Alexi, Zephyr Mage

Legality

Format Legality
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Prophecy (PCY) Rare

Combos Browse all

Alexi, Zephyr Mage

Legendary Creature — Human Spellshaper

{{X,U}}, Tap, Discard two cards: Return X target creatures to their owners' hands.

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Alexi, Zephyr Mage Discussion

Bxbx on Gorgeous Girls Deck

2 weeks ago

Hi,

that's quite an impressive list! A lot of artworks I didn't know of. But you also missed a few:

Aggression, Alexi, Zephyr Mage, Archangel of Strife, Azure Mage, Blood Cultist, Crossway Vampire, Deathless Angel, Elven Cache (6th edition), Fishliver Oil (9th edition), Game of Chaos (5th edition), Inkfathom Infiltrator, Jasmine Boreal, Juniper Order Advocate, Mortiphobia, Remembrance, Snuff Out (duel decks), Sylvan Ranger (M11), Tormented Angel, Vine Trellis, Vitalizing Cascade

ruy343 on List of EDHREC unplayed commanders

1 month ago

I feel like two of these are actually buildable - Kodama of the Center Tree (assuming that soulshift applies to "dying", and not requiring you to place the creature in the graveyard), and Alexi, Zephyr Mage. By no means are they amazing, but you can Johnny them into a janky build that sort of works.

Kodama of the Center Tree's schtick would be to play a spirit tribal (which, in green, isn't ideal; I admit), coupled with a discard engine that allows you to cheat big spirits (if they exist in green) into play without having to pay for them, simply by having a lot of small spirits on the board.

Alexi, Zephyr Mage would play in a rather vanilla deck that bounced creatures that blocked or something... not entirely unplayable with a good card drawing engine

chadsansing on Sun Quan, Lord of Draw

3 months ago

Kindred Discovery, as mentioned above, for sure. Maybe Alexi, Zephyr Mage as a back-up Rift. More counter magic. A Rogue's Passage. And probably more rocks + the Dramatic Scepter combo to draw your deck, make infinite mana, and win with Voltron or serially milling out your opponents with Blue Sun's Zenith.

Have fun!

Color_pie14 on Looking for a Good Deck ...

11 months ago

Try Alexi, Zephyr Mage, for bouncing opponent's creatures, or Higure, the Still Wind, to bounce your own!

ElementalEd on Trampoline Sen

1 year ago

Cards I would cut/replacement:

For Win conditions:

Really up to you tbh. But i think the following options synergize well with your deck.

1) Artifact Win Cons:

Lattice + Forge + Nevi disk. (or really any destroy all artifact)

2) Bounce win con

This one is a bit tricky, but can be done.

This usually revolves on getting ahead with mana rocks or using trickery.

Sunder would be what wins you the game, but Armageddon would work equally as well. Get ahead on rocks a few turns early, the cast it. Or pair it with a card like Taniwha

3) Cloning / stealing wincons / game ending spells

4) Entering the infinte.

Any win con that works with Enter the Infinite.

Infinite mana or omniscience is a play your deck

or even just a Psychosis Crawler.

  • You might have to make more room for these win conditions. but it at least provides you with options assuming that your opponents don't have much to work with

hoardofnotions on Budget Simic

1 year ago

Mistblade Shinobi, Ninja of the Deep Hours, Cephalid Constable could be good. Especially with your commander

Aether Gale, AEther Mutation, Alexi, Zephyr Mage, Displacement Wave, Distorting Wake, Profaner of the Dead, Reality Strobe lol do this!, Scourge of Fleets, Words of Wind (very good if you start swarming with edric/bident of thassa out)

you might want Lifegift as well, people be gunning for blue decks!

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