Power Sink


Format Legality
Legacy Legal
Vintage Legal
Commander / EDH Legal
Duel Commander Legal
Tiny Leaders Legal
Pauper Legal

Printings View all

Set Rarity
Vintage Masters Uncommon
Beatdown Box Set Common
Classic Sixth Edition Uncommon
Urza's Saga Common
Tempest Common
Fifth Edition Uncommon
Mirage Common
Ice Age Common
Fourth Edition Common
Revised Edition Common
Unlimited Edition Common
Collector's Edition Common
International Collector's Edition Common
Limited Edition Beta Common
Limited Edition Alpha Common

Combos Browse all

Power Sink


Counter target spell unless its controller pays . If he or she doesn't, that player taps all lands with mana abilities he or she controls and empties his or her mana pool.

View at Gatherer Browse Alters

Price & Acquistion Set Price Alerts

Cardhoarder (MTGO) -50%

0.01 TIX $0.02 Foil

Isle of Cards

$0.22 Paper


Power Sink Discussion

KeelHaul10 on Right Out of the Alinsky's Playbook

2 weeks ago

Dude, first off, the formatting on this page is incredible, I myself want to learn how to get these cool hidden tabs on my own decks.

I LOVE how all your cards combined together form this wonderful synergy of infinite combos and devastating spells that storm or buyback out of control. It seems like this deck can deal with even the most subtle of deck strategies like Jarad, Golgari Lich Lord combos, the permission you have is better than good. I will definitely use Power Sink in the future. How exactly does this deck function in a multiplayer game? What is your playstyle using this deck?

Von.Banamaor on UB Mana tax

3 weeks ago

Copied your deck and started making changes of my own: Stopped Dead in Your Tax

After playtesting a bit, here are a few other honorable mentions.

Capsize w/ buyback to lock their land down and deal with any other permanents causing issues.

Power Sink to tap all their lands. This is really the grand finisher.

Muddle the Mixture to counter a spell or go get whatever you need.

Drift of Phantasms to block or go get whatever you need.

In terms of synergy Narcolepsy is way better than Paralyze when paired with Seizures.

Brush with Death just seems like to too little for too much.

Also, I didn't see the need for either the Stormbound Geist or the Eldrazi Skyspawner. I know you're trying to get two for one here, and maybe get some combat damage in, but I really prefer doubling down on the enchantments and really making them do the work.

Since you're slowing the game down, maybe Ulamog's Crusher is the right play here.

ohdin on Zedruu just wants to love

3 weeks ago

Sideboarded Arcane Laboratory, Zur's Weirding, Test of Endurance, Laboratory Maniac and Power Sink for either slowing down the game or for their lack of usefulness.

I'm considering plopping War Priest of Thune for enchantment removal, but we'll see how the rest of the cards play.

the.beanpole on FORCED SUICIDE! A 16$ story about winning!

2 months ago

How about Power Sink to force them to tap their lands/be a counterspell.

Maccano1 on Slow Grow Mizzix of the Izmagnus

4 months ago

Cards I'm considering adding:

Lands: Temple of Epiphany, Wandering Fumarole, Swiftwater Cliffs, Halimar Depths, Desolate Lighthouse, Shivan Reef

Artifacts: Fellwar Stone, Darksteel Ingot, Commander's Sphere, Lightning Greaves, Swiftfoot Boots, Whispersilk Cloak, Pyromancer's Goggles, Sphinx-Bone Wand, Aetherflux Reservoir,

Enchantments: Rhystic Study, Propaganda, Trail of Evidence, Inexorable Tide, Mystic Remora, Metallurgic Summonings

Creatures: Sphinx of the Final Word, Niv-Mizzet, the Firemind, Curious Homunculus  Flip, Archaeomancer, Hypersonic Dragon, Jori En, Ruin Diver, Young Pyromancer, Docent of Perfection  Flip, Guttersnipe, Spellheart Chimera, Torrential Gearhulk,

Boardwipes and Kill Spells: AEtherspouts, Evacuation, Scour from Existence, Cyclonic Rift, Blasphemous Act, All Is Dust, Vandalblast, Fanning the Flames, Curse of the Swine, Shattering Pulse, Subterranean Tremors,

X Spells: Blue Sun's Zenith, Reality Spasm, Fall of the Titans, Burn from Within, Banefire, Invoke the Firemind, Braingeyser,

Filtering: Impulse, Ponder,

Card Draw: Dig Through Time, Treasure Cruise, Fact or Fiction, Mystic Retrieval, Pull from the Deep, Deep Analysis, Merchant Scroll, Past in Flames, Recurring Insight, Pore Over the Pages, Whispers of the Muse,

Counters: Negate, Power Sink, Spell Burst, Mindswipe, Rewind, Counterspell,

Copy Effects: Reverberate,

Wincons: Capsize, Rise from the Tides,

Combo/Storm Package: Pyretic Ritual, Seething Song, Reiterate, Grapeshot, Lightning Bolt, High Tide, Firemind's Foresight, Inner Fire, Mana Geyser, Mind's Desire, Turnabout, Wheel of Fortune,

lagotripha on PLEASE... NO MORE!!!

5 months ago

Unfortunately Arcane Denial,Power Sink and Dark Ritual aren't modern legal. How about some Remand, Dream Fracture and Simian Spirit Guide/Pentad Prism? Whispers of the Muse/Think Twice could be helpful too.

Isthan on EDH Mono Blue Memnarch

5 months ago

I agree, the cost of Mana Drain is substantial. In reality I have something slightly different sleeved up until I can afford Mana Drain, myself. I am running Power Sink in its place because it seems to synergize well with the "stax" denial mentality of the deck, and also lends toward a "tron" high mana control deck.

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