Doublecast

Doublecast

Sorcery

When you cast your next instant and sorcery spell this turn, copy that spell. You may choose new targets for the copy.

Browse Alters View at Gatherer

Printings View all

Set Rarity
Core Set 2019 (M19) Uncommon

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Legality

Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
2019-10-04 Legal
Block Constructed Legal
Pioneer Legal
Leviathan Legal
Legacy Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Doublecast occurrence in decks from the last year

Commander / EDH:

All decks: 0.01%

Doublecast Discussion

robcastpwnz on Niv-Mizzet

2 months ago

Nice. I run a Niz-Mizzet deck but don't have Thousand Year Storm. Mine isn't exactly budget but you can look at it for some ideas. I'll tell you the budget cards that I do run though.

I think you could switch Doublecast for Reverberate or run both of them. Putting some extra turn spells would make for some explosive plays especially if you have Thousand year storm out. I run Karn's Temporal Sundering and Part the Waterveil which are both pretty good budget options. There are more options out there but they can get pretty pricy. I like to run Faithless Looting any chance I can get. It's pretty good here because it triggers Niv-Mizzet and has flashback so you can cast it from the graveyard if you need to. I think Echo of Eons is pretty cheap right now, in a few years that price will go up. If you can't get that card, Magus of the Wheel is a pretty good budget option but it's a creature so you can double it with thousand year storm. I like running card filter effects in my Niv-Mizzet deck so I can get as many triggers on him as possible. Compulsive Research , Drawn from Dreams and Fact or Fiction are all pretty good budget options. Leyline of Anticipation is a little pricier but it just got reprinted so if you can pick it up I would recommend it. Long-Term Plans is a tutor in blue that not many people know about and I think would work super good in Niv Mizzet. I don't run it but I probably should. Last notable mention is Psychosis Crawler . Synergizes super well with Niv-Mizzet and spreads damage out in a way similar to Guttersnipe.

Maybe this was a bit much but if you have any other questions feel free to message me. Good luck with your deck!!

alechodgin23 on Riku of Two Reflections

3 months ago

Hey man awesome deck. Definitely a +1 from me!

I just have a few recommendations for you:

Turnabout , Rude Awakening , Reverberate , Doublecast , and Thousand-Year Storm

TheMazter13 on Spelltron?

5 months ago

Play fewer cards that do nothing. Beacon of Immortality , Pyroblast , Red Elemental Blast , Rebuff the Wicked , Bar the Door , Approach of the Second Sun , and Emerge Unscathed don't do much to buff your Commander and none of them draw cards. Cards like Expedite and Brute Force are both fine because they draw cards and buff your commander repeatably. But cards that drag the game out aren't what Boros Aggro wants

The reason the cards that do almost nothing and draw cards are good is because they draw cards. In this deck, that should be more pump spells. You draw a Brute Force , cast it, get it back, then draw Fists of the Anvil , cast it, get it back and cards like Expedite let you draw even more cards to start looping. The bottleneck of this deck is the card draw. Sure, you can dump your hand, but that's 7 cards at most. What if it were 9, 10, or more?

~ Cards I think don't do enough ~

Helm of the Host - Very slow on its own and 5 mana to equip; Payoff is more creatures that you don't need because your commander is a 3/4 flyer and copying any other creature is not as good as your commander. However, copying your commander is bad because all of your instants and sorceries are single target

Approach of the Second Sun - You're never casting this twice. If you even cast this once you've probably already lost. In this deck, it's a 7 mana Angel's Mercy do NOT play Angel's Mercy, it doesn't do anything you will lose

Aegis of the Heavens - Only gives +1 to power. Toughness does not matter when you have a) an aggressive deck and b) a flyer

Isochron Scepter - Everything goes back to your hand anyway, why imprint anything?

Caged Sun - a 6 mana artifact that lets you cast spells you could already cast. It's a "win-more" card, I don't see a need

Rings of Brighthearth + Basalt Monolith - Only in for the infinite mana combo, which does nothing. Instants are Sorceries have colored costs (and are mostly a majority colored in fact) that still need to be paid, so there is no loop or anything. If anything, it's worse because you need to put 2 mana into the thing (which in this deck, is usually your colored lands)

Dark Depths - Why? There's no Thespian's Stage . Also, (and I've never thought I'd say this) a 20/20 doesn't do much here. Your goal is to attack with Feather, so do that!

Reverberate and Doublecast - These cost more than the spells your casting from your hand anyway. Also, neither of them goes back to your hand so it's a one time use and it's a bad one time use

~ Strictly Better ~

Blaze < Banefire

Klaive on Smolder

5 months ago

alex-vizor_of_Phyrexia no apology necessary your comment was greatly appreciated and I agree with it. After testing a bit, I may scrap them for another Eidolon of the Great Revel and another Doublecast .

Ziusdra on Card creation challenge

7 months ago

Rebounding Spellburn

Sorcery

If Rebounding Spellburn would be cast or copied by a player who isn't its owner, it deals 3 damage to its caster/controller.

Draw a card for each copy of Rebounding Spellburn.

Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)


Few rules reminders: copies are not rebounded; only the original. So what would you do with this card outside of Hive Mind ? I think it could easily fit in a Storm deck ( Thousand-Year Storm comes to mind), as well as spells like Doublecast and Bonus Round and permanents like Chandra, Pyromaster and Cloven Casting .

The first line of text really is for Hive Mind and spells that your opponent plays that would make them either copy or cast spells of yours. ( Curse of Echoes could be fun)

The card itself does nothing if it is not copied or stolen. But if it is copied even once, it grows exponentially: one copy means that the original draws you 1 card and the new copy draws you 1 card. Two copies means that the original draws you two cards, the first copy draws you two cards, and the second copy draws you two cards (six cards!). Echo Mage wants you to play this.

Wildcard!

Fahrtenklappen on The Lusty Argonian Mage

7 months ago

xander11 i have been considering dropping saheeli and focusing on speed, but I gotta keep the Browbeat . The deck needs card draw opportunity, and worst case if i dont get that, i get 5 burn damage. And in a Doublecast situation its brutal. Its a cheap 3 card draw and a cheap 5 damage either way the opponent chooses. Id say out of my other instants and sorceries its one that I particularly would want to draw. Maybe i can cut something else and run more copies of fewer cards, but id cut 1 or 2 Doublecast or even an Electrolyze before i go below 3 Browbeat . Maybe more plays will demonstrate that its too slow but it seems really promising in this deck.

legendofa on Krenko NEVER Stops

9 months ago

Welcome to the club! The top two bits of advice for deckbuilding are always going to be 1) Pick an idea and run with that, and 2) Load up on multiples copies of your most important cards.

Zombie tribal and Goblin tribal have some overlaps, with cards like Putrid Goblin and Festering Goblin , but if you want to focus on the tribal aspects, it's almost always better to have a dedicated Zombie deck and a dedicated Goblin deck.

What direction do you want this deck to go in? There's a base for hard, high speed aggression, there's a base for a more midrange build (start with early disruption, like discard and destroy spells, until you can cast a few strong creatures and put full pressure on your opponent), there's a base for sacrificing creatures for fun and profit... All of these are valid strategies.

Step 1: Choose the cards or interactions you like best, and buy four of each of those cards. Pick a focus, and develop that as you get more cards.

Some more specific suggestions: You don't have a deep base for Doublecast , with only 11 instants and sorceries, compared to 19 creatures. Similarly, Uncaged Fury and Abnormal Endurance beef up just one of your creatures, when you're able to dump lots of creatures out. Look for cards that support swarms of creatures, rather than single creatures. Also, more removal would help--your opponents are going to be doing things too, and if you can Murder a key creature or two, that will make it easier for your creatures to push through.

Above all, have fun!

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