Veteran Motorist


Format Legality
Modern Legal
Legacy Legal
Vintage Legal
Commander / EDH Legal
Duel Commander Legal
Tiny Leaders Legal
Standard Legal
Frontier Legal

Printings View all

Set Rarity
Kaladesh Uncommon

Combos Browse all

Veteran Motorist

Creature — Dwarf Pilot

When Veteran Motorist enters the battlefield, scry 2.

Whenever Veteran Motorist crews a Vehicle, that Vehicle gets +1/+1 until end of turn.

View at Gatherer Browse Alters

Price & Acquistion Set Price Alerts

Cardhoarder (MTGO)

0.01 TIX $0.7 Foil


Have (2) TheAnnihilator , hosshughes
Want (0)

Veteran Motorist Discussion

MisterMystic on Red White Vehicle

2 days ago

I would first get rid of all the non-dwarf creatures, then reduce your lands to 22-24. If you are going to be focusing on vehicles, all your creatures should be mainly be Pilots, since they synergize wth vehicles the best. 3 copies of Gearshift Ace, Depala, Pilot Exemplar, and Speedway Fanatic would be the best. Your other pilot, Veteran Motorist, is really powerful in this deck, so get four of him. Finally, I would recommend maybe 18-20 vehicles.

Derpachus on Dwarves' New Robot Overlords

2 days ago

I agree with Zaueski on playing Aethersphere Harvester. That card is way too good not to abuse, especially good with Aethergeode Miner. Veteran Motorist is also a great dwarf that you should be abusing. You might just want to add more good vehicles, go up to 5-6 with 3 Aethersphere Harvester, 2x Fleetwheel Cruiser, and 1x Skysovereign, Consul Flagship. Also, switch out shock with Galvanic Bombardment, Blessed Alliance with Harnessed Lightning, Metallic Mimic with Veteran Motorist, 4 Always Watching for 1x Declaration in Stone and 3x Aethersphere Harvester, and 2x Untethered Express for 2x Fleetwheel Cruiser. Just my 2 cents here

Neotrup on Crewing Vehicles?

3 days ago

Veteran Motorist is summoning sick the first turn you play him, meaning you cannot attack with him or activate abilities of him which include a or until the next turn.

302.6. A creature's activated ability with the tap symbol or the untap symbol in its activation cost can't be activated unless the creature has been under its controller's control continuously since his or her most recent turn began. A creature can't attack unless it has been under its controller's control continuously since his or her most recent turn began. This rule is informally called the "summoning sickness" rule.

Even though the crew ability involves tapping creatures, it is not an ability of Veteran Motorist (as it belongs to the vehicle) and it does not have a in it, so there's nothing stopping the Motorist from crewing the turn it comes out.

Orion93 on WR Dwarf Pilots

4 days ago

I'm going to suggest Inspiring Statuary so your artifacts can help pay for your dwarves.

Also, I'd run something like 2 Thraben Inspector and reduce Veteran Motorist and Toolcraft Exemplar by 1 each.

This give you early artifacts for your Exemplar and midgame draw for when you're running dry. It works with the inspiring statuary as well. (Tap Clue to improvise for a dwarf, sacrifice clue for draw.)

Why not run Start Your Engines instead of the Aerial Responder in side board? I get that Depala buffs him but he also slows down your play where you can just side board in start your engines for a solid aggro deck.

noxusmachine on Need help with my Standard ...

1 week ago

TL;DR First time posting, need help with deck. Here's what I will use:

Strategy: I would crew my Veteran Motorist to Cultivator's Caravan to crew my Aradara Express and use Built to Last and Built to Smash as support.

Would love to hear some constructive criticism and what cards to add/remove.

tpmains on Best possible vehicle deck

1 week ago

Veteran Motorist and Depala, Pilot Exemplar are good pilots. For vehicles you want Smuggler's Copter of course.

Lathiel on Criticize my deck

1 week ago

Have you considered taking out the Cultivator's Caravan and replcing with something faster, like Selfless Spirit or additional Veteran Motorist and Depala, Pilot Exemplar? Since you are running 22 lands and a few 5 cmc (Avacyn, Caravan, Skysov), you run the risk of not hitting those 5's on curve. Also, I assume Searing Spear is a mistake? Meant to be Harnessed Lightning?

BioProfDude on Hanweir Garrison Standard

3 weeks ago

It's a cool deck, but you're right that you have a lot going on. I'm not sure why you need Odric, Lunarch Marshal (even though he's awesome), Furyblade Vampire, or Lone Rider  Flip? These just don't seem to fit with what you're trying to do, I think. Both Depala, Pilot Exemplar and Veteran Motorist are good cards, but you only have 4x total dwarves, and you only have 2x vehicles. Depala, Pilot Exemplar is at least a 3/3 for 3, but Veteran Motorist isn't buying you a lot of value.

To get the Hanweir Garrison/Hanweir Battlements combo to meld, you need time and you need the cards. Thus, a bit more removal (Burn from Within, an additional 2x Declaration in Stone, and maybe Incendiary Flow), and maybe a couple of cards to boost creatures (Otherworldly Outburst, Uncaged Fury) might be useful to stall until you get enough mana out to force the meld. However, with only 1x Hanweir Battlements, you're going to have problems anyway-- what's the chance you draw that? Pretty low...

I like Blessed Alliance, but I think it's better for the side. There are better cards to have in the deck. Trying to get that off to flip Lone Rider  Flip isn't worth the try, at least in my opinion. You would need more outlets to gain life to adequately pull that off, and even with Authority of the Consuls that won't happen often with your current build.

Just some thoughts. I hope that they're helpful. I have a mono-red deck that may provide some ideas: Mono-red weenie speed deck (budget) I'd appreciate any thoughts/insights you might have for that deck, too!

Cool deck-- good luck with it! +1 from me!

Load more