|Commander / EDH||Legal|
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|Oath of the Gatewatch (OGW)||Uncommon|
|Promo Set (000)||Rare|
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Devoid (This card has no colour.)
All creatures get -2/-2 until end of turn. If a creature would die this turn, exile it instead.
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Flaying Tendrils Discussion
2 weeks ago
Just in case you aren't aware, regenerating Augur of Skulls before you sac it doesn't bring it back to the battlefield, since regenerate only works when the creature is destroyed (specifically). Otherwise the deck looks good, though it could use a bit more removal like Fatal Push in the main and Flaying Tendrils in the sb instead of Bontu's Last Reckoning to deal with all the Arclight pheonixes flying around.
4 weeks ago
I like to think Golgari would be an interesting color combination for 8 rack, mostly because of the long list of versatile removal in those colors.
1 month ago
Treetop Village doesn't seem useful here. When it comes time to beat down with manlands, Creeping Tar Pit is just better. This can probably become a Forest or other Gx dual land.
You are noticeably weak to low-to-the-ground aggro plans which are dominant in Modern right now. Without red, you can't use Pyroclasm, and Firespout will only hit fliers, so consider Drown in Sorrow or Flaying Tendrils to wrath a board of Humans early in the game, and upgrade Languish to Damnation to hit a 5/5+ Champion of the Parish, opposing Tarmogoyf, Gurmag Angler / Tasigur, or Reality Smasher.
Grafdigger's Cage could be useful sideboard to help curb Dredge and Company decks. Scooze is great grave hate, but you're only running 2. I would also consider dropping JTMS and Nimble Obstructionist for Dark Confidant for card advantage. Jace is not especially strong at the moment. If you don't want to spring for Bob, Tasigur, the Golden Fang could take Jace's spot instead. Damping Sphere over Fulminator Mage maintains your sideboard Tron hate spot while also hosing Storm and checking Bloodbraid Elf. I fear that Jund will just do what you're doing, better, so having an answer to it will help in game 2.
I love Bxy grindy midrange decks and BUG seems like such a natural fit, but it hasn't made a good showing yet. I'd love to see this deck become great!
1 month ago
What is Engineered Explosives for?
It's odd that you're running a full playset of Tireless Tracker and 3x Damping Sphere. Dark Confidant is great in the Tron match up (and a much better card overall IMO). Drawing 2 cards per turn in a match you don't care about lifeloss certianly makes racing much easier to do.
Overall your list looks okay but it seems too many of your cards are too low to the ground. I guess it could be tuned for your meta but currently with my experience in modern most decks have bigger threats than they did 6 months ago.
3 months ago
Hmmm... B/W control...
I'll rattle off the general
The good thing with 2 color is obviously you don't need fetches.
And right now, mana is so Abundant and it's a great time to buy back in.
Discard, if you want it
I'm not the best resource but I know
3 months ago
Some weak cards I can spot are: Lena, Selfless Champion, Ancestor Dragon, Abhorrent Overlord, Flaying Tendrils. Also, the White sun seems like overkill - dumping all your mana that this deck has so many amazing ways of using into JUST 2/2 cats seems like a waste to me.
4 months ago
I’m noticing a lot of single target removal, which is fine. Personally, I prefer more global effects (like Fleshbag Marauder) that scale better in a multiplayer game. Maybe cut Walk the Plank and other sourcery-speed answers for this kind of effect. The same can be said about Cabal Therapy type effects. They’re pretty good in 1v1 matches to pick out stuff you’d otherwise have trouble dealing with, but in multiplayer they don’t do enough.
Black has a ton of great sweepers that seem like they would fit into the deck. Damnation is the best, but Life's Finale, Decree of Pain, and Deadly Tempest are all great effects to have that won’t cost you as much, and will clear the board more effectively than Flaying Tendrils and Yahenni's Expertise.
The Disentomb effects seem kinda counterintuitive to the reanimation plan. With this kind of deck, your trying to cheat something big out early, not get something back to hand where it will either stay for multiple turns or cost a ton of mana to get back.
Hope this helps!
4 months ago
So I notice your group's ban list is focused on the "feel bad" cards like game warping fatties and land destruction. This means your land is relatively safe and a deck focused on drawing cards can easily function on 34 or 35. I would build it with 33 but I see you want to get to a few select top end cards. I would cut these lands in order: Shinka, the Bloodsoaked Keep, Rakdos Carnarium, Izzet Boilerworks, Crosis's Catacombs, and Dimir Aqueduct.
High cost cards can be fun but it's important to balance their impact with the fact that drawing too many of them can stunt your game play. Cruel Ultimatum immediately jumps out at me as a fun card but ultimately lacking in the impact. Targeting a single player and being super heavy both in cmc and color requirements makes the risk to reward ratio not in your favor.
Jaya and Nicol Bolas both fall in a similar camp of cost outweighing their impact. Of the two a greater argument can be made for Jaya pumping out spells and drawing cards but that triple red is rough. Keep in mind the big goal here is to force draw absurd amounts of cards, each high cost and color intense spell you hit is a speed bump in that card drawing engine.
Dominus of Fealty and Thraximundar are a pretty high cost to invest into things that are off strategy. Nezahal, Primal Tide is in a similar boat but if your play group creates a need for a 7/7 uncounterable then it’s a fine inclusion. Mirko Vosk, Mind Drinker is strategy adjacent but the slot can probably be put to better use. I also don’t like Guiltfeeder but I recognize that is likely do to my meta shaping my opinion of it.
Cards I would look at adding
Anvil of Bogardan I am surprised isn't already in here.
Memory Jar is another great wheel.
Psychosis Crawler is too on strategy not to include.
Sunder is great in decks like this but your group would probably ban it in a heartbeat based on your current ban list.
You’re already fairly deep in artifacts so a mana rock ramp package would massively increase speed and consistency. Sol Ring, Mana Crypt, (maybe) Mana Vault, Rakdos Signet, Dimir Signet, Izzet Signet, Thought Vessel, Chrome Mox, and Mox Diamond.
Vandalblast if your playgroup uses a healthy amount of artifact ramp.