|Commander / EDH||Legal|
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|Oath of the Gatewatch (OGW)||Uncommon|
|Promo Set (000)||Rare|
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Devoid (This card has no colour.)
All creatures get -2/-2 until end of turn. If a creature would die this turn, exile it instead.
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Flaying Tendrils Discussion
1 week ago
Hmmm... B/W control...
I'll rattle off the general
The good thing with 2 color is obviously you don't need fetches.
And right now, mana is so Abundant and it's a great time to buy back in.
Discard, if you want it
I'm not the best resource but I know
2 weeks ago
Some weak cards I can spot are: Lena, Selfless Champion, Ancestor Dragon, Abhorrent Overlord, Flaying Tendrils. Also, the White sun seems like overkill - dumping all your mana that this deck has so many amazing ways of using into JUST 2/2 cats seems like a waste to me.
4 weeks ago
I’m noticing a lot of single target removal, which is fine. Personally, I prefer more global effects (like Fleshbag Marauder) that scale better in a multiplayer game. Maybe cut Walk the Plank and other sourcery-speed answers for this kind of effect. The same can be said about Cabal Therapy type effects. They’re pretty good in 1v1 matches to pick out stuff you’d otherwise have trouble dealing with, but in multiplayer they don’t do enough.
Black has a ton of great sweepers that seem like they would fit into the deck. Damnation is the best, but Life's Finale, Decree of Pain, and Deadly Tempest are all great effects to have that won’t cost you as much, and will clear the board more effectively than Flaying Tendrils and Yahenni's Expertise.
The Disentomb effects seem kinda counterintuitive to the reanimation plan. With this kind of deck, your trying to cheat something big out early, not get something back to hand where it will either stay for multiple turns or cost a ton of mana to get back.
Hope this helps!
1 month ago
So I notice your group's ban list is focused on the "feel bad" cards like game warping fatties and land destruction. This means your land is relatively safe and a deck focused on drawing cards can easily function on 34 or 35. I would build it with 33 but I see you want to get to a few select top end cards. I would cut these lands in order: Shinka, the Bloodsoaked Keep, Rakdos Carnarium, Izzet Boilerworks, Crosis's Catacombs, and Dimir Aqueduct.
High cost cards can be fun but it's important to balance their impact with the fact that drawing too many of them can stunt your game play. Cruel Ultimatum immediately jumps out at me as a fun card but ultimately lacking in the impact. Targeting a single player and being super heavy both in cmc and color requirements makes the risk to reward ratio not in your favor.
Jaya and Nicol Bolas both fall in a similar camp of cost outweighing their impact. Of the two a greater argument can be made for Jaya pumping out spells and drawing cards but that triple red is rough. Keep in mind the big goal here is to force draw absurd amounts of cards, each high cost and color intense spell you hit is a speed bump in that card drawing engine.
Dominus of Fealty and Thraximundar are a pretty high cost to invest into things that are off strategy. Nezahal, Primal Tide is in a similar boat but if your play group creates a need for a 7/7 uncounterable then it’s a fine inclusion. Mirko Vosk, Mind Drinker is strategy adjacent but the slot can probably be put to better use. I also don’t like Guiltfeeder but I recognize that is likely do to my meta shaping my opinion of it.
Cards I would look at adding
Anvil of Bogardan I am surprised isn't already in here.
Memory Jar is another great wheel.
Psychosis Crawler is too on strategy not to include.
Sunder is great in decks like this but your group would probably ban it in a heartbeat based on your current ban list.
You’re already fairly deep in artifacts so a mana rock ramp package would massively increase speed and consistency. Sol Ring, Mana Crypt, (maybe) Mana Vault, Rakdos Signet, Dimir Signet, Izzet Signet, Thought Vessel, Chrome Mox, and Mox Diamond.
Vandalblast if your playgroup uses a healthy amount of artifact ramp.
1 month ago
if you're playing people with lots of tokens or a go wide strategy our best wrath is Bontu's Last Reckoning. not super budget but compared to Damnation it's great. also, Flaying Tendrils is overlooked by a lot of people but what's great about it is that it get's rid of creatures we don't want to have to see over and over again. anyhow, take care!
1 month ago
So I need something to side in against redrush, hate-bears, humans, coco and elves.
SCORE: 1 | 2 COMMENTS | 27 VIEWS
4 months ago
Thanks cplvega0811! I appreciate the suggestion. I didn't include Flaying Tendrils because I am worried about exiling my own creatures along with the opponents'. Exiling my creatures isn't fatal but it makes it hard to set up a Gravecrawler combo.
I have also thought about Bontu's Last Reckoning to deal with cards like Etched Champion, since the Aether Vials allow me to cast creatures without lands. The 4 mana for Damnation is hard to hit until the late game sometimes.
4 months ago
Nice deck. I have a sideboard suggestion for Affinity & Tokens: Flaying Tendrils. It is super great against Etched Champion. It also helps against Dredge, exiling a decent amount of their cards; Bloodghast being the worst enabler. Just a suggestion. + 1 for certain.