Choose an artifact card name. Search target opponent's graveyard, hand and library for any number of cards with the chosen name and exile them. Then that player shuffles his or her library.
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2 hours ago
Sparring Mummy doesn't really seem to have a particular use in your deck. Both of the tap effects you have involve paying mana, so you're up to 6 mana to tap one to use an ability and untap it again. I guess you could swing with all and then play a Sparring Mummy to untap someone else as a block helper.
Throne of the God-Pharaoh is probably a better option, pushing through 1 damage per tapped creature direct to opponent at your end step. Gravedigger would also be a preferable mainboard, as zombies are guaranteed to die. These spells are cheap.
In truth, Diregraf Colossus, Cryptbreaker, or Relentless Dead would be your best pickups but they are not cheap, so. You can get Diregrafs for about 3 bucks a pop, though, and they synergize really, really well with Binding Mummy because each Zombie spell you cast triggers Binding Mummy a second time if Diregraf is out. Ultimately, this comes down to where your budget lies.
For your Sideboard, you should have some extra stuff to get rid of your opponent's win condition, especially for games 2 and 3. Anguished Unmaking is a great targeted eraser but a buck and change per card, Gideon's Intervention is dirt cheap and can completely shut down an opposing win con like Aetherworks Marvel by simply disallowing the opponent from playing it. Dusk / Dawn, Yahenni's Expertise, Dispossess, and Lost Legacy all round out useful sideboard cards that play to White/Black's biggest sideboard strength: the ability to simply eviscerate someone's deck of That One Card they use to secure a win, irrevocably destroy a permanent, or wipe the board if you get behind. Dusk / Dawn also would let you get back basically every (non-token) zombie in your deck, and if you're missing one of your Lord creatures or enchantments, wouldn't even kill most of your zombies.
Hopefully some of this helps! An investment of another 20 bucks or so would dramatically ratchet up your deck's competitiveness, but even just replacing Sparring Mummy with a more useful card, even a cheap one like 50 cent Throne of the God-Pharaoh, should really upgrade your combat capability. Aside from that, getting a diverse sideboard of hate cards is probably your best bid - surgically denying the opponent their best card is an extremely strong option - and most of those cards I linked are under $1.
1 day ago
What? JacesAlly2016, you're very silly.
Winding Constrictor was in the 4th place deck at PT Amonkhet. So I have a hard time agreeing with you that it died with the release and that it should be cut. Obviously it will be boarded out in matchups where the opponent uses -1/-1 counters, but the incredible advantage it gives in every other matchup far outweighs the few matchups (none at my shop...) where it's bad.
Yes, Evolving Wilds helps Revolt Fatal Push, but Harnessed Lightning can help with those higher cmc creatures. And Evolving Wilds is just slow, and losing tempo sucks - I would much rather play a tapped land turn 1 and then begin to curve out, or play Attune with Aether to help fix/gain energy.
Why would I cut Hazoret the Fervent for Bontu the Glorified? You have no reasoning for that suggestion and then say I should probably just cut black, which directly contradicts your idea. What's the deal?
I'm confident my sideboard is able to take care of artifacts with 4x Dispossess (Aetherworks Marvel isn't a threat if I'm removing it before it can resolve, and multiples allow for the possibility of hitting Heart of Kiran as well) and 2x Appetite for the Unnatural. Also, Magma Spray has performed much better for me vs. zombies than Incendiary Flow would being sorcery speed and 2 cmc; an ideal turn 3 play vs zombies is 2 drop and hold 1 R for the Spray.
I welcome constructive criticism, and I challenge you to provide some sort of substance to support your suggestions.
1 day ago
1 day ago
Alright, you're losing to the W\B Aristocrat deck isn't a big deal. It just means you need to actually build a sideboard. What you have currently are a bunch of leftover cards that didn't make the cut for the deck. A dedicated sideboard will allow you to sure up the games against the decks that your deck doesn't do well against. This is a relatively easy fix.
First off, you can start by running Fragmentize - I would suggest having 3 in the sideboard. This allows you to bring in the help you need vs any enchantments (like the Hidden Stockpile) or artifacts. Boom, just like that, the procession is done. Secondly, I like to run 2 or 3 Flaying Tendrils to help against a more aggressive deck, or in this case, a deck that depends on making tokens and sacking them for value. The tendrils takes out all the tokens, and the Zulaport Cutthroat. Yes, it does get your guys too, but with a mastery on the board, or a Lord, you're zombies survive. To finish up you sideboard, I'd recommend a discard spell like Transgress the Mind. 3 of those will help you vs any control deck you play. You already have a decent build vs control with the Dread Wanderer because you can keep bringing him back, so that's a good thing. The other 7 or 8 slots will be dependant on what decks are popular at your game store where you play. Cards like Dispossess or Lost Legacy really help vs the Marvel decks.. I do like Cast Out as well- that can help you vs plansewalkers too.
The biggest issue is what cards to take out. Typically you take the cards that aren't doing you any good- or the least effective cards. I will tell you this- I think it's a big mistake to ever take any of Lilly's Mastery out. Giving you a pair of 3\3 zombies and the rest of your zombies +1+1 is just too good. It's what makes the zombie deck work right now. For example- against the B\W deck, I'd take out the Binding Mummy and the Campaign of Vengeance for 3 Frags and 2 Tendrils. This gives you more power vs the enchantments and a board wipe for the lower power tokens and creatures. Sideboarding is always the most difficult part of magic (in my opinion). But when you think about it, typically more than half the games you play in any night are after sideboarding... kinda important.
Lastly, I would totally switch out the In Oketra's Name for 2 or 3 Anguished Unmaking. That is a great idea. It gives you main deck answers to anything, and if you get to use the Wayward Servant 3 times, it covers the life loss of the unmaking.
So I hope this helps- I know it's a bit much to read. Sorry- I can't help it- I'm a bit long-winded:-)
3 days ago
Hi all, I just wanted to update that I am working on the control package. There are many good options, and the right pick is probably variable for your meta and budget. Options include Fatal Push, Declaration in Stone, Forsake the Worldly, Anguished Unmaking, Cast Out, Grasp of Darkness, Ruinous Path, To the Slaughter, Transgress the Mind, Lay Bare the Heart, Unburden, Dispossess, Lost Legacy, Pick the Brain, and probably some others I'm forgetting.
3 days ago
You really need to get a couple of Dispossess into your sideboard.
4 days ago
Usually what I do (in Modern at least, just a bit different), make sure you have plans/cards that deal with all the top decks.
Having an unexpected angle helps too. Like the New Perspectives combo deck, it takes a route most people don't expect.
That's just my two cents though.
5 days ago
@saintyyy glad u like the deck. You can link his deck if you want for me to look at. I am about to make a few edits to make the deck more effective.
@lords2001 I am going to add in Declaration in Stone over Grasp of Darkness or possibly even Fatal Push. The only thing that should cause issues with is Heart of Kiran but I have so much artifact hate because of Marvel I should be okay. That will also make zombies, emerge, and Metalwork Colossus (since usually 3 hit and all 3 are exiled and can't come back) a bit less potent.
Kalitas is being for the most part useless on cockatrice testing nor do I own any atm or want to pay for it when it will rotate soon. It just dies to Grasp of Darkness the moment it comes out against zombies. I will add 1 more Cataclysmic Gearhulk in the side, it is proving very effective against a variety of decks. It wipes the board and is a big body with vigilance that swings every turn and can still block. I will also add a Summary Dismissal in the side. I don't know if I am going to still go with Dispossess or switch to Lost Legacy or Transgress the Mind. I am also thinking of adding 1 Linvala, the Preserver back in the mainboard. I am going to put my Anticipate back in though, was trying to test the deck without them and more lands because of the cycle lands, I like having both for even mroe consistency. Just thinking of options. This deck went about 80-15 during testing on cockatrice for all of AER standard, the thing about control is figuring out the right answers. The meta changed, the answers have to change, as soon as I get it dialed in though the deck should be fairly unstoppable. I also need to write a primer about the deck, so hopefully that comes soon, have to play around with the code and formatting for it.
Also, don't forget to upvote the deck if you like it!