Dhund Operative

Legality

Format Legality
Modern Legal
Legacy Legal
Vintage Legal
Commander / EDH Legal
Duel Commander Legal
Tiny Leaders Legal
Standard Legal
Frontier Legal
Pauper Legal

Printings View all

Set Rarity
Kaladesh Common

Combos Browse all

Dhund Operative

Creature — Human Rogue

As long as you control an artifact, Dhund Operative gets +1/+0 and has deathtouch.

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Dhund Operative Discussion

DanaBarrosReincarnate on Bad Touch! Or is it?

5 days ago

why not run a more consistent # of the cards that synergize the most efficiently with Tezzeret's Touch/Mechanized Production?

i'd add: 2x Ornithopter, 2x Contraband Kingpin, 3x Foundry Inspector, 4x Scrapheap Scrounger, 1x Herald of Anguish, 1x Inspiring Statuary, 1x Reverse Engineer, 1x Pacification Array, 4x Fatal Push, 2x Battle at the Bridge, 2x Metalspinner's Puzzleknot, 2x Yahenni's Expertise, 1x Scrap Trawler

& take out: 4x Dhund Operative, 1x Pendulum of Patterns, 1x Walking Ballista, 2x Treasure Keeper, 4x Tezzeret's Simulacrum, 1x Essence Extraction & cut the land down to 22 or 23. the curve might not be perfect, but it's a start at least lol

Shadowfaxx93 on Tezzeret Artifcat Modified

1 week ago

Made some edits to the deck.

Took out Chief of the Foundry and added 4 Metallic Rebuke.
Took out Servo Schematic and added 4 Fatal Push.Swapped Dhund Operative with 2 Gifted Aetherborn.Also added 1 more Herald of Anguish

Let me know what you guys think!

Morcar on

2 weeks ago

This is my Tezzeret deck that was made on a budget:Creature spells (13):

4 x Dhund Operative

4 x Contraband Kingpin

2 x Bastion Inventor

3 x Wind-Kin Raiders

Artifacts (13):

2 x Inventor's Goggles

2 x Sky Skiff

3 x Prophetic Prism

4 x Servo Schematic

2 x Treasure Keeper

Enchantment Auras (3):

3 x Tezzeret's Touch

Sorceries (5)

2 x Tezzeret's Betrayal

2 x Reverse Engineer

1 x Yahenni's Expertise

1x Daring Demolition

Planeswalkers (1):

Tezzeret, Master of Metal

Lands (24):

4 x Submerged Boneyard

8 x Swamp

12 x Island

It's pretty lack luster and could do with some more powerful monsters but it seems okay for a budget deck

HotRodScott on Rakdos Deathtouch

2 weeks ago

Maybe Great Furnace and Vault of Whispers over swamps/mountains to help guarantee Dhund Operative gets its boost?

LithiumHD on Tezzeret Modified

3 weeks ago

If you like the card, i'm not going to be the one to tell you not to use it. it just means that you need to find cards that you will be ok with sacrificing to it that also help out with the rest of the deck. With that said:

Servo Schematic is a great card to sac. it's also a good target for Tezzeret's Touch, because if destroyed, it will die, go to graveyard, produce a token, then get returned to your hand to be played again for another token. then if you sac it, you get the benefit from Ironclad Revolutionary and ANOTHER servo token when it goes into the grave a second time.

Implement of Examination is another card that wouldn't be too bad to sacrifice. while not being as good as the schematic, an extra card for your troubles is better than nothing.

Treasure Keeper wouldn't be the first card i would choose to sac because of it already being a 3/3 body, however it is also a viable target, and if you can get out a Scrap Trawler before you do so, then it makes the pain lessen as you can return an artifact with cmc 3 or less from the grave to your hand.

speaking of which, Scrap Trawler is fantastic with cards that require sacing artifacts to work. especially when you have a wide range of cmc costs. for instance, its possible to go from a Treasure Keeper to an Implement of Examination sacing it to draw 2 cards, grab a Servo Schematic, then when that dies, you can grab a 1 mana artifact. (im currently running Hope of Ghirapur, and when that dies go get an Ornithopter back. its a little broken, though it might take a turn or two to go through the cycle.

Dukhara Peafowl is exactly as bad as you think it is btw haha. it might have its moment once in a while, but its nothing fancy.

Dhund Operative on the other hand is actually not a bad card. a reliable 3/2 deathtouch for 2 mana is nothing to sneeze at. if you can make it work with him, then i say go for it. he makes your opponent have to think twice about turning is bigger creatures sideways as the deathtouch will obviously just gobble them up.

i've also found that Bastion Inventor just doesn't do enough to be worth it, and was one of the first cards i cut when i changed up the deck. Do you agree or did i just miss something in him? i mean i cut him so early i never really got the chance to use him, so i could have been mistaken.

Despionnage on Tezzeret Modified

3 weeks ago

LithiumHD. so basically all I do with my improvise deck is to see whether or not a creature has improvise or not, if it doesn't then add an artifact instead? But, also taking in consideration the creatures that take advantage of having artifacts? For an example, Dhund Operative gets +1/0 and deathtouch if I have an artifact in play.

I do not have a good feeling about Dukhara Peafowl, it does get flying which could be useful, but I think there could be a much better card in its place.

With Ironclad Revolutionary, I like what it does, but I do not like the idea of having to sacrifice an artifact to do it.

hamfit on 3-1 Esper Artifacts AER Pre-Release :)

2 months ago

I feel Dhund Operative over performed in my pre-release deck. Check mine out if you want to.

BioProfDude on Mono-black weenie speed deck (budget)

2 months ago

Wow, playtested this and it seems to work better than I anticipated. Dhund Operative, Shamble Back, Smuggler's Copter, and Night Market Lookout were pretty amazing. Scrapheap Scrounger did its job well, and siding in Unnatural Endurance caught my opponent completely off guard! A speed deck with deathtouch is just amazing. This even consistently beat my mono-red weenie speed deck...

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