Vapor Snare

Vapor Snare

Enchantment — Aura

Enchant creature

You control enchanted creature.

At the beginning of your upkeep, sacrifice Vapor Snare unless you return a land you control to its owner's hand.

Browse Alters View at Gatherer

Printings View all

Set Rarity
Worldwake (WWK) Uncommon

Combos Browse all


Format Legality
Tiny Leaders Legal
Noble Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Highlander Legal
Penny Dreadful Legal
Block Constructed Legal
2019-10-04 Legal
Leviathan Legal
Legacy Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Vapor Snare Discussion

kamarupa on Mono-Blue Control Study

4 years ago

veeonix - It's not a matter of "nicest," it's speed. Expeditious budget friendly mana fixing doesn't really exist outside of green. Yes, there are a few viable lands that come in around $3 each, but not enough to compete with the really expensive stuff. And yes, all your suggestions are compatible with mono-blue, though I think it would have been nicer if you'd linked the cards so people of any level/knowledge could see the spells. (In case you don't know - [ [ Dismember ] ] without any spaces = Dismember.)

Some other mono-blue budget friendly creature removal options: Ratchet Bomb, Reality Shift. Reality Shift might be kind of fun coupled with Vapor Snag or Void Snare. (I meant Void Snare, not Vapor Snare in my first comment, so my mistake there.)

A couple Halimar Depths might be good additions to your mana base. You don't want too many of them, though, because it's slow mana.

Maybe Redirect could worth considering for the sideboard. Also Pithing Needle.

kamarupa on Mono-Blue Control Study

4 years ago

I applaud the budget here, though I find the build less than original/exciting.

A few suggestions that might help make the deck stronger:

Vapor Snare (works on all non-land permanents) or Vapor Snag over Unsummon.

Halimar Depths might be worth adding your lands here.