Domination and a creature that taps to damage or mill.

Winning with Blue you can find with Mystical Tutor: Cards like Stroke of Genius, Blue Sun's Zenith, Prosperity, Braingeyser or similar.

Even Ambassador Laquatus.

Just add a couple copies of any of these chards to the deck so that when you find yourself with infinite mana you can win the game immediately.

jaredtritsch on My Stormvala Deck

4 years ago

Given how you have several ways into infinite mana, maybe some other ways to dump that mana into alternate wincons? Helix Pinnacle , Helm of Obedience , Polukranos, World Eater , Waker of the Wilds , and Whetwheel come to mind.

Snap157 on Some Derevi Bois

5 years ago

Stick to this template when building edh:

~38 lands- use any dual lands, filter lands, pain lands, fetches, and shocks in your colors, using basics to fill in the rest. Tolarian academy on youtube has a great video on building edh mana bases

5 boardwipes- these should all be below 5 cmc (with a few exceptions like Cyclonic Rift, Decree of Pain and Merciless Eviction. DON'T skimp on these unless you're entire deck is built around creatures (Examples being Edric, Spymaster of Trest, or Seton, Krosan Protector)

~5 unconditional targeted kill spells. They should all be able to hit creatures, but you get bonus points if they can hit other permanents too or if they exile instead of destroy

at least 10 reliable and repeatable draw spells- These are the Rhystic Studys, Mystic Remoras and Phyrexian Arenas of your deck. these are not to be confused with unrepeatable cantrips such as Sign in Blood or Brainstorm. Cantrips should be included if you're looking for consistency, but should count as half of a card in your 10

At least 10 ramp spells- since you're in green, take advantage of Kodama's Reach, Cultivate, Explosive Vegetation, Rampant Growth, Farseek, etc. If you aren't in green, use artifacts like Thran Dynamo, Gilded Lotus, Signets, Sol Ring, talismans and Darksteel Ingot. Just like with draw, you want permanent ramp and not things like Seething Song or Dark Ritual. The cheaper and more abundant your mana rocks in your color, the more competitive your deck will be. Most cEDH decks will run 12-15 mana rocks, using expensive cards like Mana Vault and Mana Crypt. In your case, you're using moxen

The rest of the deck should all work toward a common goal. Find out what your win cons are and the build your deck around them. Derevi is good with blink and combo, so find a strategy and be ruthless with your cuts. I would recommend making infinite mana and taking advantage of that, maybe with Helix Pinnacle, milling people out with Stroke of Genius, Whetwheel or Blue Sun's Zenith.

Hope this helps!

rocksanne on u/g morph + infinite mana and Turns!

6 years ago

Thank you Daedalus19876 for pointing out the obvious with Composite Golem. I HONESTLY did not see that little detail in the card. Thank you once again. I have replaced Composite Golem with a Whetwheel that i have. Thank you, too, for the card suggestions. I will look into getting them when i can,

MagicalHacker on Commanders by Power Level [EDH Tier List]

7 years ago

sonnet666, while I agree that mono-white self-mill is nowhere near tier 2, I think it can be low tier three due to the following self-mill cards and then the following tutors after those:

So a lot of those require a LOT of mana. Like, TONS. So, does white have enough ramp?

At the end of the day, I think it's silly to say that white cannot do this. While I would agree that it's not as broken as Zur the Enchanter or even as effective as a tier two general, I think there are definitely more than enough options to make this a decently effective infinite-combo deck.

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