Lost Auramancers

Lost Auramancers

Creature — Human Wizard

Vanishing 3 (This enters the battlefield with three time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.)

When Lost Auramancers dies (is put into the graveyard from the battlefield), if it had no time counters on it, you may search your library for an enchantment card and put it onto the battlefield. If you do, shuffle your library.

Latest Decks as Commander

Lost Auramancers Discussion

psionictemplar on Echo of Eons

8 months ago

There is a big part of the casual in me that wants to figure a way for you to get Omniscience in here. From there, combo as much as your heart desires. I don't really have a good way to suggest going about that yet though.

What I had considered to do this if you were wondering. (Nothing grand so far.)

  1. Lotus Field and Twiddle type cards for a big mana turn.

  2. Lost Auramancers to put Omniscience directly into play.

  3. Enduring Ideal, but this wouldn't work because you couldn't cast any more spells after.

I guess the auramancer plan could work for a casual game with things like Holy Day/Fog to keep you alive. Nine Lives could be worth considering if you wanted to try this path.

1empyrean on Tayam's Constellation EDH

10 months ago

linkzero thanks for the comments and suggestions. I have definitely considered all of these suggestions, so let me give you my thoughts on them.

With Cathars' Crusade, I decided not to run it because it can't be brought back with Tayam, which was something I sought to limit as much as possible. The only cards that cost more than 3 are creatures.

Pir, Imaginative Rascal is fine, but Winding Constrictor is cheaper to cast and has a bigger body, while doing the same thing. I didn't feel like running both, or the more limited +1/+1 counter ones. I'm really not focusing on +1/+1 counters here.

Evolution Sage was in my deck list until I realised I didn't have one available. I made due without, and it was one of the things that led to me building a more defensive type deck, which my playgroup appreciated. Additionally, I limited the fetch lands because I didn't want to be searching and shuffling all the time for a tapped land. I did get a Fabled Passage with M21, so I'll probably throw that in soon.

I got a Rishkar, Peema Renegade the other day. Still thinking about what to take out. I have Lost Auramancers in my maybeboard, and I think I'm going to swap it with Daxos the Returned.

My Nikara is tied up in another deck, and its not all that great a fit here, really.

All the rest, the enchantment removal cards, I had to wittle out of my deck and have ready to swap in if a card doesn't really seam to be working out. Its kind of tough to make swaps at the moment. One thing I can say is that I use Mark of the Oni to steal threats, which is often more effective than removal. A big part of the deck revolves around using Tayam's ability to bring aura's out, and because this happens while Tayam's ability resolves and without targeting, opponents can't respond to the aura stealing their creature. It's kind of brutal.

Archangel of Thune is a powerhouse and with 14 cards that can gain life, I usually do just fine with getting it to trigger. You mentioned Skola Grovedancer triggering off of fetch lands, but it also triggers off of Tayam's self-mill, which means it triggers frequently. If nothing else, it can trigger itself with lifelink.

Elesh Norn, Grand Cenobite being an anthem effect means devoted druid can get more -1/-1 counters.

I run the deck as a pillow fort and usually try to focus on protecting my own field before messing with someone else's. I hope that explains my reasoning behind card choices a bit. I would like to fit in Song of the Dryads and Darksteel Mutation, but there really hasn't been a great need with my playgroup.

1empyrean on Tayam, Enigma Incarnate

10 months ago

Nice write up. I ended up with a similar Tayam deck list, but until I hadn't thought seriously of using Lost Auramancers.

Anyways...Nyxbloom Ancient would be a solid card for your deck.

Dreamgazer on Tayam's Constellation EDH

10 months ago

Lost Auramancers is basically everything this deck wants to be doing.

psionictemplar on Mono-Green Charbelcher. Theros update

11 months ago

Thats probably what would end up happening most likely. Albeit I am looking into things like Wildfield Borderpost and Knight of the White Orchid in combination with the Weathered Wayfarer to start the ramping with.

Another way I was looking at was Dust of Moments in combination with Lost Auramancers as a way to pull Endless Horizons removing the lands. Maybe I can find a way to combine both ideas. Either way, I feel like I'm taking your deck in a very different direction and probably making it worse in the process.

Regardless, this will probably be my final post for the night unless I come up with an amazing epiphany I think you might want to know about. When I do get some lists fixed up I'll add them to my profile and send you links for input. Maybe you'll have some ideas for me as well. Until then, good night and happy belching.

Small side note, I really like how you are constantly adding things to your maybe board.

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