|Commander / EDH||Legal|
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|Modern Horizons (MH1)||Rare|
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Creature — Human Wizard
: You may put a planeswalker card from your hand onto the battlefield. Sacrifice it at the beginning of the next end step.
Planebound Accomplice Discussion
3 weeks ago
Greetings! I've got a brick of cards to sell!
BINDER IS OUT OF DATE: CARDS LISTED HERE ARE THE CARDS I HAVE AVAILABLE FOR SALE
CARD KINGDOM SETS FULL PRICE AT $829.29. YOU CAN HAVE THE ENTIRE BRICK FOR $630 - A SAVINGS OF $200!!
I am doing this, not because I need the cash immediately, but because I really don't want to ship out a ton of packages and wait forever. I just want to unload so I can fund different hobbies :3
- 2x Serra the Benevolent
- 3x Fiery Islet
- 1x Fiery Islet
- 2x Silent Clearing
- 3x Waterlogged Grove
- 2x Sunbaked Canyon
- 2x Prismatic Vista
- 1x Giver of Runes
- 1x Giver of Runes
- 2x Unbound Flourishing
- 2x Force of Negation
- 2x Leyline of Sanctity
- 1x Leyline of Anticipation
- 1x Leyline of the Void
- 1x Leyline of Combustion
- 1x Leyline of Abundance
- 1x Sword of Truth and Justice
- 1x Wrenn and Six
- 1x The First Sliver
- 1x Rienne, Angel of Rebirth
- 1x Atemsis, All-Seeing
- 1x Seraph of the Scales
- 1x Aria of Flame
- 1x Ayula, Queen Among Bears
- 3x Crashing Footfalls
- 2x Vraska's Scorn
- 1x Mu Yanling, Sky Dancer PRERELEASE
- 1x Mu Yanling, Sky Dancer
- 1x Legion's End
- 1x Chandra, Acolyte of Flame
- 1x Hogaak, Arisen Necropolis
- 1x Endling
- 1x Planebound Accomplice
- 1x Golos, Tireless Pilgrim
- 1x Steel Overseer
- 1x Vivien, Arkbow Ranger
- 1x Omnath, Locus of the Roil
- 1x Kaalia, Zenith Seeker
- 1x Bedevil
- 2x Force of Vigor
- 3x Goblin Engineer
- 3x Ice-Fang Coatl
- 1x Genesis
- 1x Altar of Dementia
- 2x Kaya's Guile
I have chat open and available to all :) Send me a message if you are interested!
2 months ago
2 months ago
You could possibly swap Baleful Strix out for Planebound Accomplice . He has so much value,just slap any big mana Walker out for a single red is nuts. The Walker dying is of little consequence because of the recursion that's already in the deck. My list is similar to yours with the exception of the land base and a few walkers (havent had time to get the ones you have),but the inclusion of a sneak attack for planeswalker has lots of value.
2 months ago
What about Planebound Accomplice
2 months ago
Tbh I see all three of them being usable in edh. Frankly, the 6 mana one has an extremely usable +2 that has political implications, which is not really hard to find room for in most Rx Planeswalkers decks. Especially considering if you're playing RGx, you can probably get her out turn 3 or 4 (let's not pretend that high Mana costs are a restriction in commander), then turn on a damage doubler like Dictate of the Twin Gods . The fact it's uncounterable already helps with making it a threat, and then you're forgetting it can either partially clears the field the second it gets on the battlefield or it can get rid of a threat that moment. In addition, we just got Planebound Accomplice that essentially turns it into a one mana Burn Away or one mana Slagstorm .
The second thing with the mythic is that the emblem isn't just a stackable, but it's a +2 on a Planeswalkers with an already decent starting loyalty. If you activate it's plus, it'll still probably survive if you have creatures on the board. In addition, it can easily bounce back from using one of it's minuses the turn after, assuming you have things to protect it for one turn. Which, once again, it's commander, you're probably going to have some way to protect or recur it.
Is it fast enough for a deck like modern burn/rdw? No. Is it viable in a red Planeswalkers shell or a deck with a lot of elementals, like Ashling the Pilgrim or something similar? Absolutely.
Also, you're forgetting how useful a small field wipe and a repeatable and stackable emblem can be in long running commander games. Unless your opponent is resetting their life almost every turn, those emblems will become a clock.
Baby Chandra is useful in another way. There is almost never a situation where a Red deck couldn't use an alternative source of Mana for spells (in case they need to sac a land or two). Or use of her +1 just to get in some quick damage from an elemental.
The rare one protects itself, boosts other Planeswalker and gives a spell with three Mana or less flashback. Which is actually great when you consider similar Planeswalkers who did the same thing like flipped Jace. While she doesn't provide card advantage, she makes all your other red Planeswalkers better.
Are any of them the next Teferi? No. Are any of them going to break any games? No. Are they bad cards that aren't going to see play? Also no.
SwiftDeath on a
2 months ago
The two mana rocks are there so you could infinite off of tezzeret if they have 4 or more charge counters. 4 = the amount you need to use the chain veil, more than that is infinite mana.
2 months ago
Okay. This will sound like I'm still a fool about this, but I believe the only true way to end this is through cooperation, & what is considered better as choices. W/ a truly uncleanable slate, I'd rather you don't choose for me (That happened to me once before, & it ended poorly, moreso than most.); but rather, suggest between either multiple or the fate of one thing(s), & I'll work from there. Concise enough, right? I mean, most CONTRA games have one simple goal to advance (& yes, I'm not just referring to the original on the NES.); Run, & Shoot. You can't go any further for that if you wish for further simplicity.
Alright, I'll shut it about the Contra Games; it's time to decide various card's Fates... Oh, & here's the Decklist in case you do care; don't worry, I'll clean the Planeswalker Amount up after all is set & done.
Commander / EDH*
SCORE: 2 | 14 COMMENTS | 765 VIEWS | IN 3 FOLDERS
& Yes, I know it's not a Primer; I tried to do that, but as of WAR, there was too much content to handle, & abandoned the project entirely. Thus, a renaming is in order soon enough...
Q1. While both are good in their own, which duo do you believe is the better duo for this, & the other, more cut worthy?
1. Aminatou, the Fateshifter and/or Spark Double 2. Planebound Accomplice + Cloudstone Curio combo
Q2. Urza, Lord High Artificer is OP all over. There's already a threat of him being banned. He can convert any untapped Artifice you have like Mox Sapphire ; a card that's already banned, & he can make ALOT of Mox all at once, & can reset your library on the fly.
But, is he really worth it in Superfriends? He is a God among machines, that'll be dethroned quicker than Leovold, Emissary of Trest when he got banned.
Q3. What draw card should I even use in the first place?
Q4. Many seem to be against Oath of Gideon these days. I already have stuff that might be better than it. Is such an Oath broken based on recent events?
Q5. W/ Kytheon now dead, & the possibility of removing his Oath, I feel that I want to put a Planeswalker in that has the Gideon Type that is also good W/ Superfriends; or the least bad in this case. That, & I wonder if there will ever be a thing of Nissa being compatable to Superfriends as well. Both are possible but just in case...
The community seems in favor that there is no place for Kytheon in Superfriends/Avengers. What about Nissa? B: Do you think Nissa deserves a place in Superfriends, & if so, Which Iteration?
Nexus of Fate is left on its own. Don't worry about them walkers though. I'll handle that.
Q8. Apparently Bigger DOESN'T mean better in this archetype. The Hydra gets killed by the Walkers that stayed back in Ravnica.
Q9. W/ Q1 as a part of this charade, this is going to make Thran Temporal Gateway far less relevant. Do you believe I should keep this still?
Q10. Three Walkers have been hated on by all, but me: Saheeli, Sublime Artificer , Daretti, Ingenious Iconoclast , & Rowan Kenrith . All these three cards I like alot, but nobody else does. Let's start w/ Rowan as she's obviously going to get hated the most. This deck already has Crawlspace (Which reduces her forced number of Attacking enemy creatures to 2.), Meekstone (Which locksdown those w/ 3 or more Power that do attack, rendered untapped their next turn.).
Should I keep Rowan Kenrith , or should I amp up the level of defense for Rowan, & from there, my Walkers as a whole, & if so, what would you reccomend?
Saheeli, Sublime Artificer is next. Just having a Static ability to make Durdles for every noncreature you cast is awesome. What's not awesome? Most of my targets are Rocks, & I'd like some good targets, & even an End the Turn effect to keep the fruits of Saheeli's nature.
Should I keep Saheeli, Sublime Artificer , & if so, can you think of any good targets for her; & a decent End the Turn effect? The best I can find are Sundial of the Infinite , & Time Stop ; I already have a Sorcery Speed Timetwister , & I don't want to lose.
Finally, Daretti himself. Sure, his constructs can't attack due to Defender, but listen wisely; you can also sac your Constructs, & Saheeli's Servos as ammo to destroy enemy Artifice & even enemy creatures. You just need one aftifact, & those durdles are very good at that. His Ult. can make 3 copies of an artifact you control. But what if I told you it doesn't matter whose Graveyard you're copying Artifacts, nor even who controls them. Yep. You can simply search your opponent's yard & make three big things all at once. Go ahead. Take their Blightsteel Colossus , & Winfect. Steal their Rocks for yourself! There is only little that Daretti can't do w/ all this.
After that, Should I keep Daretti, Ingenious Iconoclast ? & I apologize for the descriptions for the three; I wanted to show a basic synopsis for them.
Q11. As I have more Creatures, Topdecking, & a decent array of lands, I also want to know if another Walker in particular is more priveledged to be in there now; Vivien Reid . Based on her abilities (Spot Removal, prep-topdeck, & an awesome Emblem.), do you think she should be added?
Q12. W/O 10/10/10, how would you redesign this deck's Landbase w/ the following link? Note that the first 5 slots are taken by default via the Cycle Duals (from Amonkhet.), & that it has Crucible of Worlds .
Commander / EDH*
SCORE: 24 | 10 COMMENTS | 2466 VIEWS | IN 28 FOLDERS
Q13. Having mana in all 5 Colors is great, but sometimes, not having all the mana types might not be worth it all.
Based on this, What should I keep?
C: Both of the former.
E: Keep Omen, & suggest a new, much better rock to add on the deck's competitive nature.
Well, that's all the questions I have for now. I hope this Q&A thing can help w/ the whole deck revising. & after I got my answrs, I'll take it from here. Thank you again for all this. :)
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