Tel-Jilad Justice

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Custom Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Fifth Dawn (5DN) Uncommon

Combos Browse all

Tel-Jilad Justice

Instant

Destroy target artifact.

Scry 2. (To scry 2, look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)

Tel-Jilad Justice Discussion

Ballzanya on Liquimetal Destruction

2 years ago

Glissa Sunseeker, Glissa's Scorn, Tel-Jilad Justice. Even Nature's Claim might be good here. Oh yeah, also Myr Landshaper to turn lands into artifacts to then subsequently destroy them.

[email protected]_only on You know what that also is?... An artifact!

2 years ago

good call on the Thran Forge - it gives you a mana sink for artifacts. Some suggestions for the deck - Artifact Mutation gives you saprolings in addition to destruction for 2, Seal of Primordium acts as a premptive removal spell, just letting it sit on the board as a threat. Ingot Chewer can evoke for R, but can be hardcast mid-late game as another body. Shattering Pulse can be used late game as a continuous removal spell thanks to buyback. Smash to Smithereens doesn't hit artifacts like Destructive Revelry, but it does deal 1 more damage for the same cost. Tel-Jilad Justice allows some deck manipulation with scry 2. Finally Tin Street Hooligan would work as a cheap enter play removal with legs.

ClockworkSwordfish on Tel-Jilad Unity

2 years ago

You should also try Myr Landshaper and one or two of Mycosynth Lattice to ensure you have ways to turn your opponent's stuff into artifacts. Viridian Revel can give you a boost in card advantage, Tel-Jilad Justice is one of the most useful ways to take out artifacts, and Ancient Stirrings is great for drawing into a Liquimetal Coating or needed land. Likewise, you might be able to make use of Blinkmoth Well.

MrDilliams on Ban Sol ring?

3 years ago

So far none of these situations are incredibly unpreventable. If you have a player who uses lots of mana rocks to hit say a turn 2 Kozilek play more counter magic or artifact destruction. Here is a list of cards to effectively prevent that. Vandalblast, Path to Exile, Force of Will, Disenchant, Gleeful Sabotage, Natural State, Naturalize, Nature's Claim, Seal of Cleansing, Seal of Primordium, Abrupt Decay, Annul, Arcane Denial, Artifact Blast, Counterspell, Countersquall, Cursecatcher, Dash Hopes, Daze, Delay, Deprive, Disdainful Stroke, Negate, Essence Scatter, False Summoning, Force Spike, Illumination, Izzet Charm, Judge's Familiar, Mana Drain, Mana Leak, Mana Tithe, Miscalculation, Nullify, Preemptive Strike, Prohibit, Psychic Barrier, Remand, Remove Soul, Rites of Refusal, Rune Snag, Scent of Brine, Spell Pierce, Steel Sabotage, Stubborn Denial, Withering Boon, Journey to Nowhere, Suspension Field, Ancient Grudge, Artifact Mutation, Cradle to Grave, Crumble, Crush, Shatter, Destructive Revelry, Devour in Shadow, Divine Offering, Doom Blade, Dreadbore, Terminate, Echoing Ruin, Elvish Scrapper, Fury Charm, Glissa's Scorn, Go for the Throat, Hero's Demise, Hull Breach, Malicious Affliction, Overload, Oxidize, Pongify, Rapid Hybridization, Gift of Tusks, Primitive Justice, Rakdos Charm, Reprisal, Shattering Pulse, Smash to Smithereens, Smelt, Soul Reap, Sundering Growth, Tel-Jilad Justice, Terror, Valorous Stance, Vendetta, Victim of Night, Wear, Wretched Banquet.

All of these cards could most likely have stopped at least part of that combo. In here are a mix of all the colors in magic. And this isn't even all of the cards that could respond to that series of plays. Of course some of these are expensive, some probably are not the best for Commander. But if you sit here and say we should ban a card like sol ring because maybe someone will get very lucky and have all the needed cards for a t2 Eldrazi titan then all I have to say is maybe you should make it so your deck has responses to a t1 sol ring or a t2 Eldrazi. Commander is the format where players are encouraged to do insane things to dream of that miracle hand, but it is also like any other format. You need to build your deck to have responses if that miracle hand was to happen. Don't complain that someone always wins because they have the t1 sol ring/mana crypt/mana vault if you neglect to put adequate responses in your deck. Same goes for any big Eldrazi or a Blightsteel Colossus. Luck is a part of this game too and when the time comes that you have no response to that player with the t2 Kozilek hand just be excited that you saw a t2 Kozilek, and have fun, it isn't the end of the world, Murder could be the card on top of your deck.

TL;DR: Play cheap removal in your EDH decks in case of emergency. And Luck is a cruel mistress at times.

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