Flaying Tendrils

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Hero Legal
Heirloom Legal
Vintage Legal
Modern Legal
Block Constructed Legal
Casual Legal
Legacy Legal
Frontier Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Oath of the Gatewatch (OGW) Uncommon
Promo Set (000) Rare

Combos Browse all

Flaying Tendrils

Sorcery

Devoid (This card has no colour.)

All creatures get -2/-2 until end of turn. If a creature would die this turn, exile it instead.

Price & Acquistion Set Price Alerts

OGW

000

Ebay

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Flaying Tendrils Discussion

myrrorpool on Grixis Eldrazi Control [Semi-Primer]

4 days ago

+1! I really like eldrazi, since there are some hidden eldrazi gems, and they are usually budget. But, as my username suggests, I think you should add Mirrorpool, since you can copy a Flaying Tendrils or Kozilek's Return, or maybe choose Kozilek, the Great Distortion, Oblivion Sower, or Sire of Stagnation.

IlGuale on Aetherborn Masterrace

2 weeks ago

Hi! I love black-based midrange lists and i have a pair of suggestions for you. I would go with a more traditional split of 6-8 removals and 6-8 discard spells. Now you have 12 removal and 4 creatures with Deathtouch, which is like a nerfed removal (it can be destroyed and must block to deal damage), so you are good against deck with a lot of creatures, but have no way to deal with noncreature spells. Let's start talking about removals. I am assuming you are on a budget because you don't run Fatal Push and Dismember. The problem is that you can't touch things like Tasigur, the Golden Fang, Gurmag Angler and big beaters like them. IMO your best bet in a mono-B build is a mix of 2-3 Doom Blade's variations like Victim of Night, Smother, Ultimate Price and Go for the Throat. Walk the Plank is also solid, but being a sorcery is a big disadvantage. A one mana removal can come in handy and if you can't afford Fatal Push, Disfigure is a good substitute. It doesn't kill Tarmogoyf or Death's Shadow, but it is a good turn one play against smaller threats and lategame becomes a combat trick. Still, i would not play more than 2 copies mainboard, with maybe 1-2 in sideboard against Elves, Spirits, Counter Company and similar. Then i would replace Grasp of Darkness with Dismember, which kills almost everything in the format, can cost just one mana and is now fairly cheap (around 2.5 $) so you should not have problem buying a pair. On a personal note, i like to play a wipe (Flaying Tendrils, Drown in Sorrow, Mutilate, Languish...) in my mainboard, just in case.

Talking about discard, i strongly suggest you to buy a playset of Inquisition of Kozilek, because it is one of the strongest discard ever printed and is cheaper than ever. With enough money, 3-4x Inquisition of Kozilek, 2-3x Thoughtseize and 1x Collective Brutality would be my go to. Sadly that is not my case, so i have to play with 4x IoK, 2x Duress and a single Wrench Mind and i can grant you that it works reasonably. A pair of Duresses in the side is also really helpful against decks with a low number of creatures. I hope this can be of some help.

Dead_eye5 on Treasure Combo

2 weeks ago

I don't think Flaying Tendrils works with Revel in Riches as the exile effect replaces the death trigger? Anyone confirm?

zephyr_chang on 8 Rack

2 weeks ago

Most lists run 4 Urborg, Tomb of Yawgmoth and they have fewer lands that produce colorless mana than you do (you have 6 from the 2 additional Ghost Quarter). So, no, I don't think 3 is too many; in fact, I think it may be too few. Plus you can always pitch excess Urborgs to Liliana of the Veil or Raven's Crime.

As for the sideboard, I'm not sure if you need even more spot removal. 5(+2) mainboard removal, another 4 from Liliana and 4 from Smallpox is plenty. I'm not sure which matchups the additional removal come in. Elves? Zoo? Affinity? I think you might be better served with 1 or 2 more boardwipes (maybe Flaying Tendrils is a good option, against green decks that run Kitchen Finks, Voice of Resurgence, Scavenging Ooze, or Dredge decks). You can also try Delirium Skeins against Control matchups, Tom Ross recently included it in his most recent list. This deck gets itself down to an empty hand quite easily so it's usually a one sided discard 3 effect.

phDaemon on Abzan Beatdown

3 weeks ago

Same thoughts here, play Flaying Tendrils instead of Drown in Sorrow. Better against the meta.

phDaemon on Abzan Flying Rhinos

3 weeks ago

Btw, against the meta, there is prob a few decks you may have issues with, specifically Affinity, Eldrazi Tron and possibly Jeskai Control. Some of those like to play protection from single color or many colors, which is why Flaying Tendrils is objectively better than Drown in Sorrow.

IlGuale on Budget Mono-Black Demons

3 weeks ago

Hi there! My suggestion is to speed up your deck and/or add some option to stabilize. You have 18 creatures and the cheapest costs four mana, if i were you, i would play less payoff (since your list is budget, i suggest you Lord of the Void as a sort of little Griselbrand or one of the various Ob Nixilis) and use the now free slots for other. If you want to follow the Crypt Ghast plan, and not simply use more creature on curve, i suggest you to add some boardwipe and some draw engine. Specifically, i would keep just a pair of Whip of Erebos in side: You want a Ghast by turn four and it will hardly be of any appreciable help to keep you alive. At the same cost, Mutilate is the right wipe in a deck full of Swamps like yours. But you also have to do something on your previous turns. Black has a very good disruptive engine in Inquisition of Kozilek (cheapest than ever, i buyed a playset for the same cost of a single one before the reprint and i can't stress how good of a turn one play is), Duress (for combo and control) and Despise for creatures and PWs. Personally, i found more useful playing 4 IoK and 2-3 Duresses mainboard and 1-2 Duresses in the side; Despise is good with creatures, but you have removals for that. On that side, in a mono black without access to Fatal Push, Victim of Night is by far the strongest removal, followed by Ultimate Price and if you can afford it Go for the Throat and Dismember. 7-8 of that will help you survive until a Mutilate shows up, but if your opponent plays a lot of small creatures you may want to play some cheaper wipe like Flaying Tendrils or Drown in Sorrow. But surviving until turn 5 is not enough of you don't play a Ghast on turn 4. To do so, you need to draw it and Sign in Blood/Night's Whisper and Read the Bones help you in that direction (Phyrexian Arena is also an option.

GardeNoir on U/b modern faeries

3 weeks ago

Ceremonious Rejection for eldrazi, maybe Flaying Tendrils for elves/merfolk. Burn is tricky, I use Sword of Light and Shadow but I've seen others use Batterskull. I've also heard Kalitas, Traitor of Ghet is good, but have yet to use it. Not quite sure what you'd cut, but consider those card if that's your local meta!Good Luck, fae friend!

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