Doublecast

Legality

Format Legality
Pre-release Legal
Tiny Leaders Legal
Custom Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Arena Legal
Penny Dreadful Legal
Standard Legal
Leviathan Legal
Legacy Legal
Brawl Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Core Set 2019 (M19) Uncommon

Combos Browse all

Doublecast

Sorcery

When you cast your next instant and sorcery spell this turn, copy that spell. You may choose new targets for the copy.

Doublecast Discussion

Ziusdra on Card creation challenge

3 weeks ago

Rebounding Spellburn

Sorcery

If Rebounding Spellburn would be cast or copied by a player who isn't its owner, it deals 3 damage to its caster/controller.

Draw a card for each copy of Rebounding Spellburn.

Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)


Few rules reminders: copies are not rebounded; only the original. So what would you do with this card outside of Hive Mind ? I think it could easily fit in a Storm deck ( Thousand-Year Storm comes to mind), as well as spells like Doublecast and Bonus Round and permanents like Chandra, Pyromaster and Cloven Casting .

The first line of text really is for Hive Mind and spells that your opponent plays that would make them either copy or cast spells of yours. ( Curse of Echoes could be fun)

The card itself does nothing if it is not copied or stolen. But if it is copied even once, it grows exponentially: one copy means that the original draws you 1 card and the new copy draws you 1 card. Two copies means that the original draws you two cards, the first copy draws you two cards, and the second copy draws you two cards (six cards!). Echo Mage wants you to play this.

Wildcard!

Fahrtenklappen on The Lusty Argonian Mage

4 weeks ago

xander11 i have been considering dropping saheeli and focusing on speed, but I gotta keep the Browbeat . The deck needs card draw opportunity, and worst case if i dont get that, i get 5 burn damage. And in a Doublecast situation its brutal. Its a cheap 3 card draw and a cheap 5 damage either way the opponent chooses. Id say out of my other instants and sorceries its one that I particularly would want to draw. Maybe i can cut something else and run more copies of fewer cards, but id cut 1 or 2 Doublecast or even an Electrolyze before i go below 3 Browbeat . Maybe more plays will demonstrate that its too slow but it seems really promising in this deck.

legendofa on Krenko Needs to Stop Creatin'

3 months ago

Welcome to the club! The top two bits of advice for deckbuilding are always going to be 1) Pick an idea and run with that, and 2) Load up on multiples copies of your most important cards.

Zombie tribal and Goblin tribal have some overlaps, with cards like Putrid Goblin and Festering Goblin , but if you want to focus on the tribal aspects, it's almost always better to have a dedicated Zombie deck and a dedicated Goblin deck.

What direction do you want this deck to go in? There's a base for hard, high speed aggression, there's a base for a more midrange build (start with early disruption, like discard and destroy spells, until you can cast a few strong creatures and put full pressure on your opponent), there's a base for sacrificing creatures for fun and profit... All of these are valid strategies.

Step 1: Choose the cards or interactions you like best, and buy four of each of those cards. Pick a focus, and develop that as you get more cards.

Some more specific suggestions: You don't have a deep base for Doublecast , with only 11 instants and sorceries, compared to 19 creatures. Similarly, Uncaged Fury and Abnormal Endurance beef up just one of your creatures, when you're able to dump lots of creatures out. Look for cards that support swarms of creatures, rather than single creatures. Also, more removal would help--your opponents are going to be doing things too, and if you can Murder a key creature or two, that will make it easier for your creatures to push through.

Above all, have fun!

Kogarashi on Does Narset's Reveral Combo with ...

3 months ago

From what I can figure out, the version using Narset's Reversal should work, but in a bit more complicated way than just using Fork or Twincast .

The problem you're having is that, like you said, Narset's Reversal always bounces the spell it targets, so it's no longer a valid target for other spells targeting it and those other spells (the copies of Reversal that you're making) will fizzle.

What you need to do instead is the following:

From there, you repeat the loop. It's more complicated, due to the need to keep recasting both Doublecast and Narset's Reversal , but it should work.

Randomsome1 on Does Narset's Reveral Combo with ...

3 months ago

I know MTG Arena has bugs so I would just like some clarification on an interaction.

I'm building a mean Ral, Storm Conduit Oathbreaker combo deck with Doublecast as the Signature Spell. Does the copy combo work with Narset's Reversal ? It doesn't work in Arena, and I think its because the spell gets bounced to hand and disappears, so Reversal loses its target and fizzles out. Is this right, or does it actually combo together?

TLDR

How the combo usually works. Use Ral, Storm Conduit 's -2. Cast Doublecast , let the copy resolve leaving the original on the stack. Cast a copy spell ( Fork , Twincast , Expansion / Explosion , ETC). Doublecast activates leaving 2 copy spells on the stack. Use one copy to target the other and loop infinitely for infinite damage

LokiFrostGiant on Ral, Land Destroyer

3 months ago

Also one more just because I like this deck... Reverberate is better than Doublecast

UpperDeckerTaco on Ral, Storm Comboit

3 months ago

Your example of the Doublecast + Expansion / Explosion combo does not work the way you think it does. Doublecast has to fully resolve in order to make a copy of the next spell you make. So the actual line is:

Ral, Storm Conduit -2 (ensure you still have loyalty counters on Ral to utilize the triggered ability)

Then cast Doublecast . Ral's -2 ability will then put a copy of Doublecast on the stack.

Let the copy of Doublecast resolve first. Then with the original Doublecast on the stack still, play Expansion targeting the original Doublecast .

This will then copy Expansion from the already resolved copy of Doublecast and then you just keep targeting the original Expansion with the copies you make.

In my version of Izzet Ral. I found Doublecast to be lack luster. So I completely cut it from my build and went into a U/R control build that had the combo of Ral, Storm Conduit +any instant/sorcery+2 Expansion / Explosion . It is harder to assemble. But at least it doesn't leave Doublecast as dead draws and not the greatest in opening hand. I tried it, and ended up sideboarding out Doublecast every single time.

I also did a split of Ionize and Sinister Sabotage in the main of 3 and 3. I liked the incremental damage which Ionize brings. But I also like Sinister Sabotage s surveil. They both have their purposes.

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Doublecast occurrence in decks from the last year

Commander / EDH:

All decks: 0.01%