Choose an artifact card name. Search target opponent's graveyard, hand and library for any number of cards with the chosen name and exile them. Then that player shuffles his or her library.
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1 day ago
Noxious Gearhulk, Gonti, Lord of Luxury, Demon of Dark Schemes, Kefnet the Mindful , Consign / Oblivion , Dynavolt Tower , Rags / Riches, Lost Legacy , Dispossess , Metallurgic Summonings and Aether Meltdown are good suggestions if you want some extras. Also if you want to keep Freebooter and stormtamer around you could play Lookout's Dispersal for another counter spell.
1 day ago
Greetings fellow reanimator! We have some bad matchups in meta... ramunap red (hyper agro), heavy control, and the always solid temur energy.
Sideboard for 2 of the 3 mainboard for the other.
Tips for these matchups. Hyper agro requires a consistent 1 drop removal, and 3 drop sweeper to setup turn 4 gpg pain. Temur requires a way to kill bristling hydra. Destroy sweepers like Fumigate or my preference, hand control Harsh Scrutiny. Control requires hand control to protect your stuff. Duress Gonti, Lord of Luxury Kitesail Freebooter Dreamstealer are all good options.artifact hate like Dispossess Abrade and By Force are for the mirror match.
How you choose to set that up will be based on your meta.
Notes on the main deck... Metalwork Colossus does not get cheaper from gearhulks, only your G-PG(its noncreature artifact)... and furthermore G-PG only brings him back as a 4/4 with no cool ETB, so i dont think he really works here... esecially since he has his own recursion from Gy. I am just not a fan of madcap at all. I would rather dig for a refurbish. When i played with madcap it lost me the game a few times so I took it out and never looked back. You should also run a minimum of 24 lands(missing a land drop with this deck, hell, in this meta is generally a loss... especially with our average cmc around 4.
My opinion, mardu gearhulk reanimator is weaker with G-PG(your creatures come in with minuses essentially). That is why i use Liliana, Death's Majesty. You can view my version(s) in my profile if you would like.
Hope this helps.
6 days ago
I actually don't know what matches you board in Gonti, I'm not much of a Standard player. I would guess matches where your opponent has just-generally-good cards that you might want to steal, plus ones where your opponent has big creatures that they don't want to attack into your 2/3 deathtoucher. Lost Legacy could probably work fairly well, though I don't see Dispossess being of much use, as artifact combo decks are fairly rare. Maybe if there's a lot of Gift decks in your meta, but I dunno.
2 weeks ago
Probably the only way to get around Dispossess would be to side out several (or all) of your Pummelers after the first match. If you own a couple Aethersphere Harvester, you can leave the Trophy Mage in the main, or you can side out all 4x Pummelers and both Trophy Mages.
For your sideboard, I don't think Commencement of Festivities is worth the slots. I would include several Bristling Hydra since the hexproof can help counteract some of the removal you mentioned above. You could also look at Dive Down in the sideboard for some additional hexproof effects to save your Pummelers. Spell Pierce can also save you from removal, since we're talking turns 4 or 5 where your opponent likely won't have the extra mana.
Personnally, in my Temur Pummeler build, I found Rogue Refiner to be disappointing. 9 times out of 10 I would rather have a Trophy Mage, because if I want to draw a card, I would always want to draw a Pummeler. I would consider removing the four Refiners and replacing with a couple Bristling Hydra (with the remainder of the playset in the side), and also two more Trophy Mage.
2 weeks ago
And sometimes even a Dispossess after which I can almost concede when it resolves.
3 weeks ago
I've found Solemnity to be an amazing sideboard against a variety of energy and +1/+1 decks. With the filter/dig you have probably only need 2 to entirely shut down those decks.
As wondrous as Fatal Push is, it seems too limited to take up removal space in this deck when you can just counter the sort of speed play it excels against with more tokens. Authority of the Consuls also makes creature decks, including Rumanap, swear loudly for a 1 drop.
Meanwhile, Oketra the True is a recurring token generator and a mana sink worthy of being at (or part of) your top end. The problem with all creature top-ends is they make good Scarab God bait, so they have to be switched out there.
I've got a mono-white token deck that is jealous of the filter/draw tech black brings in. I'm a little surprised you didn't go with Arguel's Blood Fast to turn some of that lifegain into more cards.
4 weeks ago
1 month ago
----- Mainboard creatures -----
I agree with bewarekraken and the Kitesail Freebooter isnt a great aggressive creature and you should probably change this into x4 Glint-Sleeve Siphoner Then I feel your creature base is basically done and looks good.
I think you should drop the green splash, even though i like the Driven / Despair here, I feel with the Glint-Sleeve Siphoner and Ruin Raider you'll have enough card draw anyway and its a card you wouldnt want to be flooded on. This will open up x4 spaces where you could add any of the following which would work well with your deck:
Aethersphere Harvester x1/x3 - Gives you a way to utilise your 1 drops later in the game and provide flying threats (and additional lifegain against aggro)
Yahenni, Undying Partisan x2 - Haste threat is always good to surprise your opponent with extra damage and this creature is difficult to remove if you can get a field full of creatures.
Bontu the Glorified x1 - A great way to finish out the game by sacrificing creatures to drain life and get in with menace damage.
----- Lands -----
With the above creature suggestions, I would then drop the Forest, Evolving Wilds and Hostile Desert and replace all these with Swamp's as with any aggro deck, an untapped land turn 1-3 is very important to play on curve and to get creatures out quick. There isnt any good alternative lands or manlands out right now so keep it simple.
----- Sideboard -----
As for the sideboard, this is my advice:
4x Duress - really good against the control matchup.
1x Vraska's Contempt - a good catchall card that can deal with any problematic creature or planeswalker.
Any questions, just ask. :)