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It's not about winning or losing, it's about wasting everyone's time.

All paths lead to one road in this deck – end the game in a draw. The simplest paths to that outcome are combos that lock the game out via endless (pointless) loops (ex: Ajani's Chosen + Enchanted Evening). The straightforward approach is via Divine Intervention, which requires Vampire Hexmage, Solemnity, or protecting it for a couple turns. Last, but not least, if you're feeling up to a challenge, getting out Platinum Angel + Abyssal Persecutor and playing defense until your opponents agree to a draw is also an option.

Everything else in the deck is utility to get you to your goal or additional combo options to achieve a draw. Give it a play test and remember: winning/losing/drawing is more fun
t o g e t h e r.

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Casual

93% Competitive