Lost Auramancers

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Planechase Legal
Quest Magic Legal
Vanguard Legal
Vintage Legal

Lost Auramancers

Creature — Human Wizard

Vanishing 3 (This enters the battlefield with three time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.)

When Lost Auramancers dies (is put into the graveyard from the battlefield), if it had no time counters on it, you may search your library for an enchantment card and put it onto the battlefield. If you do, shuffle your library.

Balaam__ on Mortal Kombat

1 year ago

@zapyourtumor thanks as always for the suggestions. Tragic Poet is definitely going in, I’ll maybeboard that right now. Not sure how I missed it.

I’m probably misunderstanding something regarding the ‘Vampire Hexmage=bad’ statement. Can you clarify exactly how Lost Auramancers works? I was working under the assumption that if I chump block with it to kill it off, if it still has counters on it then it won’t trigger. Is that incorrect? That was my reasoning for Vampire Hexmage, as a way to erase those counters all at once at instant speed.

Gidgetimer on The "A" Team (Tayam Rube Goldberg Combo)

2 years ago

Hey, thanks for taking the time to comment. First I am going to address the questions and then move onto the suggestions.

Gift of Granite is there to combo with Tayam and Devoted Druid. Making her toughness 4 allows you to tap for mana and untap by placing a -1/-1 counter 3 times completely fueling infinite Tayam activations. There are other card that can enable this line, but I like the aura because I can find it off of Lost Auramancers and flash I feel is the most useful of the +0/+2 for a single mana enchantments.

Oblivion Ring is there as a removal that can be returned with Tayam. Returning Eternal Witness to return an Anguished Unmaking might be a slightly stronger play, but would require more mana and more cards to have been milled if we encounter mid-combo permanent based disruption.

Lotus Bloom is there to make 3 mana incase we are able to establish a "counters only" loop with Tayam. You can repeatedly do the loop returning the Lotus Bloom until you are able to find one of the altars, or one of the Druid lines. It enables more varied versions of the engines. I have not taken the time to list them with all the other ones because I feel the primer is long enough at this point, I should probably put it in the line where I mention counters only engines. I'm not sure of another similar card outside of LED (price prohibitive) that would fill a similar role.

Pull from Eternity is because I am paranoid about things getting exiled and the entire fragile machine falling apart. I have never had it happen. I have actually never had a single integral piece exiled. But it is a security blanket for me. I might be making the deck strictly less powerful by doing this, but power level is quite high enough for my meta.

Sun Titan and Angelic Renewal are both good cards, but I'm not sure what I would cut for them. There is just so much redundancy already and i'm not sure that they would make any of the lines more resilient or more compact.

Soul-Guide Lantern is a great suggestion! There are so many new and varied variations of activated graveyard exile effects that I haven't kept up with all of them. I pulled the Tormod's Crypt from a M21 booster when I was intending to order a Nihil Spellbomb for the deck and just slotted it in and left it. I will definitely have to order a Lantern.

nbarry223 on Wait... wtf

2 years ago

In your current shell, Coalition Victory does absolutely nothing for you, as most games should be over before it even comes down, looking at the rest of your list. It's a cute alternate win-con, but you would need a way to cheat it out early for it to be viable.

The best idea that I can think of to break Coalition Victory is Starfield of Nyx with an enchantment based self-mill. That's a super fragile combo that dies to gravehate though. There would also be Lost Auramancers with Vampire Hexmage and/or Hex Parasite (Training Grounds could help the later option). While you're at it, I'll just throw out reanimating Narset, Enlightened Master with Goryo's Vengeance as an option to cast it while we are at it.

All of these could probably be stuffed into the same deck, but it would end up super janky and probably not be viable though, because of how fast modern is as a format.

RevenantBacon on

2 years ago

Drop Thrummingbird, Grateful Apparition, and Karn's Bastion, they're literally pointless. Niko is going to be using his +1 ability to make your ETB creatures bounce often enough that you don't need the extra loyalty on him, and there's literally nothing else in the deck that gets counters except for Lost Auramancers and well... you don't want them to get more counters.

Speaking of the Lost Auramancers, drop them and Protean Thaumaturge because that's just... well it's just a bad combo, and also doesn't work the way you think it does. Vanishing triggers at the beginning of your upkeep, and the creature is only sacrificed during the resolution of that ability when it determines that the creature has no counters left on it, so you literally can't do it, as they only stay a copy until end of turn, and you don't have any enchantments with flash.

Possibly trade Imprisoned in the Moon for Oblivion Ring, as it's strictly better for removing anything other than a commander, or run both, since you're light on removal overall.

Drop the Suture Priest, as it has nothing to do with the decks theme, same with Daxos of Meletis.

Add a Monk Idealist, it's identical to Auramancer, and backups are good to have.

Add Guile as another synergy for Dovescape, and get infinite 1/1 birbs whenever any opponent casts a non-creature spell.

Add an Azorius Signet (I can't believe it's not in the list already).

You obviously need card draw, so add a Mulldrifter and/or an [Omen of the Sea].

Lastly, slot in an Archon of Sun's Grace and a Luminarch Ascension because most of your creatures are rather weak, and you have no way of protecting yourself from decking out.

hiddengibbons on Solemnity is my friend

2 years ago

I’ve been working on a modern version of this deck called Naya Solemnity that uses Gift of Immortality for recursion. When used on Lost Auramancers, it translates to “put any enchantment from your deck into play on each player’s turn. I use Warstorm Surge instead of Flayer of the Hatebound because it can be fetched with a tutor or with Auramancers. In a legacy version, Academy Rector would be an ideal upgrade over Auramancers, but the rectors are a bit pricey.

1empyrean on Cards that benefit from Solemnity

2 years ago

I'm assuming the vanishing cards you've found to use are Out of Time, Chronozoa, and Lost Auramancers?

NicodaPico on

2 years ago

ya so youve gotten alot of the good bant enchantments down but theres some that you missed that I think are really good. With Bant enchantments it gives you a way to modify your removal package to be a bit more synergistic. cards like Frogify , Mystic Subdual , Prison Realm , Darksteel Mutation , Kenrith's Transformation and even On Thin Ice if you run snow lands are great synergistic removal spells that can shut down commanders while also drawing you tons of cards or other effects.

Mirrormade is just another copy of your best enchantment

Idyllic Tutor , Lost Auramancers , Heliod's Pilgrim , Open the Armory are all fantastic tutors for cheap

Sterling Grove , Privileged Position to protect your whole board

you've already got your card draw all on enchantments which is great but have you thought about ramp too? You can very easily go all in on enchantments this way with land auras. Cards like Fertile Ground , Wild Growth , Overgrowth , Utopia Sprawl , Omen of the Hunt all make your lands better.

finally Canopy Cover is really cool, and i'd drop eutropia, nessian wanderer, and thirst for meaning. You have better ways to get lands and draw cards

Caerwyn on Creatures that ETB with counters …

2 years ago

I ran a quick Gatherer search for ["enters the battlefield" + "counter" + "NOT +1/+1" + "NOT Energy" + "Creature"] and skimmed through it. The search was a bit over-inclusive, but was short enough to quickly read.

You can run that search to get more options, but I pulled out some notable choices--the below creatures have abilities above and beyond simply being "Vanilla/French vanilla with an ETB downside" (no other abilities, or just an evergreen ability).

  1. Arixmethes, Slumbering Isle
  2. Chronozoa - used with Solemnity and a sacrifice engine, you can build an infinite army of these guys (or just win outright if your sacrifice engine hurts opponents).
  3. Look into creatures with Persist, such as Kitchen Finks or Murderous Redcap . Combined with a sacrifice engine and Solemnity/ Melira, Sylvok Outcast , you'll be able to go infinite.
  4. Lost Auramancers can find you Solemnity, so you can get extra bang for your Vampire Hexmage buck if you target Auramancers.

Otherwise, you're mostly looking at creatures that enter the battlefield smaller and grow bigger.

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