|Commander / EDH||Legal|
Printings View all
|Beatdown Box Set||Common|
|Classic Sixth Edition||Uncommon|
|International Collector's Edition||Common|
|Limited Edition Beta||Common|
|Limited Edition Alpha||Common|
Combos Browse all
Counter target spell unless its controller pays . If he or she doesn't, that player taps all lands with mana abilities he or she controls and empties his or her mana pool.
Price & Acquistion Set Price Alerts
Power Sink Discussion
2 weeks ago
Dude, first off, the formatting on this page is incredible, I myself want to learn how to get these cool hidden tabs on my own decks.
I LOVE how all your cards combined together form this wonderful synergy of infinite combos and devastating spells that storm or buyback out of control. It seems like this deck can deal with even the most subtle of deck strategies like Jarad, Golgari Lich Lord combos, the permission you have is better than good. I will definitely use Power Sink in the future. How exactly does this deck function in a multiplayer game? What is your playstyle using this deck?
3 weeks ago
Copied your deck and started making changes of my own: Stopped Dead in Your Tax
After playtesting a bit, here are a few other honorable mentions.
Capsize w/ buyback to lock their land down and deal with any other permanents causing issues.
Power Sink to tap all their lands. This is really the grand finisher.
Muddle the Mixture to counter a spell or go get whatever you need.
Drift of Phantasms to block or go get whatever you need.
Brush with Death just seems like to too little for too much.
Also, I didn't see the need for either the Stormbound Geist or the Eldrazi Skyspawner. I know you're trying to get two for one here, and maybe get some combat damage in, but I really prefer doubling down on the enchantments and really making them do the work.
Since you're slowing the game down, maybe Ulamog's Crusher is the right play here.
3 weeks ago
I'm considering plopping War Priest of Thune for enchantment removal, but we'll see how the rest of the cards play.
2 months ago
How about Power Sink to force them to tap their lands/be a counterspell.
4 months ago
Cards I'm considering adding:
Creatures: Sphinx of the Final Word, Niv-Mizzet, the Firemind, Curious Homunculus Flip, Archaeomancer, Hypersonic Dragon, Jori En, Ruin Diver, Young Pyromancer, Docent of Perfection Flip, Guttersnipe, Spellheart Chimera, Torrential Gearhulk,
Boardwipes and Kill Spells: AEtherspouts, Evacuation, Scour from Existence, Cyclonic Rift, Blasphemous Act, All Is Dust, Vandalblast, Fanning the Flames, Curse of the Swine, Shattering Pulse, Subterranean Tremors,
Card Draw: Dig Through Time, Treasure Cruise, Fact or Fiction, Mystic Retrieval, Pull from the Deep, Deep Analysis, Merchant Scroll, Past in Flames, Recurring Insight, Pore Over the Pages, Whispers of the Muse,
Copy Effects: Reverberate,
5 months ago
Unfortunately Arcane Denial,Power Sink and Dark Ritual aren't modern legal. How about some Remand, Dream Fracture and Simian Spirit Guide/Pentad Prism? Whispers of the Muse/Think Twice could be helpful too.
5 months ago
I agree, the cost of Mana Drain is substantial. In reality I have something slightly different sleeved up until I can afford Mana Drain, myself. I am running Power Sink in its place because it seems to synergize well with the "stax" denial mentality of the deck, and also lends toward a "tron" high mana control deck.
6 months ago
I recall a few alpha/beta/etc cards were just littered with nonstop text.
Long-ish List Show
Damn... must've been liking reading novels back then.