|Commander / EDH||Legal|
Printings View all
|Vintage Masters (VMA)||Uncommon|
|Beatdown Box Set (BTD)||Common|
|Classic Sixth Edition (6ED)||Uncommon|
|Urza's Saga (USG)||Common|
|Fifth Edition (5ED)||Uncommon|
|Ice Age (ICE)||Common|
|Fourth Edition (4ED)||Common|
|4th Edition Foreign Black Border (4EDFBB)||Common|
|Revised Edition (3ED)||Common|
|Revised Foreign Black Border (3EDFBB)||Common|
|Unlimited Edition (2ED)||Common|
|Collector's Edition (CED)||Common|
|International Collector's Edition (CEI)||Common|
|Limited Edition Beta (LEB)||Common|
|Limited Edition Alpha (LEA)||Common|
Combos Browse all
Counter target spell unless its controller pays . If he or she doesn't, that player taps all lands with mana abilities he or she controls and empties his or her mana pool.
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Power Sink Discussion
6 months ago
I've played the deck in both 21 and 22 land builds, and it could be placebo, but I believe 23 suits me best. With 3 colors and the need to include artifact lands, and the fact that we want to make at minimum our first five land drops, I like having the extras. I very rarely find myself wanting LESS lands when I play, versus more, and even when I have extras, Brainstorm lets me shuffle them away. I could probably trade out Mulldrifter for other, cheaper cards like Thraben Inspector or Kor Skyfisher and cut to 21
I originally had Prohibit, but I have a top-heavy meta where it performed poorly. I love the idea of Power Sink for the Inside Out and Burn matchups, though, which are some of our worst. I'll give it a shot in testing.
Regarding Oblivion Ring, I think the only enchantment we really want to remove (at least, in my local meta) is Pestilence. I could see an argument for having enchantment hate MB, but would probably use a singleton Dispeller's Capsule since it can be fetched. Then again, we don't lose much with a single O-Ring... Hmmm. Are there other enchantments we need to worry about that get played?
6 months ago
I'll trust your judgment on Rewind, and it is marked to be removed. Not sure if Cryptic Command is where I'll end up going with that, maybe put in Condescend instead; which can be a low cmc counter when opponent taps out, but still will hold weight late game if I have mana to spare for the counter (also its like Power Sink light, and I love Power Sink). Cryptic Command is really great, but still not sure if it is best fit.
I looked at Spell Queller and for some reason passed on it before; I think it was because I assumed the creature would be removed and the spells would still resolve. Also, I like counters with less restrictions, and the 4 cmc makes it less appealing. That said, being a creature may make up for this too. Good suggestion and will reconsider.
I was also looking at Thing in the Ice Flip and Delver of Secrets Flip when I was finding the walls currently slotted (gatherer blue/white creatures sorted by casting cost). Delver of Secrets Flip would be a more aggressive low cmc card, and now I am running more instants than my initial build; and Thing in the Ice Flip I figured would be a great blocker (and removal magnet) but once again, I only had I think 8 instants/sorceries when I looked at it. More to think about. And thanks for these suggestions.
You and xyr0s both suggested Opt and Serum Visions and I am definitely thinking about those now currently too. Just not sure where to fit them in. They definitely do get more appealing if I decide to go with Thing in the Ice Flip or Delver of Secrets Flip.
Thanks again for the input. I really appreciate it.
6 months ago
I considered cards like Ghostly Prison for a bit, but thought between counterspells and battlefield control cards (I had Counterspell, Power Sink, Oblivion Ring and Pacifism in the deck when I decided not to do costs to attack, and I still have similar cards, although the counters are slower) I figured keeping the battlefield under control would be handled by limiting what makes it to the battlefield or chanting what does make it to the battlefield to make it essentially useless. I definitely like this style of card though for swarm decks, perhaps a good sideboard card. Since the intent of this deck is to slow the game down and make it to the late game, I kind of figured its draw back would mean, late game I'd lose that advantage and some of the control. Not sure if that is making sense.
I actually have Aegis of the Gods in my current build of this (I don't own all the cards yet for the deck you are helping me build, I'm doing this so I know what cards to buy); the only issue I have with it against a burn deck (my other favorite Archetype), is Aegis of the Gods doesn't hold up against burn at all; it buys 1 spell (if I could Aegis of the Gods and do something like Dense Foliage, then I'd be more inclined to use Aegis of the Gods in the final version). Leyline of Sanctity seems to be the better choice. I'm just not sure what to replace to add it. I'm already running mana tight and I'd have to remove something I that I think makes the deck work, to add it. Any suggestions? Actually, I could probably remove Drogskol Cavalry for them; those are only valuable if I have control and get them late game; but if I have control, my other spirits and Godhead of Awe should be able to do the beatdown. What do you think?
And yeah, Disenchant will definitely be in the sideboard. Great suggestion. I can't believe i forgot about it.
6 months ago
At first I had Counterspell and Power Sink instead of Cancel; but realized they were not modern Legal. Definitely will be switching Cancel out for those suggestions when I can (on my phone now, and pain to do).
I like the fog idea; but would prefer if it was repeatable, although I had considered Kami of False Hope. I figured between battlefield lock down, defensive walls and counterspells preventing the board from getting out of hand, fog effects may not be needed. Im not sure what Id remove though to add it.
Definitely going to add those sweepers to the sideboard. I think sweeper/mass bounce will only be needed against a swarm style deck...so not sure if I should mainboard them.
Thank you for the suggestions! It is greatly appreciated!
7 months ago
7 months ago
I think the deck could use a Power Sink to even more disrupt your opponent.
8 months ago
+1 for the deck, I like how tuned it feels.
I've always been a fan of Dizzy Spell. It acts kinda like an uncounterable Trinket Mage without the body, and if you want to go super-deep into tutors, you could run Trophy Mage. Tezzeret the Seeker can also fill a lot of roles in this deck. Also, I don't know how counterspell-heavy your meta is, but it seems pretty cutthroat, and your commander seems vital to the strategy. If you can fit in Cavern of Souls despite the color concerns just for your commander, it might be worth it. Lastly, I have grown quite fond of Power Sink. In a situation where multiple players don't want to pull the trigger on casting a relevant spell, if someone does go for some kind of move, Power Sink can open the gates for you to cast your spells with slightly more than no worries, although maybe it will be less effective here with all the 'doesn't untap' artifacts.
Cool to see this commander get some love; it is my favorite design of the three grixis gods, and it is the only one I don't see any play from in standard lol.
8 months ago
Hab vorhin mal das folgende Video hier mehr oder weniger durchgeschaut und mir da noch ein paar Inspirationen geholt: https://www.youtube.com/watch?v=143JirQN5JU
Mit Spell Swindle knnte ich ja ganz gut die Manabase fixen. Wieder ein Counterspell mehr, der am Ende rausfliegen muss... Hmm...
Time Warp und Konsorten wren natrlich ultimativ auch echt gut in dem Deck, allerdings blhen die das Budget natrlich auch gleich ziemlich auf. Das ist dann aber auch gleichzeitig der einzige deiner Wackelkandidaten, der mir zusagt.