Lay Bare the Heart
Target opponent reveals his or her hand. You choose a nonlegendary, nonland card from it. That player discards that card.
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Lay Bare the Heart Discussion
4 days ago
Splashing B really increases your available card pool. Cut / Ribbons and Bone Picker are both very good in a burn/tempo deck. You also get to run Alms of the Vein which is another huge burn spell for B and helps against aggro. Incendiary Flow is good. Collective Defiance is removal, burn, and a madness enabler/hand reset. I would also recommend against running more than 2 Bedlam Reveler since they are awful in multiples and can be hard to cast if you say, draw 2 of them and not enough spells. 15 creatures is too many to have Reveler be consistent. Thermo-Alchemist is insane in a burn deck.
-Add B, since it improves the deck whether you're going aggro or burn. It doesn't have to be a big splash, but a lot of good aggro creatures are black (Scrapheap Scrounger and Dread Wanderer), and you get good removal (Unlicensed Disintegration alongside Scrounger or Fatal Push) and sideboard options (Lay Bare the Heart is big right now).
-Decide whether you want to play creature aggro or burn. Bedlam Reveler doesn't really go in the creature version. Bomat Courier, Dread Wanderer, and Scrapheap Scrounger are pretty well set in the aggro version, along with 1-2 Glorybringer and/or 2-3 Hazoret the Fervent as top-end. The 2 and 3 drops are less set; I've seen Forerunner of Slaughter, Pia Nalaar and Weldfast Engineer, or Bloodrage Brawler if you're doing madness. You can also go a stronger artifact theme with Inventor's Apprentice if you have any Heart of Kiran. For the burn version, you want to cut most of the creatures except for 1-2 Bedlam Reveler and 4 Thermo-Alchemist. Bone Picker and Glorybringer also fit if preferred, but ideally the creature count is 8 or less. Goblin Dark-Dwellers is also pretty good if you tailor your spells so it can cast most of them. For spells, 4 Alms of the Vein and 4 Fiery Temper, 3-4 Lightning Axe, 2-3 Collective Defiance, 2 Cut / Ribbons, and either a 2-4 or a 3-3 split between Tormenting Voice and Cathartic Reunion, keeping in mind that Reunion is stronger, but harder to cast in general and much worse against control (since they can counter after you pay the discard cost - sweet 3 for 1). Incendiary Flow is a good card if you want another versatile early burn spell. You also need some number of sweepers. I prefer 2-damage sweepers here like Kozilek's Return or Flaying Tendrils since 3-damage sweepers take out Thermo-Alchemist, even though Sweltering Suns is pretty cool. Chandra, Torch of Defiance is pretty perfect in burn if you have it. You can also go a neat energy variant that runs Harnessed Lightning for removal, Aether Hubs, and 4 Gonti's Machinations. This gives you more survivability against aggro and another 1-cmc 3 damage effect. Not sure how inserting the energy subtheme affects the card totals.
-I don't think you want more than one Insult / Injury, if any. Injury is pretty expensive at 3 mana considering it does nothing without either another burn spell to follow up (hard to do before turn 5-6) or creatures on the field. The card doesn't seem great in aggro either since it's mostly just discard fodder. Injury is expensive for a sorcery burn spell.
-Soul-Scar Mage is fun, but doesn't really go in burn since he encourages you to burn creatures rather than your opponent. I feel like it might make sense as a sideboard card against big creature decks if you plan to try removing their creatures, but it's usually just better to have a fast burn clock against midrange.
This is mostly academic. The best burn deck in standard right now is U/R, but you basically need 4 Torrential Gearhulk (expensive!) and the deck is incredibly soft to Dispossess. You can also always make a U/R or Temur Turbo-Drake deck that just cycles and dumps most of your deck into the grave while casting fogs until you stick an Enigma Drake and Fling it at your opponent's face. The ability to do 50+ damage in a turn is pretty foul.
5 days ago
You can put maybe two Nissa, Steward of Elements in, for more draw.
Against artifacts try Appetite for the Unnatural maybe.
Put definitely 4 Hapatras in.
Get rid of Lay Bare the Heart. Doesn't do very much against the current meta.
6 days ago
My thinking was in line with Argeaux, more that if we were getting later in the game and they've been using good spot removal, leaving me with only a few creatures, and them with a board-state that has gotten out of hand. I like the idea of Yahenni's Expertise because we can get another spell off after the wipe. Though, I guess if I am doing proper spot removal on their key-threats, the board should never reach that state. I guess I will have to play test it first and see if it is necessary. I was just curious how your experiences have gone against Zombies, as they are pretty big around here right now.
I was thinking of going with Lay Bare the Heart over Transgress the Mind. I'm not facing a lot of Marvel decks, so the legendary ruling on Lay Bare does not bother me as much, and I can nab a few key cards that are in the 1-2 mana range. Though I am going to play test with both and see which one works out better.
Thanks again for the insights and the help!
1 week ago
1 week ago
Never and Lay Bare the Heart would replace Ruinous Path and Transgress the Mind really well in the sideboard. Spring might also be a good replacement for Renegade Map for both ramp and draw. Nissa, Steward of Elements and/or Bounty of the Luxa could be helpful in the sideboard against control. All in all, nice deck.
1 week ago
You know Argeaux, your tendency to go off on someone on these boards over assumptions they make and how you now make an assumption about me in order to dismiss the feedback I'm giving is really rubbing me the wrong way. Please keep your assumptions about others to yourself moving forward.
The ability of Hanweir Garrison to put in tapped creatures has synergy with the Throne beyond being a great 3 drop when you can give it haste in red aggro strategies. I didn't say put in 4. I said put in 2. Being able to Meld is simply a bonus. That's not the main purpose for the card being suggested.
Neheb being a legendary is an issue with running 4 of him. Second, outside of board stalls, his first strike ability isn't worth as much as you would think being a 2/2. Giving First strike to all your other guys can be useful in some situations but not always. Odds are, neheb gets removed instantly by basically any removal currently played in standard. You are also not a discard deck, meaning that getting yourself to 0-1 cards in hand could actually be a challenge considering how many 3CMC cards you have. Or, the effect won't matter because you won't have a board to passively buff. This is another example of a win-more card. It requires other creatures to be worthwhile. It's terrible otherwise. And I didn't say take it out, I said take out 1 to make room for a great card.
Ondu is a win-more card as well because he's a 4CMC card that requires you to have board presence in order to do anything. Logic dictates that if you have board presence in this kind of deck, you're already winning. He does effectively nothing by himself. So running lots of him means that you're not drawing things you can actually play early and if you have no board presence he's useless. Ergo: Win-more. Cards like this aren't the kind that you want lots of. You want some for the reason that chump blockers suck or their effects are good. But not 4 in the case of Neheb and not 3 for Ondu. 3 and 2 respectively seems better.
Final reward is a 5CMC card that only targets creatures. It's not a great card when you can have Unlicensed at 3CMC which effectively does the same thing against most opponents. If you want to stop recursion decks, something like Scarab Feast is much more viable against Scrapheap Scrounger and other stuff that can keep coming back. Instant speed, 1 black and also has cycle for 1. Having 3 in the sideboard could be good if you face lots of decks that do graveyard shenanigans. Remember to wait for them to activate their recursion effect before casting feast. Nothing like them spending 2 mana to exile a creature from their graveyard and get nothing out of it.
There's always a risk of missing with any hand hate card unless you know what the opponent is holding. That's not a reason not to run them to get rid of problems. You should run hand hate or card hate in the sideboard, which one largely depends on what you're going up against. Mardu likes to sideboard in planeswalkers instead of their small stuff in game 2 which means Transgress the Mind is very good against them. Control decks that run Torrential Gearhulk, Marvel and the others can get ripped apart by Dispossess. Low to the ground decks and/or planeswalker deck are weak to Lay Bare the Heart. Lost Legacy is good against lots of things as well.
Getting to the late game with this deck seems like bad plan to begin with and shouldn't be what you want to focus on at all. That's not where you want to be if you can avoid it. The decks you will get to late game against will probably have counterspells and other problem cards. So having a 5CMC creature removal spell isn't worthwhile in the sideboard. You should try to stay under control decks so that you can win in the early-mid game like turns 4-6. From looking at your deck, that's what you're trying to do.
1 week ago
I have thoughts about what was just posted.
My thoughts are based on playing with an actual Minotaur deck which, from the way the post above was worded, I don't think the poster above has.
In this deck you want to keep everything as Tribal as possible, to make the best use of Neheb, the Worthy when it lands.
You already have Bloodlust Inciter. Adding another Non-Minotaur Creature to the mix will weaken the deck overall.
I do agree with cutting Bloodrage Brawler back to 3 copies, for the reason that 2-for-1-ing yourself in the early game can be a problem.
From experience, however, pitching lands early on is not that problematic, and often not what you need to do anyway.
In no way is Ondu Champion "win more".
I dropped down to 3 copies and then soon moved back to 4.
It's simply the best way to squeeze through the last bit of lethal damage, particularly against decks that can go wide or recur, and can therefore chump block all day.
I think I remember you saying that you have experienced this.
I do agree with adding some in the Sideboard.
A 5CMC card seems to be too high a cost but this deck can easily hold out for a win on Turn 8, and a lot of stuff you will want to Exile doesn't activate until Turn 4 or later eg. Wandering Fumarole, Torrential Gearhulk, Hazoret the Fervent, Ulamog, the Ceaseless Hunger, cheated out with Aetherworks Marvel.
Not to say that Transgress the Mind is a bad way to go.
I would use it if your local meta is God-heavy, and go with Lay Bare the Heart instead, if Control decks have taken over.
A few of us have tried a lot of different hand disruption cards and Dispossess didn't always end up working that well.
That's why By Force is there.