|Commander / EDH||Legal|
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|Time Spiral (TSP)||Rare|
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Buyback (2)(Green) (You may pay an additional (2)(Green) as you play this spell. If you do, put this card into your hand as it resolves.)
Put an X/X green Wurm creature token into play.
3 months ago
Oh also Wurmcalling creates stupid value if it doesn't get counterspelled.
9 months ago
I like Constant Mists in these kinds of decks. The decks that are planning to win with combat damage often just fold to that one.
I'd also look into some mana sinks. I mean there has to be a point where you have enough mana and you might want to start spending it on something to actually win the game, right? :) I run buyback spells (Wurmcalling) in my Karametra deck, which I'm guessing works somewhat similarly to this one. Soul of Zendikar, Nemata, Grove Guardian... Something like those, perhaps?
Laboratory Maniac looks a bit strange in this deck. Has it been working for you?
1 year ago
1 year ago
1 year ago
Wow, your list is pretty much beat-for-beat how I would like to run a Trostani deck! So as far as adds go, there aren't any that immediately come to mind aside from maybe Test of Endurance, Oracle of Mul Daya, Swiftfoot Boots, and Lightning Greaves. Especially the last two since you have so many cards that require attacking (Myraid cards, Wingmate Roc, Giant Adephage, Wayfaring Temple, Sun Titan) and cards that require tapping to activate (Trostani, Rhys & Oviya). Not to mention you don't want a massive token just sitting around without protection; swing with it right away AND give it hexproof/shroud!
Cuts, on the other hand, I have a couple of suggestions for. Since your deck (and Trostani decks in general) are much better at going tall than going wide, I'd probably recommend cutting some of the "go-wide" cards. Essence Warden, Soul Warden, and Soul's Attendant are good low drops and good at gaining life but aside from cards like Storm Herd I don't see us gaining a lot of life in this deck from these cards. If they're mostly in here because of the low mana cost I'd recommend the cheap mana dorks like Birds of Paradise, Elvish Mystic and Llanowar Elves instead to help you reach your big cards quicker.
Voracious Wurm seems kind of "win-more" since you need to have gained a considerable amount of life (probably from playing a big token already) before you want to play it. However it is only 2 mana so it probably wouldn't hurt to keep it in.
Celestial Convergence has always been removed before the last counter is taken off in every game I've played.
Cradle of Vitality is kind of like Voracious Wurm in regards to how you're only getting value from the card if you've already played something big. Could be worth it, but if you have a 10/10 on the board, would a 20/20 help you that much more?
Wingmate Roc doesn't seem like it's impactful enough for the mana cost.
Hopefully some of these help! In short I think since your curve is pretty high you should work on either reducing some of the higher CMC cards (but a lot of those are your win conditions or good token generators, so maybe not) or increasing the amounts of ramp in the deck. Good luck! Digging it so far.
1 year ago
Bramble Sovereign + your extra mana from Vorinclex.
You have a bunch of big power creatures, I'd add a Garruk's Packleader for card draw.
Vorinclex + Patron of the Orochi can be really silly if you have any X-costing spells such as Endless One or Wurmcalling or Gelatinous Genesis or Wolfbriar Elemental or Flock of Rabid Sheep (I think that last one is actually legal).
I've always wanted to use Polyraptor but it seems too expensive to me.
1 year ago
Presence of Gond could Work really well, with setting up for your infinite comboes, as well as giving you board pressense.
Once you have Staff of Domination on the board with infinite mana, you make an infinite number of 1/1 elves, tap all blockers, and wipe the floor with your opponents.
If you are willing to leave the Elf tribe, there are of course some huge manasinks for you to funnel mana into:
- Hydra Broodmaster, since, if you have "too much" mana, you just make him into a 20/20, with 13 13/13 tokens to help him, and the game is pretty much over using only the small sum of 26 arbitrary mana and a .
- Feral Hydra, he's slower to build up than Broodmaster, but you can empty you manapool into him several times.
- Wurmcalling, because an X/X wurm every turn is going to really screw your opponents' day.
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