Flaying Tendrils


Format Legality
Tiny Leaders Legal
Noble Legal
Hero Legal
Magic Duels Legal
Heirloom Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Block Constructed Legal
Leviathan Legal
Legacy Legal
Frontier Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Oath of the Gatewatch (OGW) Uncommon
Promo Set (000) Rare

Combos Browse all

Flaying Tendrils


Devoid (This card has no colour.)

All creatures get -2/-2 until end of turn. If a creature would die this turn, exile it instead.

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Flaying Tendrils Discussion

hungry000 on 8 Rack but still whack

2 weeks ago

Just in case you aren't aware, regenerating Augur of Skulls before you sac it doesn't bring it back to the battlefield, since regenerate only works when the creature is destroyed (specifically). Otherwise the deck looks good, though it could use a bit more removal like Fatal Push in the main and Flaying Tendrils in the sb instead of Bontu's Last Reckoning to deal with all the Arclight pheonixes flying around.

Guffawkle on Eight Rack Smallpox

4 weeks ago

I like Flaying Tendrils more than Illness in the Ranks, more versatility. Would you consider adding Field of Ruin/Ghost Quarter, or maybe 2x Surgical Extraction in sideboard?

I like to think Golgari would be an interesting color combination for 8 rack, mostly because of the long list of versatile removal in those colors.

BlackjackHD on BUG'n: Grindy Midrange

1 month ago

Treetop Village doesn't seem useful here. When it comes time to beat down with manlands, Creeping Tar Pit is just better. This can probably become a Forest or other Gx dual land.

You are noticeably weak to low-to-the-ground aggro plans which are dominant in Modern right now. Without red, you can't use Pyroclasm, and Firespout will only hit fliers, so consider Drown in Sorrow or Flaying Tendrils to wrath a board of Humans early in the game, and upgrade Languish to Damnation to hit a 5/5+ Champion of the Parish, opposing Tarmogoyf, Gurmag Angler / Tasigur, or Reality Smasher.

Grafdigger's Cage could be useful sideboard to help curb Dredge and Company decks. Scooze is great grave hate, but you're only running 2. I would also consider dropping JTMS and Nimble Obstructionist for Dark Confidant for card advantage. Jace is not especially strong at the moment. If you don't want to spring for Bob, Tasigur, the Golden Fang could take Jace's spot instead. Damping Sphere over Fulminator Mage maintains your sideboard Tron hate spot while also hosing Storm and checking Bloodbraid Elf. I fear that Jund will just do what you're doing, better, so having an answer to it will help in game 2.

I love Bxy grindy midrange decks and BUG seems like such a natural fit, but it hasn't made a good showing yet. I'd love to see this deck become great!

APPLE01DOJ on G/B midrange

1 month ago

What is Engineered Explosives for?

I'd add Raking Canopy to the side for spirits and Flaying Tendrils for dredge.

Unless your meta is loaded with Abzan Combo and Burn you don't need 3x Collective Brutality in the 75. Perhaps switch at least the SB copy to Torpor Orb. Which is also good against Eldrazi & Taxes.

It's odd that you're running a full playset of Tireless Tracker and 3x Damping Sphere. Dark Confidant is great in the Tron match up (and a much better card overall IMO). Drawing 2 cards per turn in a match you don't care about lifeloss certianly makes racing much easier to do.

I find 1x Fountain of Renewal is great in the mets right now. I also think you should be running 1x Phyrexian Arena in the 75 since you don't have Bob.

Overall your list looks okay but it seems too many of your cards are too low to the ground. I guess it could be tuned for your meta but currently with my experience in modern most decks have bigger threats than they did 6 months ago.

BrandonJamesCAC on Recently Got Back Into Modern

3 months ago

Hmmm... B/W control...

I'll rattle off the general

"those cards"

The good thing with 2 color is obviously you don't need fetches.

And right now, mana is so Abundant and it's a great time to buy back in.


Concealed Courtyard

Godless Shrine

Isolated Chapel

Spot Removal

Path to Exile

Fatal Push

Anguished Unmaking


Cast Down

Discard, if you want it


Inquisition of Kozilek


Castigate ?


Lingering Souls

Gideon, Ally of Zendikar

Gideon Jura

Liliana, the Last Hope


Wrath effects


Day of Judgment


Settle the Wreckage

Wrath of God

Flaying Tendrils


I'm not the best resource but I know

Kalitas, Traitor of Ghet

Is good.

Have fun!

nimrod1111 on Regna and Krav, aka Relationship Goals

3 months ago

I also like Sun Droplet, Pristine Talisman, Path of Bravery, Twilight Prophet, Invoke the Divine and Blind Obedience.

Some weak cards I can spot are: Lena, Selfless Champion, Ancestor Dragon, Abhorrent Overlord, Flaying Tendrils. Also, the White sun seems like overkill - dumping all your mana that this deck has so many amazing ways of using into JUST 2/2 cats seems like a waste to me.

ERoss8 on From the ashes they will rise again

4 months ago

I’m noticing a lot of single target removal, which is fine. Personally, I prefer more global effects (like Fleshbag Marauder) that scale better in a multiplayer game. Maybe cut Walk the Plank and other sourcery-speed answers for this kind of effect. The same can be said about Cabal Therapy type effects. They’re pretty good in 1v1 matches to pick out stuff you’d otherwise have trouble dealing with, but in multiplayer they don’t do enough.

Black has a ton of great sweepers that seem like they would fit into the deck. Damnation is the best, but Life's Finale, Decree of Pain, and Deadly Tempest are all great effects to have that won’t cost you as much, and will clear the board more effectively than Flaying Tendrils and Yahenni's Expertise.

The Disentomb effects seem kinda counterintuitive to the reanimation plan. With this kind of deck, your trying to cheat something big out early, not get something back to hand where it will either stay for multiple turns or cost a ton of mana to get back.

Speaking of mana, a couple more ramp effects, like signets (Dimir Signet, Orzhov Signet, Azorius Signet) and talismans (Talisman of Dominance and Talisman of Progress).

Hope this helps!

Kaleo42 on Drawing Your Last Breath

4 months ago

So I notice your group's ban list is focused on the "feel bad" cards like game warping fatties and land destruction. This means your land is relatively safe and a deck focused on drawing cards can easily function on 34 or 35. I would build it with 33 but I see you want to get to a few select top end cards. I would cut these lands in order: Shinka, the Bloodsoaked Keep, Rakdos Carnarium, Izzet Boilerworks, Crosis's Catacombs, and Dimir Aqueduct.

High cost cards can be fun but it's important to balance their impact with the fact that drawing too many of them can stunt your game play. Cruel Ultimatum immediately jumps out at me as a fun card but ultimately lacking in the impact. Targeting a single player and being super heavy both in cmc and color requirements makes the risk to reward ratio not in your favor.

Jaya and Nicol Bolas both fall in a similar camp of cost outweighing their impact. Of the two a greater argument can be made for Jaya pumping out spells and drawing cards but that triple red is rough. Keep in mind the big goal here is to force draw absurd amounts of cards, each high cost and color intense spell you hit is a speed bump in that card drawing engine.

Dominus of Fealty and Thraximundar are a pretty high cost to invest into things that are off strategy. Nezahal, Primal Tide is in a similar boat but if your play group creates a need for a 7/7 uncounterable then it’s a fine inclusion. Mirko Vosk, Mind Drinker is strategy adjacent but the slot can probably be put to better use. I also don’t like Guiltfeeder but I recognize that is likely do to my meta shaping my opinion of it.

Cards I would look at adding

Toxic Deluge over Flaying Tendrils for similar slot but higher power level.

Time Spiral over Time Reversal since it's lower cmc and much stronger.

Vampiric Tutor and maybe Imperial Seal would help smooth out the deck's performance.

Swiftfoot Boots are better than General's Kabuto.

Anvil of Bogardan I am surprised isn't already in here.

I would run Izzet Guildmage over Nivix Guildmage if you want the dual casting. I don't think you need the looting at that mana cost.

Waste Not does beautiful things with all the wheels on this bus. In the same vein Liliana's Caress and Megrim would be fun.

Memory Jar is another great wheel.

Psychosis Crawler is too on strategy not to include.

Sunder is great in decks like this but your group would probably ban it in a heartbeat based on your current ban list.

Reverberate, Twincast, and Dualcaster Mage can act as counterspells and double your wheels among other things.

You’re already fairly deep in artifacts so a mana rock ramp package would massively increase speed and consistency. Sol Ring, Mana Crypt, (maybe) Mana Vault, Rakdos Signet, Dimir Signet, Izzet Signet, Thought Vessel, Chrome Mox, and Mox Diamond.

Jace, the Mindsculptor, Jace, Vryn's Prodigy  Flip, and if I am reading your meta correctly Ob Nixilis Reignited would be good walkers to include.

Vandalblast if your playgroup uses a healthy amount of artifact ramp.

Spell Pierce, Flusterstorm, Mana Drain, and Swan Song are the only counters I would recommend because I can see that’s not the direction you want to go too deep into.

Dark Ritual and Cabal Ritual are great at getting your pacing off on the right foot and Past in Flames could really tie it all together.

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