Inventor's Apprentice


Format Legality
Modern Legal
Legacy Legal
Vintage Legal
Commander / EDH Legal
Duel Commander Legal
Tiny Leaders Legal
Standard Legal
Frontier Legal

Printings View all

Set Rarity
Kaladesh Uncommon

Combos Browse all

Inventor's Apprentice

Creature — Human Artificer

Inventor's Apprentice gets +1/+1 as long as you control an artifact.

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0.01 TIX $0.91 Foil


Inventor's Apprentice Discussion

DanaBarrosReincarnate on R/B Aggro

6 days ago

i'm thinkin 3x more Fatal Push & another 1x Chandra, Torch of Defiance, sideboard the 4x Shock?


love the idea of this deck tho. scrounger plus Bomat Courier plus Inventor's Apprentice is a dope lineup. maybe take out the 2x Weldfast Engineer & 1x Mindwrack Demon for 3x Yahenni, Undying Partisan?

Kurremkarmerruk on Keeping Vigil

1 week ago

Oh, I had not thought of adding red as third color.

I like Lone Rider  Flip more than Trusty Companion, so that's an easy trade, but I'm not looking to add more red to the deck. There is one mountain for Arlinn Kord  Flip in case I don't hit Oath of Nissa early.

Inventor's Apprentice is also a good idea; for awhile I ran Militant Inquisitor which does something similar, but I'm sticking to green/white for the deck.

In the side deck, I'm going to add either Fumigate or Planar Outburst. Planar works slightly better because of Sylvan Advocate, but we'll see.

Thanks for the ideas! I may change it in the future and add that red.

RumAndCoke on Keeping Vigil

1 week ago

I'd recommend running more humans. Trusty Companion and Narnam Renegade are both pretty average creatures.

To replace them I'd recommend Lone Rider  Flip and Hanweir Garrison. You could also consider Inventor's Apprentice and Kari Zev, Skyship Raider.

As far as replacements for Nature's Way, I'd suggest Shock, Authority of the Consuls or Declaration in Stone. You don't have very much hard removal which is really important to have in the current meta.

I really think splashing more red in your deck will make it better overall. Hopefully some of these ideas help. +1 from me

ChocoZero on RB Artifact Aggro 2.0

1 week ago

Maybe plot in x2 Darksteel Citadel for some more early game value with Inventor's Apprentice?

Kolanskyman on haste and burns

2 weeks ago

Vessel of Volatility is bad because it cost you card and doesn't affect the board state. While it is true that fast mana like Seething Song leads to degenerate strategies, Vessel of Volatility is too slow. With only 20 lands, you are going to have trouble playing any card with mana cost greater that 3. 20 Lands leads to one lander opening hands that are not keepable with your curve. Although haste is nice, I'd recommend focusing on an agro shell with cost efficient creatures such as Forerunner of Slaughter over Voldaren Duelist.

With respect to B/R, Unlicensed Disintegration is the best removal spell in standard because its a Terminate with a Lightning Bolt glued on.

You could even try a R/W build in Standard with cost effective one drops such as Expedition Envoy, Inventor's Apprentice, Thraben Inspector, Town Gossipmonger  Flip with Hanweir Garrison at the top of your curve. Maybe throw in Speedway Fanatic

If you really like Hasty stuff, the most powerful haste creatures in Standard are Dust Stalker and Fleetwheel Cruiser, and Lathnu Hellion. Reckless Bushwhacker has seen modern play in 12 whack, but is still powerful if you cast it for surge cost on turn three and have a bunch of 1 drops on board.

Finally, Reality Smasher has seen modern and legacy play. Although super strong, eldrazi haven't been seen in standard since the pain lands rotated out.

gabrjaws on Middle Classy Cat Combo

2 weeks ago

You might need some removal to help against fast aggro decks containing Reckless Bushwhacker, Scrapheap Scrounger and Inventor's Apprentice. Anguished Unmaking should take care of Scroungers and anything else that is too big/scary. As for Bushwacker, I'd suggest at least a couple Thalia, Heretic Cathar's split between the Sideboard and Main-board. Remember, you are trying to keep your opponent stalled before you can activate your combo, because, once you have your combo, chances are, you win. Nice build!


2 weeks ago

(1) I am going to add the spire but right now I don't have the cash, but in a few days I will.

(2) I just like Consulate Dreadnought because it's a 1 mana artifact, but I was considering removing it for another 1 mana creature, but the only one I could see working was Inventor's Apprentice, and Toolcraft Exemplar already does what the Apprentice does but better.

(3) and playtesting has been relatively successful, and the only problems I've run into so far are decks that get set up faster than this one. As for FNM I haven't had a chance yet cause I've been playing with my BG Counters deck.

Silverpandaria on When Artificers Improvise

2 weeks ago

If you want to be even more aggresive there is always Inventor's Apprentice, an artificer that plays well with artifacts in general.

We also have Pia Nalaar, she is an artificer that also ups your artifact count and has some abilites that can come useful now and then.

You should probably also up your googles to the full playset of 4, it's arguable better than the bonesaw despite it being free.

Servo Schematic is also a decent card in any deck running improvise, it also plays very well with Tezzeret's Touch and with Pia should you also add her.

Maverick Thopterist is also an option, a improvise targer that makes further improvising easier and helps you go wide with a bunch of thopters.

That's all I think of at the moment, hope it works out :)

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