|Commander / EDH||Legal|
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|Commander 2017 (C17)||Mythic Rare|
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Mairsil, the Pretender
Legendary Creature — Human Wizard
When Mairsil, the Pretender enters the battlefield, you may exile an artifact or creature card from your hand or graveyard and put a cage counter on it.
Mairsil, the Pretender has all activated abilities of all cards you own in exile with cage counters on them. You may activate each of those abilities only once each turn.
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Mairsil, the Pretender Discussion
1 day ago
This is my first commander deck I got a few months back and have built it up slowly but am in dire need of help finishing it. I know it is slow and probably bad but I like it and it suits me just fine. I like how it can focus on the graveyard but the only strategies I have for it is the Duskmantle Guildmage and Mindcrank set and the Sphinx's Tutelage. Any help is appreciated.
Commander: Inalla, Archmage Ritualist
4 days ago
Well, these discussions matter a lot.
Cromat may be a better commander than Mairsil, the Pretender at a Laboratory Maniac combo if the addition of green and white with support cards like Grand Abolisher, Silence, Abrupt Decay, Autumn's Veil, Nature's Claim, and Swords to Plowshares are good enough that you don't need a commander with minor benefits.
In that way, I think every 5 color commander should be Tier 2, as I can make any of them a decent list (or a hundred decent lists). No, they don't have to support a combo if their colors are powerful enough on their own.
On the other hand. I could run any random grixis commander, and build a list that though might be slightly worse than Kess, Dissident Mage, could make a very good deck using the shell of Grixis Twin. That deck might even be more powerful than Azami, Lady of Scrolls. Think about that. The fact that Karona, False God, with the list of Grixis Twin might be better than many tier 2 lists, yet is tier 5?
A Tier 5 list that is better than a tier 2 list, isn't a tier 5 list, yet at that point, the best decks should be the best decks, not the commanders at the helm of them. Think about stax decks, you can build a mono-red stax list that works (albeit not the best, but not bad or anything) and even use the commander of Zirilan of the Claw for a bit of removal if you cheat out one of the dragons that deals damage on ETB. That deck sure might whoop a Tier 3 list every time, with a mix of fast-paced stax, using Winter Orbs and Static Orbs, along with Sphere of Resistance and Thorn of Amethysts and some removal like Blasphemous Act, all the while setting up a Kiki-Jiki, Mirror Breaker combo for the win. That deck doesn't sound bad, right? Well Zirilan of the Claw is tier 4, apparently they can't even compete against tier 1 lists, but against them, it can work, red has Gamble, Pyroblast/Red Elemental Blast, and all of the colorless stax options, along with more card draw than Hokori, Dust Drinker has, no, it isn't as powerful a commander if you don't include color, but if the color has more power, than the deck can, and the commander's deck is what the commander's power is derived from.
I understand this list will be making changes in the near future, I am excited for that, but until then, I still think most commanders (like 80% or so of them) can be made into a list that is competitive (Tier 1-2).
To be honest, I could probably write up a playable list for most commanders. I am probably going to do that soon.
1 week ago
If the meta is more creature-based, I'd suggest, Norn's Annex, Kazuul, Tyrant of the Cliffs, Ensnaring Bridge (Keeping your hand at 3 cards so Aurelia, the Warleader can attack, but most things can't is pretty good), AEther Flash, Authority of the Consuls, Sphere of Safety, Lightmine Field (great in voltron), Meekstone, Torpor Orb/Tocatli Honor Guard/Hushwing Gryff (great vs Pestermite/Deceiver Exarch paired with Kiki-Jiki, soulbond like Deadeye Navigator, allies, Jeleva, Nephalia's Scourge, Breya, Etherium Sculptor, Sidisi, Brood Tyrant, Sidisi, Undead Vizier, Selvala, Heart of the Wilds, Craterhoof Behemoth, Derevi, Empyrial Tactician, Mairsil, the Pretender, Reaper King, Sharuum the Hegemon or any other ETB effect.)
2 weeks ago
1 month ago
Also, if you're playing Grixis, maybe think about Mairsil, the Pretender - he's just so cool, although, it might require changing the direction of the deck a bit, or he can just copy the abilities of one of your clones.
1 month ago
Unfortunately the whether you cast another Circu, Dimir Lobotomist, he gets flickered or any similar effect that causes him to reenter the battlefield, he will be considered "new object" with no memory of the previous one and you opponents will be free to cast their spells as normal unless you exile them again with the "new Circu".
For his ability to work as we all dreamed of it would have to have been worded very specifically for example Mairsil, the Pretender puts cage counter on exiled the cards and only refers to "cards with cage counters on them" and not "to cards exiled with Mairsil".
1 month ago
Regoober Thanks! I really appreciate that!
The thing about grixis is that it has a lot of avenues to victory. You've got Nekusar, the Mindrazer - a deck that takes group hug to a point that is detrimental to your opponents, Mairsil, the Pretender - a combo deck that can work with artifacts and flicker, Marchesa, the Black Rose - A very creature-heavy deck that has some really nice value and of course the obvious Thraximundar-style decks... There's just a lot of things to do with the colour combo. The main reason why I personally don't own any other grixis decks is for a couple reasons: a) I like to have decks in different colours, and b) people tend to associate grixis with a lot of fairly unfun playstyles, so I like to change things up so that people don't pin me as the "grixis player".
As for the tempt cycle (and tempt cards in general) you really have to be careful with how you use them, which is why I tend to use them sparingly. I'll go through each of them to explain their benefits and caveats:
Tempt with Discovery: Probably the best tempt card, since it doesn't pose an immediate threat and you can let the people who have had bad draws get some value. I've never had somebody at the table attack a player with nothing but lands over a player with other threatening permanents because "they have so many lands", and I think there are some ways to use that to your advantage. At worst you can fetch for your Arcane Lighthouse to hose a Narset
Tempt with Glory: Nice in a token deck, but there will be a lot of times in which your opponents have more creatures than you do, and they can hold the buff over you. It's also 6 mana to give your creatures a +1/+1 counter if you would benefit from more
Tempt with Immortality: Reanimate is great... REALLY great in some cases, but make sure that none of your opponents is either sitting on an Avacyn, Angel of Hope, because if they are you're going to feel really dumb for wanting that Prince of Thralls back.
Tempt with Reflections: This card is just... fun. There are so many interactions that can make this card stupid good or just plain funny, a good example being when an opponent cast it on my Duskmantle Seer to end a full-board stalemate.
Tempt with Vengeance: I like the idea, and it can be great if the table decides to let you kill one player, but a lot of the time it's just going to draw unneeded attention from players with fliers, and the majority of your tokens are just going to get blocked. Can be interesting with mass pump spells or Purphoros, God of the Forge though
Anyways, as for the Offerings (Infernal Offering, Volcanic Offering and such), while they can work as a peace treaty, they're more likely to cause the table to look at you more than you'd like. Usually instead of a peace treaty, it just looks like you've signed a blood bond with this player, so the other players don't feel bad focusing you a decent amount. However, there are some times in which it works out fine; Volcanic Offering specifically is great at dealing with a single player. If my playgroup didn't find land destruction as taboo it'd be a great include, but... well... it's pretty easy to use the card to screw over a player's mana base, so I found it unfun. Infernal Offering is great if used right though, it's a very nice give-and-take kind of card