Dark Sphere

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Oathbreaker Legal
Oldschool 93/94 Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Dark Sphere

Artifact

Tap, Sacrifice Dark Sphere: The next time a source of your choice would deal damage to you this turn, it deals half that damage, rounded up, to you instead.

kpres on Richard Garfield Ph.D

3 years ago

Hi Friends,

I built an EDH deck a couple of years ago with Richard Garfield, Ph.D. as the commander. My deckbuilding challenge was to use the worst blue cards and artifacts -- cards as irrelevant as Balduvian Shaman and Delif's Cone. The idea is that when he is not in play, the deck is completely useless, but as soon as you get him onto the battlefield, suddenly your Dark Sphere becomes Pact of Negation and your Air Elemental becomes Dream Halls.

In theory, the deck was absolutely nuts, but I ended up playing it once, getting frustrated, and taking it apart. The reason was that I wasted too much time during the game on looking up cards in Gatherer and writing things down on sticky notes. It was terrible! No fun for anyone.

Just recently, I had an idea that I could prepare for any game by printing proxies on cards I planned to play. I could have little slips of paper that go in front of the card so that everyone knows my Ornithopter has become a Black Lotus.

Has anyone else built a deck with Richard Garfield and has some thoughts to share? I'm looking forward to putting it back together and getting a proxy-board together.

Thank you,

kpres


By the way, I recently learned how to search Gatherer for specific mana costs. This is highly relevant for deck building with this commander. In the "Mana Cost" field, you can type m/3uu/ to search for ; e.g. https://gatherer.wizards.com/Pages/Search/Default.aspx?action=advanced&mana=+=[m/3uu/]

hecubus333 on Sidisi Trinket Storm

4 years ago

Profet93 I've thought about your suggestions a bit, and updated the deck to reflect them. Counted cards that preferred each type of use, ramp, damage, trickery, etc..

I actually DID decide to include Imp's Mischief, AND turns out I had already slipped Slaughter Pact back into the deck previously and just forgot to update. I added a Dismember, and already had Everflowing Chalice in the deck.

I've adjusted my land count by adding low cmc ways to shuffle my yard back into my library like Dark Sphere, Thran Foundry and Elixir of Immortality.

The one thing I pondered on a bit, and decided to pass on was Jet Medallion. I do think it was a worthy consider, but the overall average cmc is still under 1, and of those, only a very very small sample size is made up of strictly Black.

I almost added Mind Stone, and am still considering it, but I'm not sure which other rampy artifact I would swap for it. Maybe Lotus Bloom is too situational? Not sure Suspend-3 will do me any good if I'm trying to win on the spot, but I understand that 3 mana can come in clutch later if I fail to win on the spot. Would love to know if you'd make the same swap, or if any other card screams out to you as useless or lesser than a Mind Stone here. Paradise Mantle comes to mind, but it's won me games by providing that 1 Black after tapping out on Swamps.

Sorry for the novella, but again, I very much appreciate your help, and have added a proper thank you to my description.

LookOut on

4 years ago

I don't think Pyromancer's Goggles are that interesting for this deck, since it's more focused on activating Heartless Hidetsugu instead of casting instants or sorceries.

An interesting card imho to protect yourself from your own damage is Dark Sphere .

Sinken on Sidisi, lands kinda matter?

4 years ago

Ah right. I based this deck on a stripped down version of that deck that I saw ages ago and finally decided to build. I had forgotten what the damage reducer was, but Dark Sphere is obviously it. Makes comboing off a lot easier as well, considering I don't need to drop a land to make it work. Thanks a lot ^^

RNR_Gaming on Sidisi, lands kinda matter?

4 years ago

You missed the og damage reducer Dark Sphere I've seen a lot of iterations of this deck and it always wins at least once. There was an article a long ways back before sidis came out all about this deck; the cheap version and the over the top version it used Maralen of the Mornsong

RNR_Gaming on

4 years ago

You'd need to rework the entire deck to be more spell oriented. Usually black spell slingers As nauseam a bunch of really good tutors and mana rocks and 0 mana spells then either use Dark Sphere and Sickening Dreams to close out the game or Tendrils of Agony .

BMHKain on Time to Sever the Chain; …

4 years ago

(Since Bumping is a pathetic thing to do now, I'll simplify my last post to make more sense...)

I'll just, mention what I'd like to be Added/Chopped for the following decks, & I'll end it there.

Xantcha Unorthodox Political Matters : Just 13 cuts. That's all; no strings attatched.

Partners Equipment Matters Voltron/GoLion : I've been adding like mad, but ultimately found an ability ol' Tana can use. She can make Saproling Tokens (Why can't we implement Card Art for Tokens & Emblems?) equal to the damage dealt. I actually asked this to Caerwyn, &... no response on Discord. Is having Saps good in Voltron, or does it add for a meaningless Token Subtheme I don't want? &, any progress on the whole Equip Matters friendly , & only stuff? I've been asking for while now, no response there either. I'll do the cuts after when the slate is ready.

Neheb, the Eternal Burn Matters That Immolates Status Quo Concept : Yep, a burn deck. Basically what this deck needs before is the one thing it lost already: Card draw. Stuff that only applies to you, is an artifact, & is DAMN good; stuff like Key to the City is one of those cards. Anything similar that is good, & only applies to this deck's user is the requirements needed. While this deck has a lot of Mana Doubling, & Copy Spells, outside of Card Draw, there are two things this deck is missing: Mana Ramp, & actual Burn Cards that can do a BIG hit, or affect an opponent w/o needing to target them outside of the Arcane Lighthouse & Detection Tower removing those w/ Shroud, & Hexproof (Creatures.) & Hexproof for your opponents. Also, Vedalken Orrery & Dark Sphere still stay unless you can find a better card w/ the same ability as the Orrery in Mono-.

Yep, that's really all I wanted in the first place. I dunno how to simplify this post, so I suppose you can understand this one this time? Thank you in advance...

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