|Commander / EDH||Legal|
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|Aether Revolt (AER)||Uncommon|
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Creature — Human Artificer
At the beginning of combat on your turn, target artifact creature you control gets +2/+0 until end of turn.
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Weldfast Engineer Discussion
15 hours ago
Night Market Lookout should be a 4 of, so should Scrapheap Scrounger and Weldfast Engineer Inventor's Apprentice. Cut it back to 22 lands, aggressive decks can run a little less. Bump it up to 4 Unlicensed Disintegration and Built to Smash. Get 4 Fleetwheel Cruiser and run them in place of the other vehicles you have 2 of each of. Then replace the last 2 artifacts with Skysovereign, Consul Flagship. Pia Nalaar would be good in here too. Also add one more solid piece of removal, Never / Return and Hour of Glory are a little more budget friendly than Fatal Push and Vraska's Contempt, Lightning Strike and Abrade are really good too. Trim it down to 60 cards using 4 of each of the cards I mentioned other than the sky sovereigns and the deck will be pretty consistent. Sideboard should be like 3 each of Sentinel Totem Duress Lay Bare the Heart By Force and Shock. This deck should be super fast this way, and it will help that you curve is lower, the only other upgrade would be to replace Untethered Express with Aethersphere Harvester or Heart of Kiran. Hope it works well for you.
4 weeks ago
SirChris39 on Naj187
7 months ago
7 months ago
While I love the artifact splash, I wonder if it muddies the focus of the deck. Removing Dhund Operative , Scrapheap Scrounger , and Weldfast Engineer would allow you to put in Incorrigible Youths , Furyblade Vampire , and Drana, Liberator of Malakir , as well as more copies of any other card you really like.
I love the deck idea, and I really like vampires in standard right now! Looks fun, and best of luck. :)
8 months ago
Splashing B really increases your available card pool. Cut / Ribbons and Bone Picker are both very good in a burn/tempo deck. You also get to run Alms of the Vein which is another huge burn spell for B and helps against aggro. Incendiary Flow is good. Collective Defiance is removal, burn, and a madness enabler/hand reset. I would also recommend against running more than 2 Bedlam Reveler since they are awful in multiples and can be hard to cast if you say, draw 2 of them and not enough spells. 15 creatures is too many to have Reveler be consistent. Thermo-Alchemist is insane in a burn deck.
-Add B, since it improves the deck whether you're going aggro or burn. It doesn't have to be a big splash, but a lot of good aggro creatures are black (Scrapheap Scrounger and Dread Wanderer), and you get good removal (Unlicensed Disintegration alongside Scrounger or Fatal Push) and sideboard options (Lay Bare the Heart is big right now).
-Decide whether you want to play creature aggro or burn. Bedlam Reveler doesn't really go in the creature version. Bomat Courier, Dread Wanderer, and Scrapheap Scrounger are pretty well set in the aggro version, along with 1-2 Glorybringer and/or 2-3 Hazoret the Fervent as top-end. The 2 and 3 drops are less set; I've seen Forerunner of Slaughter, Pia Nalaar and Weldfast Engineer, or Bloodrage Brawler if you're doing madness. You can also go a stronger artifact theme with Inventor's Apprentice if you have any Heart of Kiran. For the burn version, you want to cut most of the creatures except for 1-2 Bedlam Reveler and 4 Thermo-Alchemist. Bone Picker and Glorybringer also fit if preferred, but ideally the creature count is 8 or less. Goblin Dark-Dwellers is also pretty good if you tailor your spells so it can cast most of them. For spells, 4 Alms of the Vein and 4 Fiery Temper, 3-4 Lightning Axe, 2-3 Collective Defiance, 2 Cut / Ribbons, and either a 2-4 or a 3-3 split between Tormenting Voice and Cathartic Reunion, keeping in mind that Reunion is stronger, but harder to cast in general and much worse against control (since they can counter after you pay the discard cost - sweet 3 for 1). Incendiary Flow is a good card if you want another versatile early burn spell. You also need some number of sweepers. I prefer 2-damage sweepers here like Kozilek's Return or Flaying Tendrils since 3-damage sweepers take out Thermo-Alchemist, even though Sweltering Suns is pretty cool. Chandra, Torch of Defiance is pretty perfect in burn if you have it. You can also go a neat energy variant that runs Harnessed Lightning for removal, Aether Hubs, and 4 Gonti's Machinations. This gives you more survivability against aggro and another 1-cmc 3 damage effect. Not sure how inserting the energy subtheme affects the card totals.
-I don't think you want more than one Insult / Injury, if any. Injury is pretty expensive at 3 mana considering it does nothing without either another burn spell to follow up (hard to do before turn 5-6) or creatures on the field. The card doesn't seem great in aggro either since it's mostly just discard fodder. Injury is expensive for a sorcery burn spell.
-Soul-Scar Mage is fun, but doesn't really go in burn since he encourages you to burn creatures rather than your opponent. I feel like it might make sense as a sideboard card against big creature decks if you plan to try removing their creatures, but it's usually just better to have a fast burn clock against midrange.
This is mostly academic. The best burn deck in standard right now is U/R, but you basically need 4 Torrential Gearhulk (expensive!) and the deck is incredibly soft to Dispossess. You can also always make a U/R or Temur Turbo-Drake deck that just cycles and dumps most of your deck into the grave while casting fogs until you stick an Enigma Drake and Fling it at your opponent's face. The ability to do 50+ damage in a turn is pretty foul.
8 months ago
Nomad Outpost Perfect Tri-color land.
Veteran Motorist I am not sure you get the value youre looking for.
8 months ago
I love the super $2 budget! "sweet fuck all" HAHAHA! XD I think you could make a few swaps.
- Shambling Remains - This should go in for sure!
- Auger Spree - Removal or pump in some situations
- Bump in the Night - I think this should replace Shock
These others are decent, might be worth swapping for something else:
I would also add one more mana so you can do less praying and more smashing face. :)
9 months ago
Dwarflord, as I have been testing, I also realized that Weldfast Engineer is by far disgusting in this type of deck. I did catch people off guard with Mindwrack Demon in testing when i was in GP Orlando and he did put in work but at the same time, with all the artifacts I have in the deck, Weldfast Engineer just hits much harder. Liliana, the Last Hope did well for me against mardu vehicles and in some cases against any version of g/b game 1 since i ran the 4 Shock that put all of their creatures in range to get killed at the end step. She is better off in the sideboard in my opinion where as there could be better options for the deck.The 4 Shock main was clutch for me against 4 color saheeli since everytime they had or went for the combo i was able to shock it in response and kill them. So in testing, I will just go back to
Weldfast Engineer and Forerunner of Slaughter since i opened a 3rd Heart of Kiran which with those creatures hit incredibly hard and low to the ground. I do like the split between 2/2 Shock and Fatal Push but knowing me I like to burn out my opponents and depending on which match up im playing, id rather have the ability to burn you out that way, when it comes to the sideboard i'll just switch them out appropriately for which match up i'm playing against. Chandra, Torch of Defiance also proved her worth as being too good in most matches and will be looking to get a couple more to add to the deck.