Flame Sweep

Flame Sweep


Flame Sweep deals 2 damage to each creature except for creatures you control with flying.

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Set Rarity
Core Set 2020 (M20) Uncommon
Promo Set (000) Uncommon

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Format Legality
Duel Commander Legal
Historic Legal
Modern Legal
Tiny Leaders Legal
Pioneer Legal
Block Constructed Legal
Pre-release Legal
Vintage Legal
Commander / EDH Legal
Magic Duels Legal
Brawl Legal
Legacy Legal
Highlander Legal
1v1 Commander Legal
Unformat Legal
Oathbreaker Legal
Arena Legal
Leviathan Legal
Canadian Highlander Legal
Standard Legal
Casual Legal
Frontier Legal

Flame Sweep Discussion

ShiltonCDXX on Shrine of Uro

1 month ago

Hey mikeb388 I left a comment on your deck responding to your query. Thanks for checking our the deck.

Open question: I am considering either Flame Sweep and/or Storm's Wrath and would love to hear what people think.

I was thinking of cutting: 1x Sanctum of Tranquil Light 1x Sanctum of Shattered Heights 1x Shatter the Sky to make room for 2 and 1 respectively.


5dollarMTG on $5 Budget Dragons

1 month ago

That will depend on your meta Ninokun, but if you're going to play a budget sweeper I would recommend Flame Sweep or the Rough side of Rough / Tumble rather than Fiery Cannonade.

5dollarMTG on $5 Budget Dragons

1 month ago

Or Flame Sweep for the flavor.

ArfiGames on Dinosaur Hub/Primer

2 months ago

Thanks! Happy to hear your keep up with it.

Yeah it’s definitely been more consistent. I found with Rotting Regisaur things were kinda clunky mana wise, having some lands that made cut down on the that I currently absolutely need for Flame Sweep.

It’s been such an important spell to combat decks based around Winota, Lurrus/Obosh Red and Mardu Knights for example. 12-13 sources has felt good since I really just need one .

Another thing with Rotting, is some of the great removal that came in Ikoria. It has sucked getting him removed with his discard trigger on the stack, sometimes not getting an attack in if Otepec wasn’t played Turn 2. I don’t feel bad with the loss of some power as I fill that space with great stuff like more Shifting Ceratops etc.

I’m sure I’ll go back to it eventually especially with Monday’s Ban Announcement! Winota going away would make me reconsider using Rotting I think.

Titus7007 on Jund Sacrifice

2 months ago

Because it's good and it's hard to control. I can't Flame Sweep without taking a bunch of damage from it. Any removal get's dodged by the oven. I've seen people run Ayara, First of Locthwain too and with everything else it just becomes a lot to handle without many great options of handling it.

Clashboy15 on RU Sprite Dragon?

2 months ago

Improbable Alliance is probably not very good for this deck, since this is an aggressive deck and alliance if for tempo decks, so definitely cut it. Cut Thrill of Possibility because it requires you to have at least two cards in hand and costs two mana, which is bad for a prowess deck. Also cut Flame Sweep and Keep Safe because first of all, 2/3 of your creatures don't have flying and secondly, this is an aggro deck and you should be killing your opponent before you need flame sweep. Keep safe is interesting, but again, it costs 2 mana and is not really an effective counterspell, since it is so situational. Also cut 2 Light Up the Stage and 4 Skewer the Critics because they often dont trigger prowess. You will usually be casting them after combat, which is pretty bad.

So, you cut around 11 cards, what should you replace them with? Well, to start off put two Dreadhorde Arcanist. It is a wizard and will let you recast spells, triggering prowess at the same time. Put in 1 Treasure Cruise. Although it doesn't synergize too well with dreadhorde arcanist, there's a reason why this card got banned in modern. Because you'll be casting so much cheap 1 mana instants/sorceries, this should easiley be a one mana Ancestral Recall . So now there's 8 more cards to replace. Add 4 Crash Through, as it will draw you a card for just 1 mana, triggers prowess and gives your big creatures trample. It's a must include in any pioneer prowess deck. Next, add 2 Warlord's Fury or 1 of that and one The Royal Scions. This depends on personal preference, if you want a late game play, the scions is fine. Personally, I would use just two Warlord's Fury. Finally, put in two Spell Pierce. It is basically keep safe but cheaper and less situational. For example, it can counter key noncreature spells in a combo deck, counter a big planeswalker, counter a board wipe, or just any non creature spell, all of which can not be done by keep safe.

Lastly, the sideboard needs some work. Take out all the cards in the current sideboard. Add two Pithing Needle. It can deal with pretty much any card in the format. 3 Grafdigger's Cage or Tormod's Crypt for some much needed graveyard hate. Remember, all these cards trigger prowess as well! Put 4 Abrade in the sideboard, as it can deal with creatures pretty effectively and can kill artifacts as well. 1 Disdainful Stroke for matchups with more beefy spells. 2 Mystical Dispute because of how overpowered simic and a lot of other blue decks is. 1 Aether Gust because again, simic is really powered (also deals with lots of other cards in pioneer by countering them or bouncing them). For the last 2 cards, add Searing Blood.


3 months ago

Great list! Always nice to see another Pioneer Dino fan.

While not exactly what I prefer, Dinosaur Hub/Primer is a little different in that I don’t use mana dorks. I think either way has pro and cons but one with dorks is certainly explosive.

Have you tried Flame Sweep and/or Ranging Raptors in any capacity?

Otepec Huntmaster is a little too important IMO so I keep him at 4. Still possible to get that Turn 4 Hasty Ghalta, Primal Hunger and actually a Turn 3 Hasty if using the mana dorks.

Ghalta is sometimes win-more but I don’t feel that way since she often comes out so fast. I like 3+ to really make sure I get it if that’s a big part of the game plan. She’ll certainly eat removal so following up with a second (at hopefully) is quite demoralizing.

ArfiGames on Dinosaur Hub/Primer

3 months ago


Oh yes about Reckless Rage I’ve certainly used it in the past and could see myself going back to it in the future. It’s definitely nice for getting of something like Questing Beast and being Instant speed has help me many times.

Say one of my guys is being targeted with Lava Coil, in response Reckless Rage on it, remove one of their decent sized threats and get a second Enrage Trigger. I just prefer to have it in the sideboard (feel it’s better there) and keep the Main generally good no matter what comes Game 1.

I don’t think I’d use it in a Bo1 setting since there are a number of times it’ll be a dead card. Though I like what it can do for Dinos.

Kaheera A great suggestion! I was certainly excited to have another Dino Lord when I first saw her. It didn’t take long to reason that she just wouldn’t be good (at least how I prefer to play Dinos).

Like you say, it would mean the removal of Otepec Huntmaster something I’m quite opposed to unless I’ve gone heavy boarding in Flame Sweep. It would also mean the removal of Marauding Raptor IMO, since that’s the main/best Turn 2 with Otepec gone. Holding off on playing Marauding, just to let Kaheera get on board without being killed is too slow for me.

I might go back and see about working her in but currently I’m doing other things. Companion is strong for sure but at least this specific one hurts things a little to much having to bend to the requirements.

Cats would be fantastic though! I think I’ve read about her being used in Elementals to good effect.

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