Wurmcalling

Legality

Format Legality
Modern Legal
Legacy Legal
Vintage Legal
Commander / EDH Legal
Duel Commander Legal
Tiny Leaders Legal

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Set Rarity
Time Spiral Rare

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Tokens

Wurmcalling

Sorcery

Buyback (2)(Green) (You may pay an additional (2)(Green) as you play this spell. If you do, put this card into your hand as it resolves.)

Put an X/X green Wurm creature token into play.

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Wurmcalling Discussion

Abres_Tenelles on Selvala's Hydras

1 week ago

Nice list!

Creeperhulk can go great with many hydras (particularly the one's with counters as their base power is 0).

You can't really use Genesis Wave but you could maybe use Enshrined Memories.

Spearbreaker Behemoth can help keep your big boys alive and Wurmcalling lets you make a giant wurm every turn.

grantantalus on Green Ramp

2 weeks ago

You could add two Sakura-Tribe Elder and remove Prized Unicorn, Grafdigger's Cage ( Grafdigger's Cage is made to counter dredge decks or similars, it is usefull as a sideboard card).

If you want more creatures you can add another Sakura-Tribe Elder and remove Rampant Growth.

If you wanna optimize your "mana use" you could remove Thornhide Wolves to include another hydra (another Mistcutter Hydra for example)

Another possible change is Wurmcalling <-> Slime Molding

PS: As you said that this deck is casual I suppose you don't want a competitive build with the best possible card in every slot, that's why I give you this "keep the idea" recommendations , I hope it helps :D

KongMing on Trostani and the one hundred tokens.

2 weeks ago

Doubling Season will help you get the most of your Populate and other token generation effects. You should consider Desolation Twin; if Trostani is out you will gain 20 life from casting it, and an additional 10 if you populate the token. Wurmcalling is good for spamming mid-to-late game to spit Wurms onto the field if you want to hold on to cards.

Hornet Nest can help to fend off attacks. Intangible Virtue allows your tokens to swing and gives them a nice buff. Also, Sundering Growth is one option for instant-speed spot removal that also lets you populate.

Yuri200X on

1 month ago

I see you want to ramp into some big creatures, and one of the best ways to do it is through Arbor Elf/Voyaging Satyr + a land enchanted with tons of Utopia Sprawl/Fertile Ground/Overgrowth.

You could also run Wolfbriar Elemental in order to get 5-8 creatures at once.

Primal Command would be a nice tutor, Ulamog, the Ceaseless Hunger would also be a nice addition since you would be able to cast it for real. Harmonize can fill back your hand. Garruk Wildspeaker can be a multitasker. You might like Hornet Queen too.

There's also Wurmcalling and Enshrined Memories for a ramp deck.

Polupus on (U/G) MODERN: "A wall made of green cards..."

1 month ago

+1 nice budget deck! if they side in Leyline of Sanctity to stop Blue Sun's Zenith, you can side in Sprout Swarm or Wurmcalling for infinite tokens

carpecanum on Gruul Spellslinger

2 months ago

Hull Breach for removal and maybe Wurmcalling and Fanning the Flames? Buyback cost isn't so bad if you can copy the spell.

Giantbaiting could be especially funny - cast - conspire - conspire again - copy with Pyromancer's Goggles = 4 giants for 3 mana

cak01vej on Garruk and his friends

3 months ago

There is only one solution to Mana flooding in green: bigger, meaner creatures!
My recommendations in black depends a little on how many people you usually play in your local playgroup?

In Green I would suggest

  • Hydra Broodmaster, since, if you have "too much" mana, you just make him into a 20/20, with 13 13/13 tokens to help him, and the game is pretty much over using only the small sum of 26 arbitrary mana and a .
  • Feral Hydra, he's slower to build up than Broodmaster, but you can empty you manapool into him several times.
  • Wurmcalling, because an X/X wurm every turn is going to really screw your opponents' day.

As I don't play Black ramp myself, I cannot talk from expierence in this, but I would recommend various 'pay x: kill your opponent(s)' cards, such as

  • Exsanguinate kills multiple opponents, and fills your life with theirs (in case you can't kill all of them)
  • Killing Wave board wipe, regardless of whether the creatures have protection, like indestructible.
  • Profane Command this card has so many different uses: killing your opponent; returning a creature from the grave; killing/weakening a creature; or giving your creatures semi-unblockable (fear)
  • Damnable Pact killing your opponent with either mill or loss of life

pikeer1 on Vial Smasher: EVERY SPELL IS A BURN SPELL

4 months ago

You should consider Mana Bloom, Wurmcalling. Animist's Awakening. Mana bloom works great early game and can be a bomb later. Wurmcalling with 5 mana is at the very worst a 1/1 and 2 damage. I know seems bad but it can be really great in the early stages to build up a devistating hand.The animist awakening is just freaking amazing in the deck so get it asap lol

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