Start Your Engines
Vehicles you control become artifact creatures until end of turn. Creatures you control get +2/+0 until end of turn.
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Start Your Engines Discussion
1 day ago
Metallic Mimic does almost nothing in a vehicle deck unless you run it as a dwarf deck with vehicle splash. So drop it out probably.
With so many wastes you could run Walker of the Wastes and maybe a couple other eldrazi. Like Thought-Knot Seer. You can also play things like Warping Wail and Titan's Presence with your metalwork colossus in hand.
You have a ridiculous amount of extra artifacts that don't do anything really. Cut it back to 12-15 artifact vehicles. Up your Metalwork Colossus to 4 because the vehicles make him cheaper.
Figure out the vehicles you have to have. Find the artifacts that actually play to suit your deck. Trim waaaay back on all of it and then splash white and red for Built to Smash, Built to Last, Start Your Engines, Servo Exhibition, and some dwarves.
That's the basics for vehicles. You could also try it colorless eldrazi
3 days ago
There are so so so many ways to remove creatures right now and very few ways to remove artifacts. You can try running either one and see which you prefer.
If you run siege modification then you have a huge permanent that's just waiting to swing but that gives your opponent more opportunities to kill that creature.
With Start Your Engines you can have a field full of nothing but vehicles and still be just as threatening as if you had more than enough to crew your fleet. And if you have creatures as well they will still get +2/+0 just like your vehicles do. So now you have an entire field with first strike and extra damage. It's devastating.
It depends on your play style and your opponents however. Control may have an answer for a late game start your engines but not one for an early siege mod. I know I run enough kill to handle any creatures but not enough control to always have it on hand for a big sweep kind of play.
4 days ago
I won't make it to my LGS till Friday, but I will definitely try to pick up the extra Toolcraft Exemplar's and another Depala then.
I have some Built to Smash and Start Your Engines. Though, I would have thought that a temporary creature status from Start Your Engines would be less effective than one that does not wear off. Can you explain why that would not be the case?
4 days ago
Find a way to get more cards.... You need 4 Toolcraft Exemplar for red and white vehicles. You need at least one more depala as well. But the exemplar should come first.
In my budget vehicles I ran one copy of Encircling Fissure just for an "oh crap" scenario. It saved my but a few times.
on My Free Deck
1 week ago
Hi, there! Welcome to TappedOut and the wonderful world of Magic!
Since you're just starting out, my main suggestion would be to pick a theme and stick to it. Right now, you have a bunch of cards that fit into multiple strategies, but those cards don't necessarily all fit into the same strategy. Renegade Wheelsmith, for example, works great in a Vehicle deck, but you only have one Vehicle (Mobile Garrison). Foundry Assembler is excellent in a deck full of artifacts, but you don't have a ton of artifacts. Your Self-Assembler, for example, can only find one card in your deck, Foundry Assembler, but what do you do if you've already drawn it?
This is just my personal opinion, but I've always found Vehicle decks to be fun. Fleetwheel Cruiser, Sky Skiff, Untethered Express, and Renegade Freighter are some examples of good Vehicles, and you can use Skysovereign as your flagship card, so to speak. You'll also need creatures to crew your vehicles, though, and Veteran Motorist, Toolcraft Exemplar, Depala, Pilot Exemplar, and Gearshift Ace, as well as the aforementioned Renegade Wheelsmith would all work well. You can add Start Your Engines, Siege Modification, or more Aerial Modifications as support cards as well. Of course, this isn't the only possible strategy you could take. You can add more Self-Assemblers for your Self-Assemblers to find, or add cards like Terrarion to help Improvise your Foundry Assembler. There are a ton of possible routes you can go down, and I'm sure you'll be able to find one that fits your liking.
I hope this helps!
1 week ago
Renegade Wheelsmith is a solid creature for this deck. he will help thin out the blockers so that your vehicles can smash without too much interference.
Speaking of your vehicles smashing, Start Your Engines? skip a turn of crewing so that all those racers can get in on some of the hand to hand combat too
2 weeks ago
I see a random mix of cards that don't really seem to work together. For example, Consulate Dreadnought can combine well with Heart of Kiran, Peacewalker Colossus, Start Your Engines and Siege Modification, but is difficult to crew otherwise. Gonti, Lord of Luxury is great if you have some way of consistently blinking it (removing it from the field an re-summoning it), which could allow you to play with your opponent's strongest cards. There is just so much going on that seems unrelated to all your other cards that I just cant see how you plan to win any games.
2 weeks ago
Don't worry, red/white vehicles is viable and the deck looks good. Here are a few suggestions on how to tweak it
Your land count is a bit high. Generally speaking the lower the mana curve, the less lands you need. Since you only have one 6 mana spell and the rest cost 4 or less you can probably cut a couple lands from the deck.
Sram, Senior Edificer is also pretty nice in decks with a lot of vehicles like yours.
Depala, Pilot Exemplar also would probably have a home here as her ability can hit about a third of your deck at the moment.
One thing that you might want to consider since you already have Peacewalker Colossus and Siege Modification is Consulate Dreadnought (that thing hits like a truck). This theme also works nicely with the Start Your Engines Shadow12721 mentioned