Maybeboard


Math tribal. Double, triple, quadruple, (or more) your mana, count your untapped lands, subtract the non-X mana from the mana cost, and determine how much damage your Comet Storm can deal to 3 targets. This deck is built for a metagame where Wrath of God and Vandalblast are standard picks, but Armageddon is taboo. It also has a few cards that dodge Counterspells as well.

You will easily 40+ damage with X spells. Most of the X spells are exponential or at least provide more value than the amount of mana you spend. For example, with Gelatinous Genesis, if you pay 11 mana, X is 5 and you get 5x 5/5 creatures, for a total of 25 power of creatures. 11 mana --> 25 damage. It's exponential!

It's usually wiser to hold onto your mana doublers and play them only when you're right about to cast something big, usually via Vedalken Orrery. However, you can play a bit more casually and do a group hug dynamic, setting the other players up with double their mana and seeing how the board state gets wacky, until finally ending it with your massive Hurricane.

AEther Flash is there to deal with token creatures. Back to Nature is there to deal with your own enchantments if things don't go according to plan. Kill Switch is another little-used choice that really shuts down mana rocks permanently.

Fun combo #1: using New Frontiers to get a dozen Mountains while Valakut, the Molten Pinnacle is in play. You get to deal significant damage with a land ramp spell, and follow it up the next turn with a lot more mana to pump into your finisher.

Fun combo #2: Using Hurricane or Earthquake to deal lethal damage to all players, while you have Dark Sphere, Lich's Mirror, or Zuran Orb to protect yourself. I used to run Ugin's Nexus to take advantage of someone playing Vandalblast.

The deck needs to stick to as many basic lands as possible to get them all into play. This inevitably brings the cost down, unless you stock it with foil full-art lands. Get creative with the Maybeboard. There are lots of good card choices, and Rosheen Meanderer is a much better card than it looks. Despite how it might seem at first, adding spells that Fork the X spells isn't as great. The reason is that you would have to take out some of the necessary land ramp or mana doublers. This reduces X by a larger margin than just the cost of the spell. Focus on the mana base of basic lands and mana doublers, and your version of this build will be good.

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93% Casual

Competitive

Date added 5 years
Last updated 3 years
Legality

This deck is Commander / EDH legal.

Rarity (main - side)

6 - 0 Mythic Rares

33 - 0 Rares

19 - 0 Uncommons

4 - 0 Commons

Cards 100
Avg. CMC 3.23
Tokens Beast 3/3 G, Hydra */* G, Ooze */* G
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