|Commander / EDH||Legal|
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|Urza's Saga (USG)||Rare|
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At the beginning of each player's upkeep, return to its owner's hand each creature that player controls with power greater than the number of cards in his or her hand.
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Noetic Scales Discussion
1 week ago
Looking good! If you wanted some more (mostly) one-sided board wipes, you could consider Austere Command, Dusk and Slaughter the Strong. You can even deal with larger creatures on a somewhat permanent basis via Meekstone, Noetic Scales or Marble Titan. Ensnaring Bridge is probably the best at what it does, but it's hella expensive.
You could also get some more card draw from Abzan Beastmaster and/or Ulvenwald Observer, in case Arcades wasn't always enough. Reveillark would also be interesting since it can bring back basically any two creatures in the deck!
And by the way, are you sure Shield Wall is good enough? You might get more use, certainly in the long run, with Spidersilk Armor or even Ensouled Scimitar, which can increase a creature's damage capability by 5 or functionally be a 5/5 flyer itself!
2 weeks ago
You're right, Aluren is a card that needs the deck to be built around it, but it's really powerful if you do, since you can cast walls for free and draw more walls to cast for free with Arcades.
My suggested cut would probably be Venser's Journal for Noetic Scales, since you'd be casting most of the creatures you draw rather than keeping them in hand, and with your walls and vigilance you shouldn't need the lifegain.
2 weeks ago
Thanks! Aggro and Control are definitely things that you don't see together too often.
Aluren would be good, my walls have low cmc and come in powerful. I also wouldn't have to worry about completely running out of resources because of Arcades. Vizier of the Menagerie could help, I'll think about it.
I'm not really sure about Door of Destinies, Kindred Discovery, and Descendants' Path. With door I'm worried about boosting so much that I still die to my board wipes, I feel like I have enough card draw without Kindred Discovery, I also worry about burying spells I might need with Descendants' Path.
Archangel of Strife is a good idea, with "peace" mode my walls essentially get +3/+3. Angelic Skirmisher is good too; I can enable vigilance if I don't have it, or give my walls some other advantages.
Thanks for the suggestions! If you have any idea what cuts I could make to include from my maybe board then go ahead and suggest them.
2 weeks ago
Your deck looks pretty good for aggro-control.
Noetic Scales should be really strong since your creatures won't get bounced due to their low power and your card draw, while you totally disrupt opponents. Stoic Angel and Derevi, Empyrial Tactician can help you pursue a stax strategy.
Aluren is really powerful since most of your walls have low CMC, whereas you aren't worried about low CMC creatures your opponents might have.
Vizier of the Menagerie could help you cycle through your deck really fast.
4 weeks ago
You should sideboard Disenchant or something to get rid of enchantments and artifacts and add some creature and board removal.
Anyway, hope I helped.
3 months ago
I'm running a similar deck and have a few suggestions of cards that work really well in that deck:
Benefit from having many creatures - Ashnod's Altar - Nullmage Shepherd - Odric, Master Tactician - Hour of Reckoning - Nissa's Expedition - Appeal / Authority - Glare of Subdual (very powerful) - Eldrazi Monument (I know, puts your creatures over 2 power. But if you're flying and indestructible, who cares about details like that) - Cathars' Crusade (same luxury problem as Eldrazi Monument, and same solution)
Generic goodstuff - Path of Ancestry (how are you surviving with so little land in the first place?) - Krosan Verge (if you put in the big dollar land cards, might as well fetch them. plus, it ramps too!)
6 months ago
Let me know if your deck is having Specific problems and I'll give you suggestions to fix them. you can also see my sidar and vial here The Meek Shall Inherit the Game