Veteran Motorist


Format Legality
Modern Legal
Legacy Legal
Vintage Legal
Commander / EDH Legal
Duel Commander Legal
Tiny Leaders Legal
Standard Legal
Frontier Legal

Printings View all

Set Rarity
Kaladesh Uncommon

Combos Browse all

Veteran Motorist

Creature — Dwarf Pilot

When Veteran Motorist enters the battlefield, scry 2.

Whenever Veteran Motorist crews a Vehicle, that Vehicle gets +1/+1 until end of turn.

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Veteran Motorist Discussion

Trap7x on [AER] Izzet Control (Dynavolt) (Splash Black)

4 days ago

Pretty sure Walking Ballista counts as a 0 CMC. Honestly cutting black to smooth your mana was going to be my initial recommendation, and is probably still a strong move for the consistency of the deck but i do like some of the options in black, and cutting it would make the Radiant Flames inclusion worse. Despite that it looks less flexible i like Harsh Scrutiny better as hand disruption, a lot of creature heavy decks and its a proactive turn 1 play that can hit Winding Constrictor Veteran Motorist Walking Ballista and even Servant of the Conduit if the hand your looking at looks desperate for mana. IDK about Baral, Chief of Compliance i am not playing him in my esper list but i run fewer counters mainboard let me shamelessly plug his value probably largely depends on how often he stay on the board, if you get 2 counter triggers off him he may be worth the inclusion, but if you have to play him and sac him as a blocker next turn or hes getting removed most games he may be on the chopping block. maybe cut Baral, Chief of Compliance and 1 Evolving Wilds for 2 more dual lands and a 1 of Crackdown Construct. sure its synergy with Wandering Fumarole is a bit gimmicky but its can just win a game....... fine fine fine i guess Shielded Aether Thief is a little less ridiculous, flash so you can hold up mana for counter magic into their turn, produces energy for Aether Hub and Harnessed Lightning and can use any excess energy made by those cards, might be better than Baral, Chief of Compliance but the differences are going to be really situational.

Riclamin_Silentread on R/W Vehicles

4 days ago

Personally I would straight up cut the Cataclysmic Gearhulk, because it's very counter-productive to running a vehicle deck, which relies on an army of creatures in order to crew the vehicles. I would also cut the Angel of Invention and replace it with Drana, Liberator of Malakir, and change the deck from Boros to Mardu. The dragons are a bit high-cost for a vehicle deck but are still useful to combat fliers, or fly over your opponents ground creatures. I would definitely invest in finding a few Depala, Pilot Exemplars as these are meant to be in vehicle decks. Maybe even change the focus of the deck to be a combination of Dwarf Tribal/Vehicles. Toolcraft Exemplars, Veteran Motorists, Renegade Wheelsmiths and Gearshift Aces would all benefit from Depala, Pilot Exemplar. And with Drana, Liberator of Malakir in there as well, every time she hits your opponent, all your other attacking creatures get bigger, allowing them to crew more powerful vehicles. As for vehicle suggestions, I would be on the lookout for some Skysovereign, Consul Flagships and Consulate Dreadnoughts, as well as more Peacewalker Colossus'.

Noctem on AER - Grixis Control

5 days ago

So last night I brought this list with a minor change to the SB for FNM. I removed Metallurgic Summonings and added a second Release the Gremlins. Deck went 3-1. It lost the finals and ended up in second place because the pilot never drew a torrential in game 3. If he had, he would have been first with 4-0. He played against nothing but aggro of various kinds. My friend played the list while I played something else so I won't be able to give as much detail as I would normally. I'll be playing it next standard.

Match 1 vs G/W tokens

Lost the first game, won both second and third after sideboard. To the Slaughter was very useful here to kill the PW's as they came down and tried to create a token. It gave us multiple ways of dealing with Gideon, which was important.

Match 2 vs G/B aggro (with Nissa)

Won 2-0. The g/b player kept a questionable hand filled with late game in g2 which meant that by the time he tried playing it, our hand was full of answers. Didn't go well for him.

Match 3 vs Mardu Vehicles

lost the first game, won the second and third after sideboard. The sideboard change paid off here.

Match 4 vs Mardu Vehicles

Lost 2-1. No Torrential Gearhulk game 3 caused the loss of the match.

Overall, we were both pleased with the list. Some changes we discussed:

Contraband Kingpin was useless in all the matches we played vs decks he's supposed to be used against. The amount of quality removal for creatures currently in standard means that he really isn't a problem to deal with by other decks. The creatures being used nowadays, when attacking, won't have only 1 toughness (outside of Veteran Motorist but that's going to be used to crew and not attack directly anyway in most cases) and our gameplan to kill or counter everything the opponent plays also means that his job as a wall is kind of redundant since he's not a win con himself. The mana cost could also be annoying to play if we don't have one of the 2 colors on turn 2-3 when you actually want to play him. The lifelink is basically meaningless since you won't want to attack with him as he's a defensive tool. The scry won't matter since you have 3 6CMC artifacts in a 75 card deck. SO, our thoughts were to put in Thing in the Ice  Flip instead. At least that can flip into a win con by doing what we're going to be doing anyway and you keep the 4 toughness wall angle. -2 Contraband Kingpin +2 Thing in the Ice  Flip for the SB imo.

Metallurgic Summonings is too cute and greedy imo while another Release the Gremlins was very useful vs matchups with high artifact counts like Mardu Vehicles but also including outlyers like Aetherflux Reservoir, Dynavolt Tower and Aetherworks Marvel lists.

All in all the deck went against the top decks of the format and did pretty darn well. You should be proud of your list.

Firebones675 on Jeskai Help!

1 week ago

I'm in a similar boat, I like control decks but mardu vehicles are everywhere. Unlike my deck which is just blue white, you might be slightly better being in three colors.

Shock kills of most of their early threats Veteran Motorist, Thalia, Heretic Cathar, Toolcraft Exemplar, Inventor's Apprentice, Scrapheap Scrounger(temporariliy) etc. I'd have atleast 2-3 shocks mainboard at this point

As for the vehicles and screapheap, i'd try Stasis Snare to exile them at instant speed. Skywhaler's Shot can hit a lot of the annoying ones too, both vehicles and creatures (looking at you depala).

Murphy77 on Little People - Big Vehicles

2 weeks ago

Agreed, I was just a bit worried over what I need to lose in order to take my Siege Modifications to 4. For now, I have reduced my lands, but I may end up dropping a Veteran Motorist. The combination of Siege Modification and Consulate Dreadnought from turn 3 onwards will always be the ideal start to a game.

oshen on R/W Aggro Consulate Dreadnought / Turn 3 Win

2 weeks ago

Hi IrvRai,

I have only playtested it against a few decks.....I was not able to make it to the last 2 FNM tournaments like I planned. That being said, the toughest matchup it has had so far was a Gruul Aggro Deck that was almost a mirror match. His focus was Greenbelt Rampager and Consulate Dreadnought. The decks were pretty evenly matched and starting hand made the matches for the most part. His ability to give hexproof at instant speed with Blossoming Defense shut down Skysovereign, Consul Flagship, Dazzling Reflection, and Declaration in Stone. I did learn from that match that Dazzling Reflection is necessary in mirror matches for that easy recovery. Declaration in Stone may be too slow, but hitting 2 Greenbelt Rampagers if you can makes it nice to have.

I am also waiting on my Veteran Motorists to come in as they are being held tightly by my community for some reason, so I playtested with Thraben Inspector which did quite well for keeping your hand up and a blocker.

Verado on Colossal Combos

2 weeks ago

You can just bring the Ballista in cheap, especially with Foundry Inspector, and then on opponent's end step if you haven't used mana just pump him, and with all the Archives and Caravans this deck often has some mana available. But still, getting him in for +2/2 isn't very prohibitive and serves a lot of utility, such as countering combo or picking off Veteran Motorists and Metallic Mimics.

Shwang on Post Ban Vehicles

2 weeks ago

Looks really good! I support BioProfDude's suggestion of Heart of Kiran. That card is incredibly good (but once again... if you can afford it). One of the main reasons is that you only have a single 2 mana cost creature/vehicle in the deck (Veteran Motorist). Almost all your vehicles cost 3.

I would also consider nixing 1 or 2 of the Magmatic Chasm. I can see it as a nice finisher, but you don't want it early in your hand. Same with Start Your Engines.

Another 2 mana cost card to consider is Scrapheap Scrounger. He can crew the caravan and the skysovereign right away! If you get 2 more Aether Hub, then you can use the energy to bring him back from the dead. He is realllllly good and very annoying for opponents ;)

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